WINDY DAY by Harvey Warwick Can you guide the windblown traveller back to his home? He's out in a gale- force wind with nothing between him and the elements but the clothes he's wearing and an umbrella. Among the storm debris, watch out for windblown gulls and kamikaze kites. If you're quick, you can deflect these with your umbrella and earn points for it. The wind can blow good things along, too: it's always nice to have a hat on a blustery afternoon. But are you daring (or foolish) enough to pit this windblown waif against a tornado - with only an umbrella for protection? (Hint: it can be done!) To play, plug a joystick into Port 2 of your Amiga, and double-click on the icon to play the game. To deflect/destroy incoming objects, hold the fire button down to open the umbrella and interpose it between the traveller and the object. It's usually better to move backwards (to your left) when trying to destroy something with the umbrella, as you have less chance of getting hit yourself. You get an extra life every 10,000 points. This game was created with the Shoot `Em Up Construction Kit from Accolade. It was originally intended for the Amiga Plus Shoot `Em Up contest, but it was not completed in time, so I am distributing it instead. I wanted to create a game that scrolled sideways, which SEUCK unfortunately does not support directly, so I cheated a little. The backdrop is still, but by using background-like objects that move sideways, I simulated a moving backdrop. The trick of making this effect is to take the background objects and start them completely off- screen. By repeatedly moving them up one path unit (off-screen), clicking the fire button to rest the object, then moving it down and pressing the fire button again, objects can be made to appear onscreen at any desired time. For a continuous moving effect, I created a sidewalk area on most of the levels with an invisible object shooting out "bullets" that are the sidewalk cracks. The playing area had to be restricted so the traveller could not walk into them (it gave new meaning to "step on a crack and break your back"). This method has one serious drawback, however: it uses up the available "path movement" units very quickly. As a result, Windy Day has only seven levels. I would have liked it to be longer but that was the most that could be done with the effect I was trying to achieve. SEUCK is not the best game-making program but for the price, it's not bad. If SEUCK is ever upgraded (are you listening, Accolade?) I would like to see sideways scrolling backgrounds supported. Having the "Join Enemies" option extended to the Player 1 and Player 2 objects would be nice too. Even so, SEUCK has to be the easiest to use game creation program around.