Welcome to the game RushHour v1.2! ---------------------------------- Author: Andreas Spreen (Internet EMail: andi@cadlab.de) RushHour Homepage : http://www.amigaworld.com/support/rushhour - FREEWARE, play it and spread it - Testet on A2000 and A1200 - OS1.3 - OS3.0 - runs in multitasking - up to 3 players simultaneously - 5 citys, 36 levels - 3 skill-levels New in V1.1: ------------ fixed little bug in HiscorePos calculating 6 new levels (Chicago) improved InGameDisplay ScreenToBack function in pause-mode cursor-movement while displaying Hiscores New in V1.2: ------------ Mousecontrol, Controls improved 8 new levels (Boston) cars turn off more smoothly more fair jamcounter little bug-fixing 10 new extralong levels (Dallas) Levelhiscores The Game: ----------------------------------------------------- You have to switch the traffic-lights in order to keep the cars (objects) running. The level ends, if too many cars are waiting outside the visible screen (more than 25 in total or more than 9 in one street). For every car that is leaving the screen you get 1 point. If the To-Do number (displayed on the right) has reached 0, you are allowed to enter the next level (otherwise the game is over). When the To-Do number is 0 you enter a sort of bonus-mode. The background becomes blue and the skill starts increasing. Try to make as much points as you can before it simply becomes impossible to go any further. The Program: ----------------------------------------------------- The game is based on the old C64 game Traffic. It was (is) so much fun to play it on the C64. But each time I did, I was yearning for a real two-player mode in order to make it through to the 5th level. So I wrote this amiga-version. It took me about two month and was much fun. So I hope you enjoy playing it as well. ----------------------------------------------------- If you have some suggestions, comments or requests, then please email me (I love to receive mails) Internet: andi@cadlab.de