#define MAXCHARS 60

#define FIGHTER 1
#define CLERIC 2
#define THIEF 3
#define MAGICUSER 4
#define MONSTER 5

#define SMALL 1
#define LARGE 2

#define PAR 0
#define PET 1
#define ROD 2
#define BREATH 3
#define SPELL 4

struct Character {
        char Name[15];
        int AC;
        int Level;
        int Size;
        int Job;
        int LgHitPlus;
        int SmHitPlus;
        int LgDamPlus;
        int SmDamPlus;
        int LgTypeDie;
        int LgNumDie;
        int SmTypeDie;
        int SmNumDie;
        int Saves[5];
};

