/*  SpriteWiz created data  -->  By David A. Visage  */ 
 #ifndef _STDIO_H 
#include <stdio.h> 
#endif 
 
#ifndef EXEC_TYPES_H 
#include <exec/types.h> 
#endif 
 
#define NUM_SPRITES  (sizeof(MySprInfo) / sizeof(struct SprInfo)) 
#define SPRITE_SIZE  36 
 
struct SprInfo 
 { 
 UWORD SprColor1,SprColor2,SprColor3; 
 UWORD SpriteData [SPRITE_SIZE]; 
 }; 
 
struct SprInfo MySprInfo [] = { 

 /*  Colors for sprite 00  */ 
0xf00,0xfff,0xff0, 
/*  Data for sprite 00  */ 
0x0000,0x0000,0x1818,0x1818,0x2424,0x2424,0x1818,0x1818,0x0000, 
0x0000,0x0000,0x0180,0x0000,0x0240,0x0000,0x0180,0x0000,0x0000, 
0x0000,0x0000,0x03c0,0x0000,0x3c3c,0x0000,0x4002,0x0000,0x4002, 
0x0000,0x4002,0x0000,0x3c3c,0x0000,0x03c0,0x0000,0x0000,0x0000, 

 /*  Colors for sprite 01  */ 
0xf00,0xfff,0xff0, 
/*  Data for sprite 01  */ 
0x0000,0x0000,0x1818,0x1818,0x2424,0x2424,0x1818,0x1818,0x0000, 
0x0000,0x0000,0x0180,0x0000,0x0240,0x0000,0x0180,0x0000,0x0000, 
0x0000,0x0000,0x03c0,0x0000,0x3c3c,0x0000,0x4002,0x0000,0x4002, 
0x0000,0x3c3c,0x0000,0x03c0,0x0000,0x0000,0x0000,0x0000,0x0000, 

 /*  Colors for sprite 02  */ 
0xf00,0xfff,0xff0, 
/*  Data for sprite 02  */ 
0x0000,0x0000,0x1818,0x1818,0x2424,0x2424,0x1818,0x1818,0x0000, 
0x0000,0x0000,0x0180,0x0000,0x0240,0x0000,0x0180,0x0000,0x0000, 
0x0000,0x0000,0x0000,0x0000,0x03c0,0x0000,0x3c3c,0x0000,0x4002, 
0x0000,0x3c3c,0x0000,0x03c0,0x0000,0x0000,0x0000,0x0000,0x0000, 

 /*  Colors for sprite 03  */ 
0xf00,0xfff,0xff0, 
/*  Data for sprite 03  */ 
0x0000,0x0000,0x1818,0x1818,0x2424,0x2424,0x1818,0x1818,0x0000, 
0x0000,0x0000,0x0180,0x0000,0x0240,0x0000,0x0180,0x0000,0x0000, 
0x0000,0x0000,0x0000,0x0000,0x03c0,0x0000,0x3c3c,0x0000,0x3c3c, 
0x0000,0x03c0,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 

 /*  Colors for sprite 04  */ 
0xf00,0xfff,0xff0, 
/*  Data for sprite 04  */ 
0x0000,0x0000,0x1818,0x1818,0x2424,0x2424,0x1818,0x1818,0x0000, 
0x0000,0x0000,0x0180,0x0000,0x0240,0x0000,0x0180,0x0000,0x0000, 
0x0000,0x0000,0x0000,0x0000,0x03c0,0x0000,0x3c3c,0x0000,0x4002, 
0x0000,0x3c3c,0x0000,0x03c0,0x0000,0x0000,0x0000,0x0000,0x0000, 

 /*  Colors for sprite 05  */ 
0xf00,0xfff,0xff0, 
/*  Data for sprite 05  */ 
0x0000,0x0000,0x1818,0x1818,0x2424,0x2424,0x1818,0x1818,0x0000, 
0x0000,0x0000,0x0180,0x0000,0x0240,0x0000,0x0180,0x0000,0x0000, 
0x0000,0x0000,0x03c0,0x0000,0x3c3c,0x0000,0x4002,0x0000,0x4002, 
0x0000,0x3c3c,0x0000,0x03c0,0x0000,0x0000,0x0000,0x0000,0x0000 }; 
 
