Act Of War V1.4 ~~~~~~~~~~~~~~~ (c) Dave Smith, March 1993 ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. System requirements ~~~~~~~~~~~~~~~~~~~~~~ Act Of War works under Workbench 1.2, 1.3, 2.0 and 3.0 in both NTSC and PAL, and requires 1 meg of memory as a minimum. The game may need more than a meg to run it from a hard drive. If you have a meg and the game refuses to run, try disconnecting or turning off any external drives or hard drives. This frees up more memory. It should work fine on accelerated systems, and is fully A1200 compatible. The A4000 should be no problem. As Act Of War was written with AMOS, it multitasks - use Left-Amiga A to switch between the game and Workbench. 2. Introduction ~~~~~~~~~~~~~~~ Act of War, or AoW as I've just decided to call it as it involves less typing, is a strategy game in the tradition of Laser Squad, Breach 2 (or so I'm told) and, if anyone can remember that far back, Rebelstar. If you've never played any of those games, think of a childish fascination for big guns married to a fair amount of strategy and you won't be far wrong. So what makes AoW different? The game is played over a series of missions, five of which are included with the program. More missions are being worked on as you read this, by myself and others. And if you don't like these missions, there's no reason for you not to create your own! On payment of a small shareware fee (more information later on) you'll get the mission designer that I use, which makes mission creation very simple. Everything from the map, to the weapons, to the sound effects can be changed. Noteable game features include: * 1 or 2 players * Sampled sound * Completely extendable! * 3 difficulty levels * Optional line-of-sight feature * Squad arming sequence * Explosive scenery * Keyboard and / or mouse controlled * Halfway-decent user interface * Revolutionary new ICASS AI system (see later) New features: * Fire (as in flames) * Units can return fire even if it's not their turn, under certain conditions * Character/cursor movement can now be carried out using the mouse * Weapons now have a range * Four new types of weapons: Scatter Shrapnel Incendiary Multihit * Landmines (and scanners to find them) * Reinforcements The new features are described in detail later in this document. If you've played an earlier version of AoW and don't want to plough through this whole file again, the file "Update.doc" also contains the new descriptions. The five missions included in this release are as follows: * Informant - An ex-director of your shady corporation is ready to spill your industrial secrets to a rival company. There's only one way to stop him - break into his sprawling mansion and take him out! (Obviously, negotiation comes a long way down the list with these people). * Escape - Taken prisoner by a corrupt Planetary Security Force for your part in the above escapade, you and two companions have been jailed in an orbital maximum-security prison. Initially armed with only a little smuggled-in plastic explosive, you must break out of your cell, somehow obtain a weapon, free your comrades and escape to a passing PSF shuttle to secure your freedom. * Terminator! - Soon after you make it back to your base after escaping captivity, a Terminator droid from a rival corporation stages an assault! Backed up by a squad of combat droids, it will attempt to kill you all... -- Two new missions are included with this release: * Confrontation - In an abandoned warehouse is stored a superweapon. Two identically-equipped sides fight to get to it, then to get out again. * Firestorm - The ubiquitous PSF have created a deadly new chemical, Mutranol, allegedly for research purposes. However, they are converting humans into hideous mutants! Your mission is to break into the stronghold and destroy the (conveniently highly explosive) chem dump located in the centre of three defensive rings. --- Dave Smith email: csc361@uk.ac.lancs.cent1 (UK only) 8.45pm csc361@cent1.lancs.ac.uk (Internet) March 3rd, 1993