
;Using gl graphics library, you can set the view/trans. windows location using
;The two variables below as 'x1, x2, y1, y2'
;TransPrefPos	"455, 640, 520, 965"
;ViewPrefPos	"1,   450, 520, 965"

;The viewing mode to begin with:
; 1. Perspective View
; 2. Orthographic view
ViewMode	2

;The transformation to begin with should be in:
; 1. Screen axes coordinate system
; 2. Object axes coordinate system
TransMode	1

;If TRUE polygons ware shared solid. Otherwise as wireframe.
DrawSolid	FALSE

;If true, display INTERNAL edges (created by IRIT solid modeller) (option -i)
;Internal	TRUE

;Draw vertices normals using NormalLength above if TRUE and vertex has
;normal attribute ([NORMAL X Y Z]).
DrawVNormal	FALSE

;Draw polygons normals using NormalLength above if TRUE and polygon has
;plane attribute ([PLANE A B C D]).
DrawPNormal	FALSE

;Vertices normal length. This number is divided by 1000 to form object space
;normal size scaler.
NormalLength	100

;Number of isolines per surface. Should be at list 2.
NumOfIsolines	10

;LOG2 of the number of samples (equally spaced in parametric space) per
;curve. should be between 1 (2^1 = 2 samples) and 10 (2^10 = 1024 samples).
SamplesPerCurve	6

;Sets default log based 2 of FineNess for subdivision
;of surfaces into polygons.
FineNess	5

;Sets depth cue status to begin with - drawing of the lines with negative Z
; (depth) as dotted lines
DepthCue	TRUE

;If TRUE four polygons are formed from each bilinear
;in the solid rendering option. Otherwise two polygons.
FourPerFlat	FALSE

;If TRUE then surfaces control mesh and curves control polygon are drawn as
;well as the surfaces/curves themselves.
DrawSurfaceMesh	FALSE

;If TRUE then surfaces is subdivided into polygons which are drawn instead
;of isolines (if FALSE). NumOfIsolines control the fineness of the
;subdivision in this case.
DrawSurfacePoly FALSE

;If TRUE then the display is double buffered, giving much smoother
;transitions.
DoubleBuffer TRUE
