Version Changes ======= ======= 0.57(alpha) First public release 0.58(alpha) bugfixes, I forget what else 0.59(alpha) bugfixes, better tactical combat mode ^c trapping 0.60(alpha) bugfixes, filechecking, cuserid changed to getlogin, brothel on city level, more foods. this file started. new time mechanism, new module otime. 12/5/87. 0.70(alpha) architecture changed -- therefore most code rewritten. Only large-scale changes detailed here, otherwise too many to count. Countryside; multiple dungeons; "special levels"; special screens for houses, the arena, and countryside encounters; single combat mode with different verbosity levels; no more filechecking for saved games; many new monsters; a few new items; new end game; new inventory modes, effects of many commands are different, some new commands added, other old ones removed. Commands and terrain characters have different meanings in countryside. 3/22/88. 0.70.5(alpha) First 0.70 version released via ftp. Many bugs. Among other things, wouldn't work at all on a vax. 3/22/88. 0.71 (beta) Rather different version of 0.70 now about to be released to usenet via comp.sources.games. 7/11/88. 0.75 Somewhat bugfixed version of 0.71, with MS-DOS cpp code and makefile courtesy Nathan Glasser. 5/4/89. 0.78 Rather more bugfixed version from 0.75, by Robert Rendell. Put in support for uid swapping so omega may run suid. Removed the high scores from the player save file (weird...) Put in file locking on the high score file so file isn't corrupted by simultanious updates. Fixed many sundry bugs. 3 Sept 93. 0.78.1 Fixed a number of bugs reported by various people. 3 Oct 93.