YATC - Yet Another Tetris Clone Programming : Dan the Man Graphics : Dan the Man Direction : Dan the Man Produced By : Dan the Man (I always wanted to get my own credits.) This file is not copyrighted, and is placed in the public domain, as are all files included in this arc package. I would appreciate it if the original arc package, and not any (incomplete) recreations, is distributed. Source code is not included, basically, because it's sloppy. YATC is in no way intended to compete with any similar commercial or public domain programs. (So no law suits, OK guys? :^) The Story... It all began when a friend of mine disappeared for several days. I had to find out what happened. When I finally tracked him down, he was staring glassy eyed into his Mac, playing the commercial version of this game. I took a few turns and became so addicted I had to have my own version. Unfortunately, one had not been released for the Amiga, so I was left to write my own. The initial version was crude, was played on WBench with block graphics, and did hardly more than work and keep score (which was displayed to the CLI only after the game had ended). After about six months (and being disappointed by the commercial Amiga release), I decided to finish the game by adding real graphics, etc. After about six more months I finally decided that it was time to polish the program and reease it. ('Bout time...) So... How does it work... Controls -------- Basically, use the arrow keys. Left goes left, right goes right, up rotates, and down drops the piece. For those lost w/o a diagram... Rotate /|\ | Move left <--- ---> Move right | \|/ Drop The Main Requester ------------------ Everything should be straight forward. Pick a level, hit NEW GAME to start a new game or LAST GAME to replay the game you just played. The High Score Requester ------------------------ After achieving a high score, you must click in the string gadget of the high score requester before typing in your name. If anyone has information on a function I KNOW exists (but can't find documented) called ActivateGadget() please contact me and let me know specifics (i.e. calling conventions). This function may solve this small problem. Final Words... I can be reached on SmorgasBoard at 205-745-3989 (one of the Final List's highest rated BBS's) or, up until about 2:00pm, Sept 15, 1989, on ShadoeVision at 205-882-2822. Leave mail or messages for Dan Wesnor. Additional Credits... I would like to give credit to Matt Dillon for his excellent text editor, DME. It has to be one of the best I've ever seen, and is used extensively for almost everything I do with the Amiga. Thanks, DTM (not to be confused with the DTM of Los Gatos)