*********************************** * Description Of The Matrixsystem * *********************************** In the matrixsystem are 20 nodes, which are devided into 1 CPU , 7 SPU , 1 IOP , 10 DS , 1 SAN , 0 SN . In all datastores together can 8227500 NuYen be found. Central Processing Unit CPU: 1 -------------------------------- You are standing in the beating heart of the system, the CPU. On the walls you see pulsating energy of data. Gamemastering Notes: The CPU is a green-5 node. The node is protected by Access-IC (rating 5, white IC) . Sub Processing Unit: 1 ------------------------ You reached a crossing point of the system. Gamemastering Notes: The SPU is a green-6 node. The node is protected by nothing . Sub Processing Unit: 2 ------------------------ You reached a crossing point of the system. Gamemastering Notes: The SPU is a red-3 node. The node is protected by Killer-IC (rating 7, gray IC) . Sub Processing Unit: 3 ------------------------ You reached a crossing point of the system. Gamemastering Notes: The SPU is a red-9 node. The node is protected by Trace-IC (rating 3, gray IC) . Sub Processing Unit: 4 ------------------------ You reached a crossing point of the system. Gamemastering Notes: The SPU is a green-4 node. The node is protected by nothing . Sub Processing Unit: 5 ------------------------ You reached a crossing point of the system. Gamemastering Notes: The SPU is a green-4 node. The node is protected by nothing . Sub Processing Unit: 6 ------------------------ You reached a crossing point of the system. Gamemastering Notes: The SPU is a green-5 node. The node is protected by nothing . Sub Processing Unit: 7 ------------------------ You reached a crossing point of the system. Gamemastering Notes: The SPU is a orange-4 node. The node is protected by nothing . Input Output Port I/OP: 1 --------------------------- You standing in front of a door. Gamemastering Notes: The IOP is a orange-7 node. The node is protected by nothing . System Access Node SAN: 1 --------------------------- You standing in a big room. There is a special connection to another matrixsystem. Gamemastering Notes: The SAN is a green-6 node. The node is protected by nothing . DataStore (DS) 1 ------------------ You are entering a storeroom. Gamemastering Notes: The DS is a red-7 node. There is a datafile with a size of 40 Mp, the informationvalue for each Mp is 5000 NuYen, so that the whole value of the information is 200000 NuYen. The node is protected by Access-IC (rating 8, white IC) . You can found nothing of interest , protected by nothing . DataStore (DS) 2 ------------------ You are entering a storeroom. Gamemastering Notes: The DS is a green-7 node. There is a datafile with a size of 50 Mp, the informationvalue for each Mp is 50 NuYen, so that the whole value of the information is 2500 NuYen. The node is protected by Scramble-IC (rating 6, white IC) . You can found important datas , protected by Scramble-IC (rating 6, white IC) . DataStore (DS) 3 ------------------ You are entering a storeroom. Gamemastering Notes: The DS is a green-4 node. There is a datafile with a size of 50 Mp, the informationvalue for each Mp is 5000 NuYen, so that the whole value of the information is 250000 NuYen. The node is protected by Access-IC (rating 4, white IC) . You can found nothing of interest , protected by nothing . DataStore (DS) 4 ------------------ You are entering a storeroom. Gamemastering Notes: The DS is a orange-6 node. There is a datafile with a size of 70 Mp, the informationvalue for each Mp is 10000 NuYen, so that the whole value of the information is 700000 NuYen. The node is protected by Scramble-IC (rating 12, white IC) . You can found nothing of interest , protected by nothing . DataStore (DS) 5 ------------------ You are entering a storeroom. Gamemastering Notes: The DS is a orange-7 node. There is a datafile with a size of 80 Mp, the informationvalue for each Mp is 2500 NuYen, so that the whole value of the information is 200000 NuYen. The node is protected by Killer-IC (rating 2, gray IC) . You can found important datas , protected by Scramble-IC (rating 4, white IC) . DataStore (DS) 6 ------------------ You are entering a storeroom. Gamemastering Notes: The DS is a green-5 node. There is a datafile with a size of 50 Mp, the informationvalue for each Mp is 1000 NuYen, so that the whole value of the information is 50000 NuYen. The node is protected by Tar Baby-IC (rating 2, gray IC) . You can found nothing of interest , protected by nothing . DataStore (DS) 7 ------------------ You are entering a storeroom. Gamemastering Notes: The DS is a green-4 node. There is a datafile with a size of 30 Mp, the informationvalue for each Mp is 5000 NuYen, so that the whole value of the information is 150000 NuYen. The node is protected by Killer-IC (rating 2, gray IC) . You can found important datas , protected by Scramble-IC (rating 2, white IC) . DataStore (DS) 8 ------------------ You are entering a storeroom. Gamemastering Notes: The DS is a orange-4 node. There is a datafile with a size of 70 Mp, the informationvalue for each Mp is 2500 NuYen, so that the whole value of the information is 175000 NuYen. The node is protected by Scramble-IC (rating 8, white IC) . You can found important datas , protected by Scramble-IC (rating 6, white IC) . DataStore (DS) 9 ------------------ You are entering a storeroom. Gamemastering Notes: The DS is a red-3 node. There is a datafile with a size of 70 Mp, the informationvalue for each Mp is 50000 NuYen, so that the whole value of the information is 3500000 NuYen. The node is protected by Tar Pit-IC (rating 10, gray IC) . You can found important datas , protected by Scramble-IC (rating 9, white IC) . DataStore (DS) 10 ------------------ You are entering a storeroom. Gamemastering Notes: The DS is a red-7 node. There is a datafile with a size of 60 Mp, the informationvalue for each Mp is 50000 NuYen, so that the whole value of the information is 3000000 NuYen. The node is protected by Trace-IC (rating 4, gray IC) . You can found nothing of interest , protected by nothing .