S2 P1 EP ¤9¥2 HOW TO CODE¤1¥1 Hello everybody. This is an article which I hope is going to make coding easier for you. First I have some points of what you must and what you never must do if you ever want to be able to program the assembly language. ¤6YOU MUST:¤2 · have arms. · afford lots of coffee. · have a brain (alternatively a friend who can code for you). · not read this crap. ð ¤6YOU MUST NOT:¤2 · use a basic compiler. · put your fingers in a meat-mincer. · sell your computer. · read this crap. ¤1Well, now you know if you have a future in coding. All right, let's get started. ¤9¥2 CHAPTER ONE¤1¥1 The most used command in assembly is MOVE. You can MOVE to different addresses. If you want to MOVE only a very short distance you use .S after MOVE. 15 miles(?) is maximum. A little bit further, and you need to Ð put .B after, much further .W, and extremely further .L. But whatever you do, never forget to leave your new address or you won't be friendly to the system. (We all have to pay taxes, you know!). You see!!!! Not too hard... eh??!!! ¤9¥2 CHAPTER TWO¤1¥1 Now it's time to learn how to use this practically, by setting up a copperlist. A good method is by electrolysis with CuCl . You can read how in a chemistry ²book. Another method is putting copper on your shoppinglist when you go to the hardware store. ð ¤9¥2 CHAPTER THREE¤1¥1 Now you probably can code as well as Coral. That will say, not very good, so let's continue with some examples. Or on second thought, why bother? If you read this trash, you're probably so stupid that you should try trading instead. Ð