Short: RPG v0.80.3. Bug fixed and improved w/ GFX. Author: Laurence R. Brothers, Eric Francis Uploader: jvatjus@ee.oulu.fi (Jarkko Vatjus-Anttila) Requirements: m68020+ CPU, KS 2.04+ Dir: game/role Replaces: Omega802Gfx.lha, Omega802-bin.lha This is a recompilation of the old role playing game called Omega. This is a third patch that improves the gameplay and makes it work with bigger processors. It has been developed on 060 by me. The last version was from 1994 so I thought this update would be more than needed. Source changes: --------------- - Recompiled with StormC 3 - Removed compiler warnings (about 600 of them) · Changed old style parameterlists into new style, · Removed unused and obsolete variables. · Used Linux header files to assist recompilation, because I didn't have some specific files that Omega required. 5 constants were not defined in my include files. - Removed Amiga specific compiler errors. - And finally recompiled for 020. Game changes: ------------- - Removed compression code because it didn't work with my 060. If I ever discover why it doesn't work, I'll adapt it in as an option. This version does not compress your savefiles. - Changed the game graphics to ones drawn by Sami Kemilä. In my opinion they look much better than the original ones. However, use GFXFILE tooltype to change the graphics if you like to use your custom ones. - You cannot bypass the hunger messages anymore and therefore you cannot accidentally die to starvation. - All kinds of requesters accept now case sensitive replies. (ie. 'X' is the same as 'x') - Tooltype and argument parser rewritten. The old one was *too* ancient and actually didn't work. - Added a commandline parser. The following parameters as well as tooltypes are accepted: · SAVEFILE/K, This is the name of your save game file. · FONTNAME/K, This is the name of your fafourite 8x8-font. · GRAPHICS/S, Use the graphics or not. (Default: No) · NODELETE/S, Don't delete the savefile after loading. (Def: No) - Jarkko Vatjus-Anttila