/* potions.c: code for potions

   Copyright (c) 1989 James E. Wilson, Robert A. Koeneke

   This software may be copied and distributed for educational, research, and
   not for profit purposes provided that this copyright and statement are
   included in all such copies. */

#include "constant.h"
#include "config.h"
#include "types.h"
#include "externs.h"

#ifdef USG
#include <string.h>
#else
#include <strings.h>
#endif

/* Potions for the quaffing				-RAK-	*/
void quaff()
{
  int32u i, l;
  int j, k, item_val;
  int ident;
  register inven_type *i_ptr;
  register struct misc *m_ptr;
  register struct flags *f_ptr;
#if 0
  /* used by ifdefed out learn_spell potion */
  register class_type *c_ptr;
#endif

  free_turn_flag = TRUE;
  if (inven_ctr == 0)
    msg_print("But you are not carrying anything.");
  else if (!find_range(TV_POTION1, TV_POTION2, &j, &k))
    msg_print("You are not carrying any potions.");
  else if (get_item(&item_val, "Quaff which potion?", j, k, 0))
    {
      i_ptr = &inventory[item_val];
      i = i_ptr->flags;
      free_turn_flag = FALSE;
      ident = FALSE;
      if (i == 0)
	{
	  msg_print ("You feel less thirsty.");
	  ident = TRUE;
	}
      else while (i != 0)
	{
	  j = bit_pos(&i) + 1;
	  if (i_ptr->tval == TV_POTION2)
	    j += 32;
	  /* Potions						*/
	  switch(j)
	    {
	    case 1:
	      if (inc_stat (A_STR))
		{
		  msg_print("Wow!  What bulging muscles!");
		  ident = TRUE;
		}
	      break;
	    case 2:
	      ident = TRUE;
	      lose_str();
	      break;
	    case 3:
	      if (res_stat (A_STR))
		{
		  msg_print("You feel warm all over.");
		  ident = TRUE;
		}
	      break;
	    case 4:
	      if (inc_stat (A_INT))
		{
		  msg_print("Aren't you brilliant!");
		  ident = TRUE;
		}
	      break;
	    case 5:
	      ident = TRUE;
	      lose_int();
	      break;
	    case 6:
	      if (res_stat (A_INT))
		{
		  msg_print("You have a warm feeling.");
		  ident = TRUE;
		}
	      break;
	    case 7:
	      if (inc_stat (A_WIS))
		{
		  msg_print("You suddenly have a profound thought!");
		  ident = TRUE;
		}
	      break;
	    case 8:
	      ident = TRUE;
	      lose_wis();
	      break;
	    case 9:
	      if (res_stat (A_WIS))
		{
		  msg_print("You feel your wisdom returning.");
		  ident = TRUE;
		}
	      break;
	    case 10:
	      if (inc_stat (A_CHR))
		{
		  msg_print("Gee, ain't you cute!");
		  ident = TRUE;
		}
	      break;
	    case 11:
	      ident = TRUE;
	      lose_chr();
	      break;
	    case 12:
	      if (res_stat (A_CHR))
		{
		  msg_print("You feel your looks returning.");
		  ident = TRUE;
		}
	      break;
	    case 13:
	      ident = hp_player(damroll(2, 7));
	      if (py.flags.cut>0) {
		py.flags.cut-=10;
		if (py.flags.cut<0) py.flags.cut=0;
		ident = TRUE;
		msg_print("Your wounds heal.");
	      }
	      break;
	    case 14:
	      ident = hp_player(damroll(4, 7));
	      if (py.flags.cut>0) {
		py.flags.cut=(py.flags.cut/2)-50;
		if (py.flags.cut<0) py.flags.cut=0;
		ident = TRUE;
		msg_print("Your wounds heal.");
	      }
	      break;
	    case 15:
	      ident = hp_player(damroll(6, 7));
	      if (py.flags.cut>0) {
		py.flags.cut=0;
		ident = TRUE;
		msg_print("Your wounds heal.");
	      }
 	      if (py.flags.stun>0) {
		if (py.flags.stun>50) {
		  py.misc.ptohit+=20;
		  py.misc.ptodam+=20;
		} else {
		  py.misc.ptohit+=5;
		  py.misc.ptodam+=5;
		}
		py.flags.stun=0;
		ident = TRUE;
		msg_print("Your head stops stinging.");
	      }
	      break;
	    case 16:
	      ident = hp_player(400);
	      if (py.flags.stun>0) {
		if (py.flags.stun>50) {
		  py.misc.ptohit+=20;
		  py.misc.ptodam+=20;
		} else {
		  py.misc.ptohit+=5;
		  py.misc.ptodam+=5;
		}
		py.flags.stun=0;
		ident = TRUE;
		msg_print("Your head stops stinging.");
	      }
	      if (py.flags.cut>0) {
		py.flags.cut=0;
		ident = TRUE;
		msg_print("Your wounds heal.");
	      }
	      break;
	    case 17:
	      if (inc_stat (A_CON))
		{
		  msg_print("You feel tingly for a moment.");
		  ident = TRUE;
		}
	      break;
	    case 18:
	      m_ptr = &py.misc;
	      if (m_ptr->exp < MAX_EXP)
		{
		  l = (m_ptr->exp / 2) + 10;
		  if (l > 100000L)  l = 100000L;
		  m_ptr->exp += l;
		  msg_print("You feel more experienced.");
		  prt_experience();
		  ident = TRUE;
		}
	      break;
	    case 19:
	      f_ptr = &py.flags;
	      if (!f_ptr->free_act)
		{
		  /* paralysis must == 0, otherwise could not drink potion */
		  msg_print("You fall asleep.");
		  f_ptr->paralysis += randint(4) + 4;
		  ident = TRUE;
		}
	      break;
	    case 20:
	      f_ptr = &py.flags;
	      if (!py.flags.blindness_resist) {
	        if (f_ptr->blind == 0)
		  {
		    msg_print("You are covered by a veil of darkness.");
		    ident = TRUE;
		  }
	        f_ptr->blind += randint(100) + 100;
	      }
	      break;
	    case 21:
	      f_ptr = &py.flags;
	      if (!f_ptr->confusion_resist)
		{
	          if (f_ptr->confused == 0)
		    {
		      msg_print("Hey!  This is good stuff!  * Hick! *");
		      ident = TRUE;
		    }
	          f_ptr->confused += randint(20) + 12;
                }
              break;
	    case 22:
	      f_ptr = &py.flags;
	      if (f_ptr->poisoned == 0)
		{
		  msg_print("You feel very sick.");
		  ident = TRUE;
		}
	      if (!f_ptr->poison_resist)
		f_ptr->poisoned += randint(15) + 10;
	      break;
	    case 23:
	      if (py.flags.fast == 0)
		ident = TRUE;
	      if (py.flags.fast <= 0)
		  {
		    py.flags.fast += randint(25) + 15;
		  }
	      else
		py.flags.fast += randint(5);
	      break;
	    case 24:
	      if (py.flags.slow == 0)
		ident = TRUE;
	      py.flags.slow += randint(25) + 15;
	      break;
	    case 26:
	      if (inc_stat (A_DEX))
		{
		  msg_print("You feel more limber!");
		  ident = TRUE;
		}
	      break;
	    case 27:
	      if (res_stat (A_DEX))
		{
		  msg_print("You feel less clumsy.");
		  ident = TRUE;
		}
	      break;
	    case 28:
	      if (res_stat (A_CON))
		{
		  msg_print("You feel your health returning!");
		  ident = TRUE;
		}
	      break;
	    case 29:
	      ident = cure_blindness();
	      break;
	    case 30:
	      ident = cure_confusion();
	      break;
	    case 31:
	      ident = cure_poison();
	      break;
	    case 34:
	      if (!py.flags.hold_life && py.misc.exp>0) {
		  int32 m, scale;
		  msg_print("You feel your memories fade.");
		  m = py.misc.exp / 5;
		  if (py.misc.exp > MAX_SHORT) {
		    scale = MAX_LONG / py.misc.exp;
		    m+=(randint((int)scale)*py.misc.exp)/(scale*5);
		  }
		  else m+=randint((int)py.misc.exp)/5;
		  lose_exp(m);
		  ident=TRUE;
	      }
	      else msg_print
	     ("You feel you memories fade for a moment, but quickly return.");
	      break;
	    case 35:
	      f_ptr = &py.flags;
	      (void) cure_poison();
	      if (f_ptr->food > 150)  f_ptr->food = 150;
	      f_ptr->paralysis = 4;
	      msg_print("The potion makes you vomit!");
	      ident = TRUE;
	      break;
	    case 37:
	      if (py.flags.hero == 0)
		ident = TRUE;
	      py.flags.hero += randint(25) + 25;
	      break;
	    case 38:
	      if (py.flags.shero == 0)
		ident = TRUE;
	      py.flags.shero += randint(25) + 25;
	      break;
	    case 39:
	      ident = remove_fear();
	      break;
	    case 40:
	      ident = restore_level();
	      break;
	    case 41:
	      f_ptr = &py.flags;
	      if (f_ptr->resist_heat == 0)
		ident = TRUE;
	      f_ptr->resist_heat += randint(10) + 10;
	      break;
	    case 42:
	      f_ptr = &py.flags;
	      if (f_ptr->resist_cold == 0)
		ident = TRUE;
	      f_ptr->resist_cold += randint(10) + 10;
	      break;
	    case 43:
	      if (py.flags.detect_inv == 0)
		ident = TRUE;
	      detect_inv2(randint(12)+12);
	      break;
	    case 44:
	      ident = slow_poison();
	      break;
	    case 45:
	      ident = cure_poison();
	      break;
	    case 46:
	      m_ptr = &py.misc;
	      if (m_ptr->cmana < m_ptr->mana)
		{
		  m_ptr->cmana = m_ptr->mana;
		  ident = TRUE;
		  msg_print("Your feel your head clear.");
		  prt_cmana();
		}
	      break;
	    case 47:
	      f_ptr = &py.flags;
	      if (f_ptr->tim_infra == 0)
		{
		  msg_print("Your eyes begin to tingle.");
		  ident = TRUE;
		}
	      f_ptr->tim_infra += 100 + randint(100);
	      break;
	    case 48:
	      wizard_light(TRUE);
	      if (!res_stat(A_WIS)) inc_stat(A_WIS);
	      if (!res_stat(A_INT)) inc_stat(A_INT);
	      msg_print("You feel more enlightened!");
	      identify_pack();
	      ident=TRUE;
	      break;
	    case 49:
	      msg_print("Massive explosions rupture your body!");
	      take_hit(damroll(50,20),"a potion of Detonation");
	      cut_player(5000);
	      stun_player(75);
	      ident=TRUE;
	      break;
	    case 50:
	      msg_print("A feeling of Death flows through your body.");
	      take_hit(5000,"a potion of Death");
	      ident=TRUE;
	      break;
	    case 51:
	      if (restore_level() | res_stat(A_STR) | res_stat(A_CON) |
		  res_stat(A_DEX) | res_stat(A_WIS) | res_stat(A_INT) |
		  res_stat(A_CHR) | hp_player(5000) | cure_poison() |
		  cure_blindness() | cure_confusion() | (py.flags.stun>0) |
		  (py.flags.cut>0) | (py.flags.image>0) | remove_fear()) {
	       ident=TRUE;
	       py.flags.cut=0;
	       py.flags.image=0;
	       if (py.flags.stun>0) {
	         if (py.flags.stun>50) {
		   py.misc.ptohit+=20;
		   py.misc.ptodam+=20;
		 } else {
		   py.misc.ptohit+=5;
		   py.misc.ptodam+=5;
	         }
		 py.flags.stun=0;
               }
  	      }
	      break;
            case 52:
	      if (inc_stat(A_DEX) | inc_stat(A_WIS) | inc_stat(A_INT) |
		  inc_stat(A_STR) | inc_stat(A_CHR) | inc_stat(A_CON)) {
		ident=TRUE;
		msg_print("You feel power flow through your body!");
	      }
	      break;
	    case 53:
	      take_hit(damroll(10,10),"a potion of Ruination");
	      ruin_stat(A_DEX);
	      ruin_stat(A_WIS);
	      ruin_stat(A_CON);
	      ruin_stat(A_STR);
	      ruin_stat(A_CHR);
	      ruin_stat(A_INT);
	      ident=TRUE;
	      msg_print("Your nerves and muscles feel weak and lifeless");
	      break;
	    case 54:
	      wizard_light(TRUE);
	      msg_print("An image of your surroundings forms in your mind");
	      ident = TRUE;
	      break;
	    case 55:
	      msg_print("You feel you know yourself a little better...");
	      self_knowledge();
	      ident = TRUE;
	      break; 
	    case 56: /*  *Healing*  */
              ident = hp_player(1200);
              if (py.flags.stun>0) {
                if (py.flags.stun>50) {
                  py.misc.ptohit+=20;
                  py.misc.ptodam+=20;
	        } else {
                  py.misc.ptohit+=5;
                  py.misc.ptodam+=5;
	        }
                py.flags.stun=0;
                ident = TRUE;
                msg_print("Your head stops stinging.");
	      }
              if (py.flags.cut>0) {
                py.flags.cut=0;
                ident = TRUE;
                msg_print("Your wounds heal.");
	      }
              if (cure_blindness()) ident = TRUE;
              if (cure_confusion()) ident = TRUE;
              if (cure_poison()) ident = TRUE;
              break;
	    default:
	      if (1) {
		char tmp_str[100];
		msg_print ("Internal error in potion()");
		sprintf(tmp_str, "Number %d...", j);
		msg_print (tmp_str);
	      }
	      break;
	    }
	  /* End of Potions.					*/
	}
      if (ident)
	{
	  if (!known1_p(i_ptr))
	    {
	      m_ptr = &py.misc;
	      /* round half-way case up */
	      m_ptr->exp += (i_ptr->level + (m_ptr->lev >> 1)) / m_ptr->lev;
	      prt_experience();

	      identify(&item_val);
	      i_ptr = &inventory[item_val];
	    }
	}
      else if (!known1_p(i_ptr))
	sample (i_ptr);

      add_food(i_ptr->p1);
      desc_remain(item_val);
      inven_destroy(item_val);
    }
}








