Hi. Here's a wacky new Director demo. To run, put all the files in one place, either a disk by the name of mmade: or a directory that mmade: has been assigned to. Then, put a copy of the latest sound.mod file in with the animation files, make sure a projector and projector.info are either in the same directory, or in a directory in your search path (like c:). From there, you can either run the script from the CLI with: projector mm.film or click on the mm.film file icon from the workbench. It is important that you use an updated version of the sound.mod file for this demo. During the construction of this demo, an obscure bug in the sound module was discovered. While the original sound.mod would work correctly the first time through, it was found that each time through the animation loop the use of one audio channel was lost (until exit and re-start of the animation). It was traced to the fact that a "quiet" sound command, if used to terminate a sound that was *not* an endless loop, would under some circumstances cause that channel to not be seen as available for play again. This problem was fixed, and resulted in an updated version of the sound.mod file that should be available on the same BBS where this demo was found. You can determine which version of the sound.mod file you have, by running it directly from the CLI. While you cannot do anything useful sound-wise this way, it will return an error message that includes the version number and date. If your version does NOT include version number and date, then it should be updated with one that does, as the fix previously described was added at the same time as the version number report. You should use a sound.mod that is V1.2 3/20/88 or later. The sound.mod file is freely distributable along with the projector as is the rest of this demo. Keith Doyle, 1988 (213) 325-1311