Game Instructions for ** FLY SNUFFER ** Designed and Programmed by Larry Lewis September 1986 The following files must be present in the default dirctory: fly.room graphics.bmap intuition.bmap exec.bmap dos.bmap (Note: The dos.bmap on this disk is a modified version that renames the system functions Open, Close, Read, and Write to xOpen, xClose, xRead, and xWrite. This eliminates any conflict with AmigaBASIC's OPEN, CLOSE, READ, and WRITE statements. This version is available on Fred Fish disk #27.) The program uses hardware sprites #1 thru #5. All the animation is done using Library function calls and collision detection is totally under program control. The AmigaBASIC OBJECT statements are not used. The room backdrop was created in Deluxe Paint and is loaded into BASIC using a routine written by Carolyn Scheppner from Amiga support. This routine and many others is available on Fred Fish disk #27. Game Play 1. The title screen will appear followed by a short delay, then a request for a starting level. Use the joystick (in port #2) to move to the desired starting level and press the joystick button. 2. Use the joystick to move the spray can in position to snuff-out the flies. Press the button on the joystick to spray. A full can has 25 sprays and depletes as it is used. Don't waste the spray, if you run out, the game ends. 3. You must snuff-out 10 flies to advance to the next level. Difficulty increases as the level goes up. The flies move more quickly and you must be more accurate with the spray in order to snuff them out. Snuffed flies and remaining flies in the current level are shown on the right side of the screen. 4. Every time your score rolls over the odd number thousands (ie, 1000,3000,5000, etc.) your can is refilled back to 25 sprays. The can does a little dance as it is being refilled. WATCH OUT!!! There is more than just flies in the room! The Roach Occasionally, a roach will run across the floor. While he's in the room you cannot spray the flies (this is indicated by a red spray can). You can get bonus points by snuffing out the roach, but not with the spray. You must squish (ugh!) the roach with the spray can. He's quick so you best keep an eye on 'em. The Dangerous Bumble Bee!! Sometimes, a bumble bee will fly into the room and dive bomb the spray can. If his stinger touches the can it will pop. You must snuff him out, because it's either him or you! You have 5 spray cans to begin the game. If you lose all 5 cans the game will end. The bumble bee is relatively easy to snuff-out in the early levels, but at the higher levels he becomes very dangerous and appears more often. The Game will end when: 1. You run out of spray in any one can. 2. You run out of spray cans. 3. You run out of time! You only have two and a half minutes to snuff out the 10 flies in a level. There is a flutter of tones and the can flashes when you have 30 seconds left. Special Notes 1. The highest level is level 6. Beyond this level the game continues to be played at level 6. 2. Each time a fly is snuffed-out, another one flies in a window to replace it (except when there are 3 or less flies remaining in the level). 3. The time clock stops anytime the roach or the bumble bee is in the room, or when the can is being refilled. Tips 1. Try to stay away from the windows as much as possible. When the bumble bee comes in the window, he's very quick and if your close to the window he'll pop the can before you can react. This is especially true at the higher levels. 2. The best way to snuff-out the bumble bee is to move the spray can down so your right below the bee. He will drop straight down on the can, right into your spray (hopefully!). 3. To snuff-out the flies, especially at the higher levels, time the spray so the fly flies into the spray. Avoid chasing the flies. Position your can so they will come to you. Scoring 1. A fly or bumble bee is worth 50 times the level number. 2. Each squished roach is worth 15 times the level number. I hope you enjoy FLY SNUFFER, that's why I wrote it!