Z O R K I - II - III --------------------- These three are the first adventures from Infocom. A few lines from the manuals: ZORK I-The Great Underground Empire: In ZORK I, you are near a great underground labyrinth, which is reputed to contain vast quantities of treasure. No doubt, you wish to aquire some of it. In order to receive full credit for treasure, you must deposit it safely in the trophy case. In addition to treasure, the labyrinth contains various object that may or may not be useful in your attempt to acquire the treasure: you may need sources of light, since caves are often dark, and weapons, since dungeons often have unfriendly beings wandering about in them. Reading materials is scattered around as well: you might even find some of it useful. Beware of the thief! He is a dastardly anti-social type and a skilled pickpocket. Watch out for your valuable possessions when he is near. ZORK II-The Wizard of Frobozz: In ZORK II, you are placed at the entrance to a long-hidden region of the empire, a region under the control of The Wizard of Frobozz. The Wizard, formerly the personal sorcerer of Lord Dimwit Flathead the Excessive, still rules the cavern with an iron (though somewhat absent-minded)will. His great age has not impaired his magical skills (at least not too much). Many strange tales have been told of fabulous treasures, exotic creatures, and diabolical puzzles to be found here. The aspiring adventurer had best equip himself with light (for the caverns are dark and gloomy) and weapons (for some of the inhabitants are unfriendly). Other tools and equipment may well be found (with luck) and used (with cleverness) Ancient manuscripts and other printed matter may well offer clues. ZORK III-The Dungeon Master: In ZORK III, you take the last step down into the heart of the Great Underground Empire. Only by making this final descent can you reach the summit of achievement in the ZORK triology. Your quest hinges upon discovering the secret purpose of the Dungeon Master, who will oversee your ultimate triumph - or destruction - in the realm of ZORK. There is not much more to say about them. There is nothing from the package that you'll need - it uses all the standard commands (as you can read in another manual on this disk) with exception of the new commands like X and OOPS. Happy Adventuring Mr.Who ???