Here is a program called julia, that greates exploding julia set animations. There are two versions of the program included in this archive, one version uses Motorola Fast floating point and the other uses IEEE math library. If you have a floating point processor use the IEEE version. If you have a plain 500,1000, or 2000 use the ffp version because its faster. To run the program just enter julia.ffp or julia.ieee. The program will asking for a starting lambda; 2.97 is a good starting point. The program will ask the lambda decrement and number of frames to generate. 2.92 is a good ending point (start - #frames*decrement). You might want to try .0005 as the decrement and make say 100 frames. You can determine how many frames to make depending on the amount of disk space you have available. After the program is finished load the frames up in DPaint III or use makeanim to create an anim file. The files will be saved with the name lcos2.9xxxx where 2.9xxx is the lambda value. On my GVP '030 board each frame takes about a minute. The time per frame increases to about 15 minutes with a 68000. Have fun! ps. This program uses the iff.library created by Christian Weber Mike Danielsen plink - ohs541 575 Ramblewood CT. Lake Zurich, Ill. 60047