CONTENTS OF THE DISK -------------------- This disk contains support material and information necessary when creating a shared library for interfacing frame buffers, graphics adapters etc. custom display devices from Real 3D v.1.4.1. The file 'Document' contains information of how to create the library and how to use Real 3D's features which are related to custom display devices. The latest beta version of Real 3D v.1.4.1 is also included. Although data saving functions of the editor are removed, the version is sufficient for testing the functionality of the interface library. The program version is the 'turbo' version, which requires 68020/30/40 and a math coprocessor. The disk also contains a test scene 'TestScene' including a simple test object and suitable basic rendering options for frame buffer usage. The drawer 'Source' contains an example implementation of the interface library (for ACS Harlequin), written in SAS C. This example can be used freely. The following files are included: - hr_r3d.library.asm -- contains library initialization routines and entry functions, which push arguments into stack and call the actual C language routines contained in the file hrcode.c. - hrcode.c -- the actual library routines written in C. - dspdrvbase.h -- the library base definitions for C. - dspdrvbase.i -- the library base definitions for assembler. - asmsupp.i -- a collection of useful assembler macros - dspdrv.fd -- the .fd file defining the structure of the library - hrlibrary.with -- a link file for linking the library with blink If you want to create the library by modifying this example, redefine the library name strings in the file hr_r3d.library.asm and reassemble the file, redefine the contents of the C functions in the file hrcode.c and recompile it, and finally redefine the library name in the link file and link the library.