#include <libraries/mui.h>
#include <proto/muimaster.h>
#include <proto/exec.h>
#include <exec/memory.h>
#include <clib/alib_protos.h>

struct ObjApp
{
	APTR	App;
	APTR	MainWin;
	APTR	WinLV;
	APTR	TileVGad;
	APTR	TileHGad;
	APTR	MaxGad;
	APTR	MinGad;
	APTR	FrontGad;
	APTR	BackGad;
	APTR	CancelGad;
};

#define ID_VERT 1
#define ID_HORZ 2
#define ID_MAX 3
#define ID_MIN 4
#define ID_FRONT 5
#define ID_BACK 6

extern struct ObjApp * CreateApp(void);
extern void DisposeApp(struct ObjApp *);
