
 __ ________        ___________ _  __ _____________    __      ___________ _
  _ __ __    \______ \_   _____________ _        /  \__/  \_____\_    ____ __
    / __/    /__    \/    __|_   _______    ____/    \   _________    __|_
  _/  \_____/ _/   _/    /    :___    \      \_\_____/   \_     \    /    :
  \______|    \     \_________|   \    \______/|     \____|      \________|
        _ ____|\_____/      _ _________/       l______/   l_______/İCARDiNAL!

                       Cute, Cuddly and well groomed :)


                             Released Today:
                             ~~~~~~~~~~~~~~

                 - DOC FILE For THE CLUE ENGLiSH VERSiON -
                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Doc typed by MINDWALKER

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ



                           The Clue QuickDox
                           -----------------

I. Loading Instructions and Installation
----------------------------------------


************************************************************
 IMPORTANT NOTE: It is advisable to make safety copies of
the original disks before starting the game. When playing,
please use the safety copies ONLY.
************************************************************


   Hardware Requirements
   ---------------------

The Clue is available for the Amiga 500, 500+, 600,
A1200/A4000, CD32, IBM PC compatibles and the IBM PC CD-ROM.

AMIGA 500, 500+, 600:
The game will work on all of the above Amiga computers with
1 Megabyte of memory minimum. External drives are detected
and utilised by the game.

AMIGA 1200/A4000:
A special version has been written so that it uses the
advanced chip set. Additional RAM expansions are not
required and external drives are utilised.

CD32:
The game uses the CD32 full colour palette, a complete
speech system has been installed, offering speech in CD
quality.

IBM PC compatibles:
Suitable for all IBM compatible computers from the 386
onwards, which have a capacity of at least 2 Megabytes of
memory as well as a VGA compatible screen.

IBM PC CD-ROM:
Like the version for the CD32, this version offers
additional graphics, as well as a full speech in CD quality.


               Loading instructions and installation
               -------------------------------------

AMIGA:
Following the instructions appearing on the screen, insert
disk 1 into the internal drive. The game is loaded
automatically. If it is necessary to change disks, you will
be instructed to do so. All drives connected are supported
automatically.

AMIGA hard disk:
If your computer is equipped with a hard disk, the game can
be installed on it by using the programme `Installation' (on
disk 1) from Workbench.

PC:
The game has to be installed on your hard disk by using the
install programme on disk 1. Type either `a:' or `b:',
according to which one is your 3.5 inch drive. Finally,
start the installation by entering the command `Install'.

                 Preparing a Save Game Disk
                 --------------------------

This necessity only arises for users playing on the AMIGA
and using disks. If the game is installed on a hard disk,
the savegames will automatically be saved on it. Otherwise,
a Save Game Disk is indespensible to be able to save a game!
Therefore, please prepare a Sve Game Disk before starting
the game. In principle, any disk is suitable for this task.
However, please note that its original contents will be
deleted. Therfore, never use a disk with important contents
or one of your `The Clue' disks as a Save Game Disk.

Load the Workbench and insert disk 1 into any drive.

Upon activating the symbol `The Clou Disk1' twice, another
window containing the symbol `CreateSaveDisk' will open.

Start the process by activating this symbol twice with your
left mouse button.

   Illegal copies
   --------------

Please note that this product has been prepared with great
care. The producers have invested a great deal of money,
time and effort. To be able to keep supplying the software
market with high-quality games we ask all users not to pass 
on illegal copies of this game to anyone. It is important 
that enough users decide to acquire games in the legal way - 
by buying them. Otherwise, the development of new game 
software may not be possible.

   Basic Instructions
   ------------------

Following commands apply to all versions and throughout the 
game:

Press the left mouse button, the <Return> key or the Fire 
button to select an option in the menu. By pressing the 
right mouse button or the Escape key <Esc>, the proceeding 
action can be cancelled anytime.

Pressing the Function Keys (F1 to F10) will lead you to the 
Main Menu, where a current score can be saved or loaded. 
However, saving a score is only possible with a Save Game 
Disk. (See above for preparing a Save Game Disk.)


II.Introduction
---------------


London, Victoria Station. February 3rd, 1953. In a cloud of 
steam, the 5 o'clock train from Dover arrives at the 
station. With a long, exhausted hiss, it stops. As the wagon 
doors open, crowds of people in drab clothes come pouring 
out of the train's metal body. One of them is Matt 
Stuvysunt, a young man who is destined to steal England's 
most carefully protected treasure: The legendary Crown 
Jewels.

Put yourself into Matt Stuvysunt's position and venture a 
journey into the world of secret agents and criminals, 
policemen and dealers. It is a gloomy world full of tension, 
danger and suspicion, where the terrors of the Second World 
War have not yet been forgotten. But it is also a world 
where mere accomplices may turn into real friends, and where 
a young man may meet the woman who will change his whole 
life.

Face the challenge of planning the perfect burglary. 
Organise every detail from the necessary tools to the escape 
car. Roam the bars and pubs of London to find the best 
accomplicesfor your coup, and win them for your plan.


III.Excerpts from Matt Stuvysunt's Diary
----------------------------------------


01-12-1937
Dear Diary, I've only just recieved you as a present. What a 
gorgeous day! When I woke up in the morning, there was one 
single thought in my mind:Today is my name day - finally!
I got up and put on the wildest pair of denims I could find 
in my cupboard - after all, a boy of my age should really 
begin to care about his reputation. My parents were already 
waiting for me in the parlour. They gave me my presents:A 
young shepherd's dog I called Albian, and you, my dear 
diary. I promise that I will tell you about every important 
incident in my future life - but not now, for Mummy is 
calling me...
   Yours, Matt

01-12-1937
Here I am again, back from my name day party. It was 
absolutely brilliant. I feel like the happiest boy in the 
world...In fact, every name day should be as wonderful as 
this one. It's time to go for a walk with Albian now. See 
you tomorrow.
   Yours, Matt

03-09-1938
I played hide and seek with Tom today. When I was hiding in 
the attic, I came across some old newspaper cuttings. They 
were about my dad! It seems that 20 years ago he was a 
famous burglar - until the police caught him and put him 
jail for 3 years! I still can't believe it - my dear daddy, 
a burglar! But the name in the newspaper articles is right: 
Dean Stuvysunt. Just imagine that, my dear diary...

03-05-1944
Oh dear, I got myself absolutely stoned yesterday...I went 
to `The Old World' with Tom. We must have drunk about half 
the beer and spirits the pub had in stock, and they finally 
had to throw us out - otherwise there would have been no 
alcohol left for the other visitors...I also smoked my first 
cigarette. It wasn't all that bad.

04-02-1945
I am in love with Mandy. It's such a shame that I do not 
have enough courage to talk to her. Every time I see her my 
heart starts beating like mad and I cannot think of anything 
to say...

27-03-1951
Tom is getting married! Gosh! I'm looking forward to his 
wedding. I still remember how he first met Julia at school - 
and now she is becoming his wife! This is crazy...

01-12-1952
I went for a drink with Dad today. In fact we ended up 
having more than just one drink. Dad also told me a few 
stories from his past. One of his old friends is now living 
in London - his name is Herbert Briggs. he used to pull a 
few jobs with Dad. Briggs was never caught by the police, 
and Dad did not even give him away when he was put in jail. 
Well, that's just like my Dad...

24-12-1952
I have made up my mind. Sooner or later I will leave this 
place and go to a bigger city. London wouldn't be bad...

30-12-1952
Today I told Tom and my mother about my plans to go to 
London. Mum was rather sad about my decisiion, but after all 
London is not as far away as Japan or Australia. And anyway, 
we don't see each other very often these days.

18-01-1953
I went to see Tom, and we went for a drink to our habitual 
haunt, `The Old World'. Ħt is hard for me to give up all 
this - this pub, this town, Tom, Dad...Mum...But i`ve made 
up my mind to go to London, and i'm leaving tomorrow.


IV.Operating Instructions
-------------------------

1.Screen arrangement and control functions
------------------------------------------

1.1.Screen  arrangement
-----------------------

|------------------------------|
|                              |   - (1)
|                              |
|                              |
|                              |   - (2)
|                              |
|______________________________|   - (3)

The screen consists of three areas:
The balloon area (1)
The scenery area (2)
The menu area (3)

The balloon area:

In this part of the screen, the current time is indicated, 
as well as texts such as conversations, Matt's thoughts, or 
notes with information (for example about cars or tools). 
during a conversation, Matt's options are shown in the 
balloon area.

The scenery area:

This area usually shows the player's current surroundings. 
Only during this planning stage and the course of a burglary 
a ground plan of the current target building is shown.

The menu area:

This part of the screen contains a list of the player's 
current options. More detailed information about the options 
indicated here will be given in chapters 2, 3 and 4 of this 
handbook. Moreover the current place and date is indicated 
at the top of the menu area.


1.2 Operating instructions when using a Mouse
---------------------------------------------

To select an action, move the Mouse cursor to the 
corresponding word in the menu or balloon area. The word is 
immediately marked by  a change of colour. To start the 
action, press your left Mouse button. Most actions indicated 
in the balloon area can be cancelled at any time by simply 
pressing the right Mouse button. However, some  options - 
such as saving and loading - can only be carried out using 
the keyboard. (For details see below in chapter 1.4.)


1.3 Operating instructions when using a Joystick
------------------------------------------------

With the joystick lever you can easily move between the 
words in the menu or balloon area. The current word is 
marked by a change of colour. The corresponding action is 
selected and started by pressing the `Fire'-button. However, 
some options - such as saving or loading - can only be 
carried out using the keyboard.


1.4 Operating instructions when using the keyboard
--------------------------------------------------

By pressing the cursor keys you can select an option 
indicated in the menu or balloon area. The word of your 
choice is marked by a change of colour on the screen. To 
start the correspondig action, press either the <Return> or 
the <Space> key. Most actions indicated in the balloon area 
can be cancelled by pressing the <Escape> key. The score 
display menu can be loaded by pressing any function key 
(<F1> to <F10>). (See below, 1.5.)


1.5 The Score Display Menu
--------------------------

This menu offers you the options to `Quit' or `Continue' the 
game, as well as the commands to `Save' or `Load' a score. 
The score display menu can be loaded by pressing any 
function key (<F1 to F10>). Saving is only possible when the 
player is IN FRONT OF any building in town. When loading, 
the player can chose among the scores that have been saved 
so far; however, only four different scores can be saved. 
When saving a fifth score, one of the previous scores is 
deleted from the score display menu, and the name of the new 
score is indicated instead. This name consists of Matt 
Stuvysunt's whereabouts at the time of saving and the 
current date in the game. For example, if the score is saved 
in Holland Street, Feb.3rd 1953, its name in the score 
display menu will be `Holland, 3. 2. 1953(1)'. The last 
figure (in brackets) indicates the current number of this 
score.


2. In Town - Preparing for a Burglary
-------------------------------------





That's all mates, have fun with this game and remember...



             · A GAME WORTH PLAYING IS A GAME WORTH BUYING! ·
