#
# Intersection of cone and a cylinder:
# Try this one with resolution equal 20 - slower, but much nicer!
#
#			Created by Gershon Elber,	Jan. 89
#

save_mat = view_mat;
view_mat = view_mat * scale( vector( 0.2, 0.2, 0.2 ) );
save_res = resolution;
resolution = 8;

cone1 = con2( vector( 0, 0, -1 ), vector( 0, 0, 4 ), 2, 1 );
cylin1= cylin( vector( 0, 3, 0 ), vector( 0, -6, 2 ), 0.7 );

a = cone1 + cylin1;
free( cylin1 );
free( cone1 );
beep();
interact( list( view_mat, a ) );

#
# Currently variables can not be introduced in a loop (except the iteration
# variable), so we prepare all variables in advance.
#
cntrs = nil();
intercrv = true;
for ( i = -0.9, 0.1, 2.9,
	p = circpoly( vector( 0.0, 0.0, 1.0 ), vector( 0.0, 0.0, i ), 6.0 ):
	c = a * p:
	viewobj( c ):
	snoc(c, cntrs)
    );
intercrv = false;

viewremove("c");
viewobj(cntrs);
pause(1);

save( "contours", cntrs );
free( a );
free( p );
free( c );
free( cntrs );

resolution = save_res;
view_mat = save_mat;



