Amiga Angband 2.6.1 binary This is Angband 2.6.1, compiled with SAS/C 6.51. This does NOT need ixemul.library and it opens its own screen. It uses Simon Raybould's Curses package. Requirements: - An Amiga computer. This should work with any Amiga. I only have tested it on A4000. - Kickstart 1.2 or newer is required (I suppose) - NTSC or PAL, doesn't matter. If you need VGA modes, you have to use some screen promotion tool. - At least 2M memory, I'm afraid. The game itself takes over 1M and requires a stack of 500000 bytes. Stack is automatically allocated by the startup code if needed. You don't need to set stack yourself. - hard disk; this helps a lot but it is not compulsory. If you don't have a hard disk, you need to make two floppies: the other contains the executable and the other (named Angband) has lib directory and save files. You got to assign Angband: before running the game. Assign Angband: HD1:games/angband/lib (wherever you have lib) To restore a saved game (which are in lib/save directory), use Run Angband -u Name Where "Name" should be the name of the character. Note that when your character dies, there is still a save file there. Remove obsolete save files now and then. You can backup save files, but that might be seen as cheating (by True Faithful Worshippers of Holy Angband). If you want to change default settings for a new game, create a character called "Amiga-user". Then set options (with "="), and get this dummy character killed. Settings in save file "lib/save/Amiga-user" are always loaded when you start a new game. To see command line options, try "Angband -?". I hope this thing works. I did run lots of tests, and it never crashed. Pressing mouse buttons a lot seems to confuse curses input sometimes, but only temporarily. np@jyu.fi (Niilo Paasivirta) Comping soon: similar version of Omega 0.80.2 Developers: Somehow it requires that half-mega stack when saving (or somewhere there, when quitting the game). Why?