*	This is the table for adjusting the colour boxes' sizes.
*	It could be calulated instead, but this makes it easier for you 
*	customize the placement of gadgets.


BoxTable32:
	dc.w	LeftColour,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*1+WidthColour*1,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*2+WidthColour*2,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*3+WidthColour*3,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*4+WidthColour*4,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*5+WidthColour*5,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*6+WidthColour*6,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*7+WidthColour*7,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*8+WidthColour*8,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*9+WidthColour*9,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*10+WidthColour*10,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*11+WidthColour*11,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*12+WidthColour*12,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*13+WidthColour*13,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*14+WidthColour*14,TopColour,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*15+WidthColour*15,TopColour,WidthColour,HeightColour
	dc.w	LeftColour,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*1+WidthColour*1,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*2+WidthColour*2,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*3+WidthColour*3,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*4+WidthColour*4,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*5+WidthColour*5,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*6+WidthColour*6,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*7+WidthColour*7,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*8+WidthColour*8,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*9+WidthColour*9,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*10+WidthColour*10,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*11+WidthColour*11,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*12+WidthColour*12,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*13+WidthColour*13,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*14+WidthColour*14,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	LeftColour+ColourSep*15+WidthColour*15,TopColour+HeightColour+ColourSep,WidthColour,HeightColour
	dc.w	0
BoxTable16:
	dc.w	LeftColour,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*1+WidthColour*1,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*2+WidthColour*2,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*3+WidthColour*3,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*4+WidthColour*4,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*5+WidthColour*5,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*6+WidthColour*6,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*7+WidthColour*7,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*8+WidthColour*8,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*9+WidthColour*9,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*10+WidthColour*10,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*11+WidthColour*11,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*12+WidthColour*12,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*13+WidthColour*13,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*14+WidthColour*14,TopColour,WidthColour,HeightColour*2
	dc.w	LeftColour+ColourSep*15+WidthColour*15,TopColour,WidthColour,HeightColour*2
	dc.w	0
BoxTable8:
	dc.w	LeftColour,TopColour,WidthColour*2,HeightColour*2
	dc.w	LeftColour+ColourSep*1+WidthColour*2,TopColour,WidthColour*2,HeightColour*2
	dc.w	LeftColour+ColourSep*2+WidthColour*4,TopColour,WidthColour*2,HeightColour*2
	dc.w	LeftColour+ColourSep*3+WidthColour*6,TopColour,WidthColour*2,HeightColour*2
	dc.w	LeftColour+ColourSep*4+WidthColour*8,TopColour,WidthColour*2,HeightColour*2
	dc.w	LeftColour+ColourSep*5+WidthColour*10,TopColour,WidthColour*2,HeightColour*2
	dc.w	LeftColour+ColourSep*6+WidthColour*12,TopColour,WidthColour*2,HeightColour*2
	dc.w	LeftColour+ColourSep*7+WidthColour*14,TopColour,WidthColour*2,HeightColour*2
	dc.w	0
BoxTable4:
	dc.w	LeftColour,TopColour,WidthColour*4,HeightColour*2
	dc.w	LeftColour+ColourSep*1+WidthColour*4,TopColour,WidthColour*4,HeightColour*2
	dc.w	LeftColour+ColourSep*2+WidthColour*8,TopColour,WidthColour*4,HeightColour*2
	dc.w	LeftColour+ColourSep*3+WidthColour*12,TopColour,WidthColour*4,HeightColour*2
	dc.w	0
BoxTable2:
	dc.w	LeftColour,TopColour,WidthColour*8,HeightColour*2
	dc.w	LeftColour+ColourSep*1+WidthColour*8,TopColour,WidthColour*8,HeightColour*2

BoxTableArray:
	dc.l	BoxTable2	table of pointers to colour
	dc.l	BoxTable4	 box sizes
	dc.l	BoxTable8
	dc.l	BoxTable16
	dc.l	BoxTable32

 
*	And this is the table for the highlight box sizes for each of the above tables

PolyArray32:
	dc.w	0,0
	dc.w	0,WidthColour+1,0
	dc.w	WidthColour+1,HeightColour+1
	dc.w	0,HeightColour+1
	dc.w	0,0


PolyArray16:
	dc.w	0,0
	dc.w	WidthColour+1,0
	dc.w	WidthColour+1,HeightColour*2+1
	dc.w	0,HeightColour*2+1
	dc.w	0,0


PolyArray8:
	dc.w	0,0
	dc.w	WidthColour*2+1,0
	dc.w	WidthColour*2+1,HeightColour*2+1
	dc.w	0,HeightColour+1
	dc.w	0,0


PolyArray4:
	dc.w	0,0
	dc.w	WidthColour*4+1,0
	dc.w	WidthColour*4+1,HeightColour*2+1
	dc.w	0,HeightColour*2+1
	dc.w	0,0


PolyArray2:
	dc.w	0,0
	dc.w	WidthColour*8+1,0
	dc.w	WidthColour*8+1,HeightColour*2+1
	dc.w	0,HeightColour*2+1
	dc.w	0,0

PolyArrayTable:
	dc.l	PolyArray2
	dc.l	PolyArray4
	dc.l	PolyArray8
	dc.l	PolyArray16
	dc.l	PolyArray32



Render32:
	dc.w	WidthColour,HeightColour

Render16:
	dc.w	WidthColour,HeightColour*2

Render8:
	dc.w	WidthColour*2,HeightColour*2

Render4:
	dc.w	WidthColour*4,HeightColour*2

Render2:
	dc.w	WidthColour*8,HeightColour*2

RenderTable:
	dc.l	Render2
	dc.l	Render4
	dc.l	Render8
	dc.l	Render16
	dc.l	Render32

