/*
Solving the Nearest Point-on-Curve Problem 
and
A Bezier Curve-Based Root-Finder
by Philip J. Schneider
from "Graphics Gems", Academic Press, 1990
*/

 /*	point_on_curve.c	*/		
									
#include <stdio.h>
#include <malloc.h>
#include <math.h>
#include "GraphicsGems.h"

#define TESTMODE

/*
 *  Forward declarations
 */
Point2  NearestPointOnCurve();
static	int	FindRoots();
static	Point2	*ConvertToBezierForm();
static	double	ComputeXIntercept();
static	int	ControlPolygonFlatEnough();
static	int	CrossingCount();
static	Point2	Bezier();
static	Vector2	V2ScaleII();

int		MAXDEPTH = 64;	/*  Maximum depth for recursion */

#define	EPSILON	(ldexp(1.0,-MAXDEPTH-1)) /*Flatness control value */
#define	DEGREE	3			/*  Cubic Bezier curve		*/
#define	W_DEGREE 5			/*  Degree of eqn to find roots of */

#ifdef TESTMODE
/*
 *  main :
 *	Given a cubic Bezier curve (i.e., its control points), and some
 *	arbitrary point in the plane, find the point on the curve
 *	closest to that arbitrary point.
 */
main()
{
   
 static Point2 bezCurve[4] = {	/*  A cubic Bezier curve	*/
	{ 0.0, 0.0 },
	{ 1.0, 2.0 },
	{ 3.0, 3.0 },
	{ 4.0, 2.0 },
    };
    static Point2 arbPoint = { 3.5, 2.0 }; /*Some arbitrary point*/
    Point2	pointOnCurve;		 /*  Nearest point on the curve */

    /*  Find the closest point */
    pointOnCurve = NearestPointOnCurve(arbPoint, bezCurve);
    printf("pointOnCurve : (%4.4f, %4.4f)\n", pointOnCurve.x,
		pointOnCurve.y);
}
#endif /* TESTMODE */


/*
 *  NearestPointOnCurve :
 *  	Compute the parameter value of the point on a Bezier
 *		curve segment closest to some arbtitrary, user-input point.
 *		Return the point on the curve at that parameter value.
 *
 */
Point2 NearestPointOnCurve(P, V)
    Point2 	P;			/* The user-supplied point	  */
    Point2 	*V;			/* Control points of cubic Bezier */
{
    Point2	*w;			/* Ctl pts for 5th-degree eqn	*/
    double 	t_candidate[W_DEGREE];	/* Possible roots		*/     
    int 	n_solutions;		/* Number of roots found	*/
    double	t;			/* Parameter value of closest pt*/

    /*  Convert problem to 5th-degree Bezier form	*/
    w = ConvertToBezierForm(P, V);

    /* Find all possible roots of 5th-degree equation */
    n_solutions = FindRoots(w, W_DEGREE, t_candidate, 0);
    free((char *)w);

    /* Compare distances of P to all candidates, and to t=0, and t=1 */
    {
		double 	dist, new_dist;
		Point2 	p;
		Vector2  v;
		int		i;

	
	/* Check distance to beginning of curve, where t = 0	*/
		dist = V2SquaredLength(V2Sub(&P, &V[0], &v));
        	t = 0.0;

	/* Find distances for candidate points	*/
        for (i = 0; i < n_solutions; i++) {
	    	p = Bezier(V, DEGREE, t_candidate[i], NULL, NULL);
	    	new_dist = V2SquaredLength(V2Sub(&P, &p, &v));
	    	if (new_dist < dist) {
                	dist = new_dist;
	        		t = t_candidate[i];
    	    }
        }

	/* Finally, look at distance to end point, where t = 1.0 */
		new_dist = V2SquaredLength(V2Sub(&P, &V[DEGREE], &v));
        	if (new_dist < dist) {
            	dist = new_dist;
	    	t = 1.0;
        }
    }

    /*  Return the point on the curve at parameter value t */
    printf("t : %4.12f\n", t);
    return (Bezier(V, DEGREE, t, NULL, NULL));
}


/*
 *  ConvertToBezierForm :
 *		Given a point and a Bezier curve, generate a 5th-degree
 *		Bezier-format equation whose solution finds the point on the
 *      curve nearest the user-defined point.
 */
static Point2 *ConvertToBezierForm(P, V)
    Point2 	P;			/* The point to find t for	*/
    Point2 	*V;			/* The control points		*/
{
    int 	i, j, k, m, n, ub, lb;	
    double 	t;			/* Value of t for point P	*/
    int 	row, column;		/* Table indices		*/
    Vector2 	c[DEGREE+1];		/* V(i)'s - P			*/
    Vector2 	d[DEGREE];		/* V(i+1) - V(i)		*/
    Point2 	*w;			/* Ctl pts of 5th-degree curve  */
    double 	cdTable[3][4];		/* Dot product of c, d		*/
    static double z[3][4] = {	/* Precomputed "z" for cubics	*/
	{1.0, 0.6, 0.3, 0.1},
	{0.4, 0.6, 0.6, 0.4},
	{0.1, 0.3, 0.6, 1.0},
    };


    /*Determine the c's -- these are vectors created by subtracting*/
    /* point P from each of the control points				*/
    for (i = 0; i <= DEGREE; i++) {
		V2Sub(&V[i], &P, &c[i]);
    }
    /* Determine the d's -- these are vectors created by subtracting*/
    /* each control point from the next					*/
    for (i = 0; i <= DEGREE - 1; i++) { 
		d[i] = V2ScaleII(V2Sub(&V[i+1], &V[i], &d[i]), 3.0);
    }

    /* Create the c,d table -- this is a table of dot products of the */
    /* c's and d's							*/
    for (row = 0; row <= DEGREE - 1; row++) {
		for (column = 0; column <= DEGREE; column++) {
	    	cdTable[row][column] = V2Dot(&d[row], &c[column]);
		}
    }

    /* Now, apply the z's to the dot products, on the skew diagonal*/
    /* Also, set up the x-values, making these "points"		*/
    w = (Point2 *)malloc((unsigned)(W_DEGREE+1) * sizeof(Point2));
    for (i = 0; i <= W_DEGREE; i++) {
		w[i].y = 0.0;
		w[i].x = (double)(i) / W_DEGREE;
    }

    n = DEGREE;
    m = DEGREE-1;
    for (k = 0; k <= n + m; k++) {
		lb = MAX(0, k - m);
		ub = MIN(k, n);
		for (i = lb; i <= ub; i++) {
	    	j = k - i;
	    	w[i+j].y += cdTable[j][i] * z[j][i];
		}
    }

    return (w);
}


/*
 *  FindRoots :
 *	Given a 5th-degree equation in Bernstein-Bezier form, find
 *	all of the roots in the interval [0, 1].  Return the number
 *	of roots found.
 */
static int FindRoots(w, degree, t, depth)
    Point2 	*w;			/* The control points		*/
    int 	degree;		/* The degree of the polynomial	*/
    double 	*t;			/* RETURN candidate t-values	*/
    int 	depth;		/* The depth of the recursion	*/
{  
    int 	i;
    Point2 	Left[W_DEGREE+1],	/* New left and right 		*/
    	  	Right[W_DEGREE+1];	/* control polygons		*/
    int 	left_count,		/* Solution count from		*/
		right_count;		/* children			*/
    double 	left_t[W_DEGREE+1],	/* Solutions from kids		*/
	   		right_t[W_DEGREE+1];

    switch (CrossingCount(w, degree)) {
       	case 0 : {	/* No solutions here	*/
	     return 0;	
	     break;
	}
	case 1 : {	/* Unique solution	*/
	    /* Stop recursion when the tree is deep enough	*/
	    /* if deep enough, return 1 solution at midpoint 	*/
	    if (depth >= MAXDEPTH) {
			t[0] = (w[0].x + w[W_DEGREE].x) / 2.0;
			return 1;
	    }
	    if (ControlPolygonFlatEnough(w, degree)) {
			t[0] = ComputeXIntercept(w, degree);
			return 1;
	    }
	    break;
	}
}

    /* Otherwise, solve recursively after	*/
    /* subdividing control polygon		*/
    Bezier(w, degree, 0.5, Left, Right);
    left_count  = FindRoots(Left,  degree, left_t, depth+1);
    right_count = FindRoots(Right, degree, right_t, depth+1);


    /* Gather solutions together	*/
    for (i = 0; i < left_count; i++) {
        t[i] = left_t[i];
    }
    for (i = 0; i < right_count; i++) {
 		t[i+left_count] = right_t[i];
    }

    /* Send back total number of solutions	*/
    return (left_count+right_count);
}


/*
 * CrossingCount :
 *	Count the number of times a Bezier control polygon 
 *	crosses the 0-axis. This number is >= the number of roots.
 *
 */
static int CrossingCount(V, degree)
    Point2	*V;			/*  Control pts of Bezier curve	*/
    int		degree;			/*  Degreee of Bezier curve 	*/
{
    int 	i;	
    int 	n_crossings = 0;	/*  Number of zero-crossings	*/
    int		sign, old_sign;		/*  Sign of coefficients	*/

    sign = old_sign = SGN(V[0].y);
    for (i = 1; i <= degree; i++) {
		sign = SGN(V[i].y);
		if (sign != old_sign) n_crossings++;
		old_sign = sign;
    }
    return n_crossings;
}



/*
 *  ControlPolygonFlatEnough :
 *	Check if the control polygon of a Bezier curve is flat enough
 *	for recursive subdivision to bottom out.
 *
 */
static int ControlPolygonFlatEnough(V, degree)
    Point2	*V;		/* Control points	*/
    int 	degree;		/* Degree of polynomial	*/
{
    int 	i;			/* Index variable		*/
    double 	*distance;		/* Distances from pts to line	*/
    double 	max_distance_above;	/* maximum of these		*/
    double 	max_distance_below;
    double 	error;			/* Precision of root		*/
    Vector2 	t;			/* Vector from V[0] to V[degree]*/
    double 	intercept_1,
    	   	intercept_2,
	   		left_intercept,
		   	right_intercept;
    double 	a, b, c;		/* Coefficients of implicit	*/
    					/* eqn for line from V[0]-V[deg]*/

    /* Find the  perpendicular distance		*/
    /* from each interior control point to 	*/
    /* line connecting V[0] and V[degree]	*/
    distance = (double *)malloc((unsigned)(degree + 1) * 					sizeof(double));
    {
	double	abSquared;

	/* Derive the implicit equation for line connecting first *'
    /*  and last control points */
	a = V[0].y - V[degree].y;
	b = V[degree].x - V[0].x;
	c = V[0].x * V[degree].y - V[degree].x * V[0].y;

	abSquared = (a * a) + (b * b);

        for (i = 1; i < degree; i++) {
	    /* Compute distance from each of the points to that line	*/
	    	distance[i] = a * V[i].x + b * V[i].y + c;
	    	if (distance[i] > 0.0) {
				distance[i] = (distance[i] * distance[i]) / abSquared;
	    	}
	    	if (distance[i] < 0.0) {
				distance[i] = -((distance[i] * distance[i]) / 						abSquared);
	    	}
		}
    }


    /* Find the largest distance	*/
    max_distance_above = 0.0;
    max_distance_below = 0.0;
    for (i = 1; i < degree; i++) {
		if (distance[i] < 0.0) {
	    	max_distance_below = MIN(max_distance_below, distance[i]);
		};
		if (distance[i] > 0.0) {
	    	max_distance_above = MAX(max_distance_above, distance[i]);
		}
    }
    free((char *)distance);

    {
	double	det, dInv;
	double	a1, b1, c1, a2, b2, c2;

	/*  Implicit equation for zero line */
	a1 = 0.0;
	b1 = 1.0;
	c1 = 0.0;

	/*  Implicit equation for "above" line */
	a2 = a;
	b2 = b;
	c2 = c + max_distance_above;

	det = a1 * b2 - a2 * b1;
	dInv = 1.0/det;
	
	intercept_1 = (b1 * c2 - b2 * c1) * dInv;

	/*  Implicit equation for "below" line */
	a2 = a;
	b2 = b;
	c2 = c + max_distance_below;
	
	det = a1 * b2 - a2 * b1;
	dInv = 1.0/det;
	
	intercept_2 = (b1 * c2 - b2 * c1) * dInv;
    }

    /* Compute intercepts of bounding box	*/
    left_intercept = MIN(intercept_1, intercept_2);
    right_intercept = MAX(intercept_1, intercept_2);

    error = 0.5 * (right_intercept-left_intercept);    
    if (error < EPSILON) {
		return 1;
    }
    else {
		return 0;
    }
}



/*
 *  ComputeXIntercept :
 *	Compute intersection of chord from first control point to last
 *  	with 0-axis.
 * 
 */
static double ComputeXIntercept(V, degree)
    Point2 	*V;			/*  Control points	*/
    int		degree; 		/*  Degree of curve	*/
{
    double	XLK, YLK, XNM, YNM, XMK, YMK;
    double	det, detInv;
    double	S, T;
    double	X, Y;

    XLK = 1.0 - 0.0;
    YLK = 0.0 - 0.0;
    XNM = V[degree].x - V[0].x;
    YNM = V[degree].y - V[0].y;
    XMK = V[0].x - 0.0;
    YMK = V[0].y - 0.0;

    det = XNM*YLK - YNM*XLK;
    detInv = 1.0/det;

    S = (XNM*YMK - YNM*XMK) * detInv;
    T = (XLK*YMK - YLK*XMK) * detInv;
    
    X = 0.0 + XLK * S;
    Y = 0.0 + YLK * S;

    return X;
}


/*
 *  Bezier : 
 *	Evaluate a Bezier curve at a particular parameter value
 *      Fill in control points for resulting sub-curves if "Left" and
 *	"Right" are non-null.
 * 
 */
static Point2 Bezier(V, degree, t, Left, Right)
    int 	degree;		/* Degree of bezier curve	*/
    Point2 	*V;			/* Control pts			*/
    double 	t;			/* Parameter value		*/
    Point2 	*Left;		/* RETURN left half ctl pts	*/
    Point2 	*Right;		/* RETURN right half ctl pts	*/
{
    int 	i, j;		/* Index variables	*/
    Point2 	Vtemp[W_DEGREE+1][W_DEGREE+1];


    /* Copy control points	*/
    for (j =0; j <= degree; j++) {
		Vtemp[0][j] = V[j];
    }

    /* Triangle computation	*/
    for (i = 1; i <= degree; i++) {	
		for (j =0 ; j <= degree - i; j++) {
	    	Vtemp[i][j].x =
	      		(1.0 - t) * Vtemp[i-1][j].x + t * Vtemp[i-1][j+1].x;
	    	Vtemp[i][j].y =
	      		(1.0 - t) * Vtemp[i-1][j].y + t * Vtemp[i-1][j+1].y;
		}
    }
    
    if (Left != NULL) {
		for (j = 0; j <= degree; j++) {
	    	Left[j]  = Vtemp[j][0];
		}
    }
    if (Right != NULL) {
		for (j = 0; j <= degree; j++) {
	    	Right[j] = Vtemp[degree-j][j];
		}
    }

    return (Vtemp[degree][0]);
}

static Vector2 V2ScaleII(v, s)
    Vector2	*v;
    double	s;
{
    Vector2 result;

    result.x = v->x * s; result.y = v->y * s;
    return (result);
}
