//
// $Header$
//

#ifndef VECTOR_VECTORRES_H
#define VECTOR_VECTORRES_H

#define MAX_VECTOR_BOARDS	32

struct VectorBase
{
	struct Library		vecres_Library;
	ULONG				vecres_NofBoards;
	APTR				vecres_Data[MAX_VECTOR_BOARDS];		// 32 Boards
	ULONG				vecres_Flags[MAX_VECTOR_BOARDS];	// Flags dazu
};

#define VECRESB_FLAG_BETABOARD	0
#define VECRESF_FLAG_BETABOARD  (1L << VECRESB_FLAG_BETABOARD)

#define VECRESB_FLAG_TURBOBOARD 1
#define VECRESF_FLAG_TURBOBOARD  (1L << VECRESB_FLAG_TURBOBOARD)


#define VECTORRESNAME "vector.resource"

#endif

