A list of the known bugs in ani v1.10 as of May 7, 1986. Of course I plan to fix all of these as soon as I can. Now that I'm working with the Aztec development system, this should not be too long. Frankly I don't even know what the Aegis update policy is. However they are charging 10 bucks for Images updates. Anyway by hook or by crook come a month or so these bugs should be replaced by newer better and probably more cryptic bugs. 1. Rubberbanding an object fully off-screen (partially ok) causes massive list scrambling and introduces you quickly to the guru. Workaround: The path type of movement doesn't involve rubberbanding. Use this if you are moving things off-screen. 2. The visible representation of centers for movement and hilighted outlines and points for multiple-selections get clobbered by the new EA-style (visible over complex background) rubberbanding. Incedentally it was this upgrade that caused bug #1. (See what I mean about newer better bugs...?) The work-around is to remember what you've done yourself. 3. Exiting the Animator from the Project-menu pull-down causes slow death if you run it from the work-bench. Work-around: Exit from the fast menu, or run ani from the CLI. 4. Sometimes the select routines get confused when objects are not all on the initial Z plane if you are in "points", "segment" or "point" select modes. Work-around: try selecting things with ghost-mode enabled. Sometimes this helps. Real workaround is to get me to fix it. 5. When I load FireEater.script, and then load anything else I get "outta memory gotta go" panics. Work-around: this is caused by two things. FireEater was made with another version of ani that had more memory and less code. Ani keeps the old script after a load for the "undo" option. Hitting "new script" from the project menu before loading a new script will eliminate the panic. 6. When I respond YES to save script during a "outta memory" situation sometimes the system hangs and sometimes even eats my disk! Work-around: Sorry about that disk! Well yes actually I made this up but it could happen. In about 5% or the outta memory situations Ani is so confused that nasty things happen. The work-around is to watch your gas gauge (or do frequent status's), back up disks frequently, save to disk frequently, and never say YES when you can't afford to lose that disk. As I say 95% of the time you'll be ok, but please don't send me a letter bomb when it does happen. 7. I sometimes get outta-memory situations even when status says I have 10000 bytes left. Explanation: Memory fragmentation. You may have some memory left but it may all be in little pieces too small for what is needed. Work-around: Don't let gas gauge get that low. By some expansion memory and type "ani -m 400000" from the CLI.