Welcome to Scene3DX Scene3DX will convert any Sculpt3D object or scene file to an X-Specs 3D, 32 color scene using polygon shading techniques. Scene3DX is run from the CLI with the command: Run Scene3DX [] In order for Scene3DX to run, a copy of xspecs.library (ver 1.2) must be placed in the libs directory of your boot disk. Once the program is running, the ten function keys are used to control orientation and rendering of the object or scene. A summary of the function key commands is given below. F1: F1 starts a 3D line drawing of the object or scene. F2: F2 starts fast polygon rendering of the object or scene. Fast polygon rendering uses the blitter to quickly draw each of the shaded polygons (triangular faces) making up the object or scene. The technique is very fast, but because entire faces are drawn at once, some overlap of faces may obscure small details of the scene. Also, faces that overlap screen boundaries will not be rendered. Use fast polygon rendering for simple objects that do not overlap screen boundaries. F3: F3 starts scanned polygon rendering of the object or scene. Scanned polygon rendering draws the object or scene line by line. Although it is much slower, it produces a much better rendering of complex objects or objects that overlap screen boundaries. F4: Once a rendering is complete, F4 will save an IFF ILBM file for future viewing. These ILBM files can be viewed using IFF viewer programs which are able to process an interlaced 352 X 480 low resolution overscanned image. The only additional requirement is that the program "flipglas" be running concurrently in order to switch the X-Specs 3D lenses. From the CLI type "run flipglas." Then use your IFF viewer program to view the three dimensional scene. Note that you cannot save an ILBM file if you did not specify an output filename when starting Scene3DX from the CLI. F5: F5 (and F10) will interrupt a rendering in process and return you to a line drawing of the object. These interrupt requests may take several seconds to operate depending on the size of the object or scene. Be patient. F6: The initial orientation or placement of the object or scene may require adjustment. F6 allows you to choose to either rotate or to shift the position of the object or scene. If you can visualize a coordinate system with the X axis being left and right, the Y axis being up and down, and the Z axis being in and out of the screen, these movements are easily understood. Typing F6 alternately chooses "Rotate" or "Shift" which allows the numerical keypad to be used as follows: ROTATE: Keys 2 and 8 cause rotation about X axis Keys 4 and 6 cause rotation about Y axis Keys 3 and 9 cause rotation about Z axis SHIFT: Keys 4 and 6 cause shift along X axis Keys 3 and 9 cause shift along Y axis Keys 2 and 8 cause shift along Z axis Repeated use of the "2" key in Shift mode will bring the object out of the monitor and into the space in front of the monitor. F7: F7 reduces the size of the object or scene by shrinking it about it's geometric center. F8: F8 expands the size of the object or scene about it's geometric center. F9: Once rendering has begun, F9 can be used to push Scene3DX into the background via multitasking. You can then use the Amiga for other tasks concurrently. CAUTION. Once you have pushed Scene3DX into the background, you cannot communicate with Scene3DX until rendering is complete. At that time, Scene3DX will return. If your concurrent program uses excessive memory, Scene3DX will not be able to return and your rendering will be lost. F10: F10 (and F5) will interrupt a rendering in process and return you to a line drawing of the object. These interrupt requests may take several seconds to operate depending on the size of the object or scene. Be patient. ESC: The escape Key terminates the program. Escape will not interrupt rendering in process. Use F5 or F10. LIMITATIONS: The following simplifications have been made regarding Sculpt 3D objects or scenes. Background (sky) must be a solid color. All lamps are assumed to be white light. The Sculpt3D automatic ground plane is not recognized. You can, however draw your own ground plane as a part of the scene.