/* hole templates */
/* NOTE: these templates are UPSIDE-DOWN from what you see on the screen!!! */

/*
 * hole templates
 */

USHORT Hole0[] = {
	0x0000,
	0x4000,
	0x0000
};

USHORT Hole1[] = {
	0x0000,
	0x3000,
	0x4800,
	0x4800,
	0x3000,
	0x0000
};

USHORT Hole2[] = {
	0x0000,
	0x0000,
	0x0c00,
	0x1200,
	0x2100,
	0x2100,
	0x1200,
	0x0c00,
	0x0000,
	0x0000
};

USHORT Hole3[] = {
	0x0000, 0x0000,
	0x0000, 0x0000,
	0x0000, 0x0000,
	0x0000, 0x0000,
	0x03f0, 0x0000,
	0x0408, 0x0000,
	0x0804, 0x0000,
	0x0804, 0x0000,
	0x0804, 0x0000,
	0x0804, 0x0000,
	0x0804, 0x0000,
	0x0804, 0x0000,
	0x0408, 0x0000,
	0x03f0, 0x0000,
	0x0000, 0x0000,
	0x0000, 0x0000,
	0x0000, 0x0000,
	0x0000, 0x0000
};

struct templates y1[] = {
	{
		HOLE, {
			{ 0, 0, ZOOM0, ZOOM0, 1, Hole0, 7, 0, NULL },
			{ 0, 0, ZOOM1, ZOOM1, 1, Hole1, 7, 0, NULL },
			{ 0, 0, ZOOM2, ZOOM2, 1, Hole2, 7, 0, NULL },
			{ 0, 0, ZOOM3, ZOOM3, 1, Hole3, 7, 0, NULL },
		}
	}
};
