C U T T H R O A T S ------------------- The League presents the things needed in Infocom's Cutthroats. In the manual there are the following things: Pricelist from the Outfitter and a map showing where 4 shipwrecks can be found (you can find two of them). You don't need the pricelist, since the program has a bug which accepts that you can type BUY ALL at the outfitter, and then the program lists all items for sale, and their price. You can then take a note of them. Where are the shipwrecks then ? Here are the coordinates: SAO VERA Below 200 feet 45 degrees Longitude 40 degrees Lattitude LEVIATHAN Above 200 feet 25 degrees Longitude 25 degrees Lattitude Remember, which wreck to chose depends on what Red shows you at the lighthouse. Here is a few lines from 'The New Zork Times' (summer '84 issue): Nights on Hardscrabble Island are lonely and cold when the lighthouse barely pierces the gloom. You sit on your bed, thinking of better times and far-off places. A knock on your door stirs you, and Hevlin, a shipmate you haven't seen for years staggers in. "I'm in trouble," he says. "I had a few too many at The Shanty. I was looking for Red, but he wasn't around, and I started talking about.... Here," he says, handing you a slim volume that you recognize as a shipwreck book written years ago by the Historical Society. You smile. Every diver on the island has looked for those wrecks, without even an old boat to show for it. You open the door, hoping the drunken fool will leave. "I know what you're thinking'," Hevlin scowls, "but look!" He points to the familiar map, and you see new locations marked for two of the wrecks. "Keep it for me," he says. "Just for tonight. It'll be safe here with you. Don't let-." He stops and broods for a moment. "I've got to go find Red!" And with that, Hevlin leaves. You put the book in your dresser and think about following Hevlin. Then you hear a scuffle outside. You look through your win- dow and see two men struggling. One falls to the ground in a heap. The other man bends down beside him, then turns as if startled and runs away. Another man then approaches the wounded figure. He kneels beside him for a long moment, then takes off after the other man. It isn't long before the police arrive to tell you that Hevin's been murdered. You don't mention the book, and hours later, and you lie awake in your bed, you wonder if the book could really be what it seems. The story takes place on Hardscrabble Island, a dying little seaport all but forgotten. The island hasn't got much to offer, and diving off the treacherous reef has long since lost its charm. So when the chance of a lifetime is dropped into your hands, you're ready for action. True, your cohorts are untrustworthy. Granted, keeping the sunken treasure a secret is practically impossible on such a small island. Naturally, diving alone in new areas is dangerous. But if you keep your head and get the treasure, the riches will more than offset the risk you have to take. There are a number of new twists in Cutthroats. Dealing with a group of shady characters is one thing, but having to cooperate with them as you do in Cutthroats is another. The character interaction differ from those in other Infocom stories (older ones (Red.)) since the plot requires everyone involved to agree on taking risks together. In Cutthroats, you're not the leader of the expedition, you're one of four people whose survival depends on working together. Happy adventuring Mr.Who ???