Welcome to the first preview of ** ART OF NOISE **. What the heck is AON ? I bet you already might have noticed, that this program is a kind of music tracker. But it is not yet ANOTHER tracker (like the 1001 protracker clones out there) but a real NEW tracker, of course completely new coded (no protracker source used!!). I tried to improve the old protracker format (which is surely antiquated already since ages..) and to create a new tracker, which should be the DREAM TRACKER for all amiga musicians.. (and all who want to become one ;)). I think I should give you a short summary of the new possibilities that AON offers you: - OS2.0 look! no hardware hacking like in protracker - Reqtools filerequesters - CPU or copper viewmode split (for pattern-display) (cpu needs more rasttime, but is more system-friendly) - More instruments!! (up to 61!!) (1-9,a-z,A-Z) - More patterns (up to 128) (if you demand more, just tell me!) - More song-sequences (Song-Length now up to 256) - Restart-Position <>0 possible - nice sequence-list editor - new songlist-edit short cuts - More player-commands !! (increased to max. 62, 46 are already in use!) - Arpeggio (up to 16) + Any other effect possible each arpeggio can have up to 7 partnotes, arpeggio speed is of course changeable - wavetable-commands - syndrums-commands - new effects like vibrato&volume set/slide etc.. - external program SYNCHRONISATION commands (demos/games and other presentations (easy to use for e.g. multimedia productions, which shall be timed with the soundtrack) - 8 channel control commands - More notes ;) !!! Highest note is now B-5 !! - Maximal instrument play-length up to 256k, waveform size only limited to free memory!! - Cool new sampler with lots of new effects (digital filter, flanger/phase distortion/hi&lopass filters/noise limiter etc.. - REAL 8 CHANNEL-MODE, *ALL* effects are usable on splitted channels, that includes loops as well as FULL VOLUME&PITCH control !!! - 2 8Channel-modi (hq & fixed rate mix) - mixe-rate up to 64khz!!! - Wavetable-Instruments !! ('synthetic' mode) - SAVES really A LOT OF MEMORY - no disturbing white noise, just crystal clear sound !! - Full ADSR control - Instrument&Waveform are seperated, so that e.g. 10 instruments can use the same waveform (very useful!) - saves memory - create new sound-fx by using different instruments which still use the same waveform!! - FM-Synthesizer - demo version: 2 operators only (but still nice) - full version: up to 12 operators with complex combinations by using a.. - FM-programming language !(but still easy to use..) - drumsequencer - create your own drumlines with up to 16 tracks - mixed in 16bit for optimal quality ! - selectable pitch & sequence-length - Song-Remark can be detached to every song-module - up to 32k (even for small novels ;) ) - Instrument names now up to 32 chars - easy instrument-selecting from the pull-down menu (just click on the name !) or press amiga+(instr.nr) - Disable not-needed-song-info saving (like remark/instrument names etc.. - saves memory (about 3-36k) - Protracker-(load format)-compatibility, all key-shortcuts in AON are just the same as in protracker (+ ofcourse a lot of new shortcuts) - module-crunch - powerpacker - STONECRACKER (the best (fastest+most efficient) cruncher around!) - memory usage e.g. for patterns is the same as in protracker, although there are many many new improvements !! - many new pattern-edit commands ! - exchange tracks/patterns - change volume - wildstar-replace (like in any texteditor!!!!) - player is easy to include in own productions (saves player+mod files and executables ) - for the interested guys: The fileformat is MUCH better than protracker (well, it wasn't so hard to improve THAT format ;)) - Chunk-format (like e.g. IFF) - easy to expand (future versions...) There are is also a huge amount of more detail-improvemements, which are nevertheless very useful when composing music. Just load the preview and check it... When is the full version going to be released ?! Well, I've been asked too many times, but the program is nearly finished (you have to know that I've been working on this project since nearly 1½ years (yewp..) ) but I think it will be out in a few months. So, please, if you like this program (I'm sure you do ;)) , please consider BUYING THE ORIGINAL. It will not ruin you to spend a little bit money for a program, you will use quite frequently !! As I already have told you, I've been working pretty long (and hard..) on this program, and I spent a lot of my spare-time (I still go to school), so please better think twice (hehe) before copying this program !!!! The price won't be that high anyway (I can't tell you at the moment (but it will be for sure much cheaper than e.g. octamed!) And don't forget, that you will get a (ofcourse printed..) manual including some workshops for e.g. the drumsequencer/fm-synthesizer /sampler etc !! ####- If you have any suggestions, how to improve this program, or just any questions, don't hesitate to contact me at once!! Just write to..: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bastian Spiegel ('TWICE/LEGO') Trupermoorer Landstrasse 17a 28865 Lilienthal Germany or call: 04298-4873 (16-22h) ¯¯¯¯¯¯¯ twice/lego , 17th oct. 94 --------------------------------------------------------------------- now some small instructions how to use this preview: Load a demo-mod: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Select 'Load Module' from 'project' pull-down menu. The module will then be loaded (if enough memory is available). If the module is crunched,either by 'powerpacker' (.pp) or 'stonecracker' (.stc), it will be decrunched first (using powerpacker.library or in case of a stc-mod an internal turbo-stonecracker decruncher will be used). Load a demo-instrument: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First, invoke the «instrument-editor» (e.g. from the 'environment' pull-down menu). Then click on 'Load instrument' (left bottom corner). Then you can select if you either want to overwrite the waveform, that the old instrument used or you can have AON allocate a new waveform for you. Just try it out... Load a demo-drum-sequence: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First, invoke the «drum-sequencer» (e.g. from the 'environment' pull-down menu). Then click on 'Load Seq.'. After that, you have to decide, to which waveform the drumsequence shall be computed to. To do so, click on the 'To wave' gadget and enter your desired wave-number (0-63). Note that some waves have already been allocated (look at the numbers beside the 16 'wave' gadgets !!). You musn't select these waves as destination waves, or you will get trouble (in the worst case, you will hear nothing). So, if you e.g. select wave 40 as destination wave, you can be quite sure, that this wave is still unused ! Ok, I assume that you computed the sequence (click on 'compute'). You will be asked, if you want to 'adjust wavelens?'. Please select 'No', because you surely haven't got an instrument prepared, that uses the destination wave... So, you gotta do that first: How to create an instrument ? Enter the «instrument-editor». Then, select your destination wave-nr. with the slider gadget ('wave'). E.g. your destination wave was 40, just set the 'wave' slider to 40. Then click on the «sample-len» gadget and enter '-1'. The sample-length will be set to the maximal length, the current waveform allows.. Then enter your desired instrument-volume with the 'volume-slider' (max=64). Now you should be able to play the instrument.. Just use the keyboard ('y'=C' ; ','=C'' ; 'q'=C'' ; 'i'=C''' to toggle the octave, use Shift-F1 (deepest) , F1 (middle) and F2 (highest)) Load a demo-fm-sound: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Enter the «fmsynth». Then click on 'load instrument'. After that, select your desired destination wave (click on 'destwave' gadget and enter wave-number (0-63). Then follow the instructions how to create an instrument given above.. By loading the demo-modules that come along with this preview, you can check out many of the new functions (and player-commands) by looking e.g. at the module's instruments/patterns...