Feb. 1990 ®® ®®®® ® ® ®®®®®®      ®  ® ® ® ® ®      ® ®®®®® ®®®®®® ®®®®® ®     ® ® ® ®®®®® ®®®®® ® ®®®®® ©1990 Graphics and Design by John Wong/PinPoint Graphics Created with Advantage's SHOOT'EM UP CONSTRUCTION KIT Instructions: You are the pilot of a WWII U.S. Navy P-38 Lightning. This fighter has been specially modified with more armour and weapons to assist you on your dangerous mission against the Japanese Navy and Air Force. You have a squadron of 5 airplanes at your command, and another squadron flown by another pilot is also available. Your mission: DESTROY the Japanese armada! Controls: The joystick plugged into port two controls Player One. To have two players operating simutaneously, plug in another joystick in the second port, and press the fire button during game play. Player One always starts the game by pressing the fire button at the main game title screen. Player Two may join in any time after. To quit a game during play, press the left and right mouse button. You may also exit back to WorkBench by positioning the mouse pointer on the top left corner of the screen and pressing the left mouse button. You begin the game with 5 aircraft, and bonus aircrafts are awarded at every 10,000 points earned. Big scores can be racked up by destroying ships. Other Stuff: This game was inspired by its arcade cousins, and motivated by the very poor conversion to the Amiga by an unmentioned company. This game was completely written with Advantage's SHOOT'EM UP CONSTRUCTION KIT, which was developed by Palace Software. I'd like to thank Palace and Advantage for bringing out such an excellent software package, and I encourage everyone who's ever wanted to write games to take a look at the SHOOT'EM UP CONSTRUCTION KIT. Disclaimer: The usual disclaimer... The author of this game (me) is not responsible for any damage or loss of data incurred by the user who runs this software. Data and images from this software MAY NOT by used in any other configuraton other than that used in this software. This game is Shareware. I spent a lot of time making it, so I'd be more than happy to take any contributions ($$), if you think the game is worth anything. Don't send more than $10 (You can if you want :-) ), and any feedback to me, whether it be money or comments will spur me to improve this game, and develop new and better ones. This software may be freely copied and distributed in its original form, as long as no money is made from it. Please send your donations and comments to: John Wong/PinPoint Graphics 925 Danforth Ave, Apt#2 Toronto, Ont., Canada M4J 1L8