/*
 *  Source machine generated by GadToolsBox V2.0b
 *  which is (c) Copyright 1991-1993 Jaba Development
 *
 *  GUI Designed by : Michael D. Bayne
 */

#define GetString( g )      ((( struct StringInfo * )g->SpecialInfo )->Buffer  )
#define GetNumber( g )      ((( struct StringInfo * )g->SpecialInfo )->LongInt )

#define GD_SL_DROPS                            0
#define GD_BT_SAVE                             1
#define GD_BT_CANCEL                           2
#define GD_BT_TEST                             3
#define GD_BT_SCREEN                           4

#define GDX_SL_DROPS                           0
#define GDX_BT_SAVE                            1
#define GDX_BT_CANCEL                          2
#define GDX_BT_TEST                            3
#define GDX_BT_SCREEN                          4

#define Rain_CNT 5

extern struct IntuitionBase *IntuitionBase;
extern struct Library       *GadToolsBase;

extern struct Screen        *Scr;
extern UBYTE                 *PubScreenName;
extern APTR                  VisualInfo;
extern struct Window        *RainWnd;
extern struct Gadget        *RainGList;
extern struct IntuiMessage   RainMsg;
extern struct Gadget        *RainGadgets[5];
extern UWORD                 RainLeft;
extern UWORD                 RainTop;
extern UWORD                 RainWidth;
extern UWORD                 RainHeight;
extern UBYTE                *RainWdt;
extern struct TextAttr      *Font, Attr;
extern UWORD                 FontX, FontY;
extern UWORD                 OffX, OffY;
extern struct TextFont      *RainFont;
extern struct GfxBase       *GfxBase;
extern UWORD                 RainGTypes[];
extern struct NewGadget      RainNGad[];
extern ULONG                 RainGTags[];

extern int SL_DROPSClicked( void );
extern int BT_SAVEClicked( void );
extern int BT_CANCELClicked( void );
extern int BT_TESTClicked( void );
extern int BT_SCREENClicked( void );

extern int SetupScreen( void );
extern void CloseDownScreen( void );
extern int HandleRainIDCMP( void );
extern int RainVanillaKey();
extern int OpenRainWindow( void );
extern void CloseRainWindow( void );
