README Wow! About 25 people mailed me about my FlipBitMapX and FlipBitMapY routines. Well, I have decided to zoo them up and send them to comp.sys.amiga, so that anyone who is interested in them will be able to get them. I will be sending the zoom routines as soon as I 'port' them to manx assembler. (I usually use JForth as my primary development language) Thank you to all who mailed. Please let me know if you have any problems with the routines. NOTE: When flipping a bitmap on the Y axis you may find that there is a black area on the lefthand side of the bitmap, and that the righthand side of the bitmap has disappeared. This is because your bitmap has been 'rounded' up by allocraster(). i.e. let's say you have a 641x200 screen open. Your bitmap will really be 656x200 wide, and when you flip it, you will 'lose' part of the bitmap. This does not mean that part of the bitmap is gone, it means that part of the bitmap is not visible on the screen (viewport). If you were to flip it back, then you would see the bitmap back like it was before you started. How to get around this problem: Either make the screen the same word bounded size as allocraster() will give, or do the flip in a separate bitmap, and then do a blit back to the viewing screen, accounting for the bitmap 'shift' kirkb@cod.nosc.mil