BACKGROUND It is possible to use this database to store correspondence games. You can also store clerical information along with the notes. Rather than having to play out your games from scratch all the time, you could play them out using the program then set up the position on a chessboard. The program comes with a collection of famous unannotated games which you can play over at whatever speed you like. At slow speed you can study the game. Playing over games at high speed may help develop your chess intuition. It is possible to use the program for a 2 player game of chess, but this has no advantage over using a chessboard and set, apart from novelty value and the fact that the game is being recorded and can be replayed. Each game is stored as a single ASCII file. This makes it easy for you to edit a game and its notes with your favourite text editor, or print it out if you have a printer. However, be careful that the original format of the game is not changed, otherwise the program may not be able to use that game. All moves must be 4 characters in length, and start in the left hand margin. All notes must be indented by one or more spaces. (This is how the program distinguishs notes from moves). You may wish to annotate your or somebody elses games. Annotating games is an excellent way of improving your chess. Australian C.J.S.Purdy, World Correspondence Champion of the world recommended annotating games as the best way for players near master stength to improve. Going over your own games is one of the most important ways of improving.