March 1994 THE PROBLEM..... For years now I have been playing the many Defender clones available on the Amiga, each time hoping that the latest one discovered would be 'Arcade accurate'; but, although many of them were very enjoyable , none of them were quite right. Either your ship moved wrong, or the laser spat tiny missiles, or the enemies moved wrong, or the sky was just the wrong shade of pink. Whatever , I was not happy. THEN..... About a year ago I finally got round to doing some pure machine code programming on the Amiga. I wanted to start on some major project, I did not have to look far. SO..... A years worth of my spare time spent coding,checking the origional and confering with other Defender freaks. THE SOLUTION..... Defender(DEMO v0.9) **************************++++++++++++++++************************** * Defender (this version) has been written by Giles.F.McArdell * * The code & graphics are his copyright * * unless otherwise authorised. * * * * Defender(demo version) may be freely distributed so long as this * * message remains with the program and neither the code or this * * message is altered in any way. * ******************************************************************** Not just another Defender clone but THE MOST ARCADE ACCURATE version to appear on the Amiga so far (or any other computer I believe). This is a Demo version of one level (level3) of the game Features: *Graphics Drawn & redrawn until almost indistinguishable from the origional. *Digitised SFX from the arcade machine. *You ships 'feel' tweaked until it plays RIGHT. *All the origional baddies, all doing what they're supposed to. *Configurable Keyboard control or Joystick control. Controls: Initial keyboard setup.. 'A' UP 'Z' DOWN 'Space' REVERSE 'R-Shift' THRUST 'Return' FIRE 'R-Amiga' SMART BOMB 'L-Amiga' HYPERSPACE Joystick control (in the Joystick port[1]) works simultaneously with keyboard control. Anything you still can't handle is therefore your own problem. To those people out there who have never played Defender (where have you been ?) simply shoot everything except the little blokes on the ground (Humanoids). Sometimes the landers (the green Apollo 9 look-alikes) will try to grab one of the little blokes on the ground and take them up to the top of the screen where they 'mutate' and go nutty (mutants). You must stop them! Shoot the lander and the bloke starts to fall ,catch him before he goes SPLAT and you get 500 points - put him back on the ground and you get another 500 points. DO NOT run out of these little blokes or everything goes nutty (called 'space' because the landscape dissappears). Thats it , work the rest out for yourselves. The game has been tested on the following machines :- A500(OS 1.3/2.0) A2000(OS 1.3/2.0) (68000 & GVP68030) A1200 A4000 The game is AGA fixed, but is not operating system friendly (it suspends the operating system until you quit). About the only adverse effect of this is that the system clock stops while you play the game and resumes only when you quit. If you have a battery clock (I think all A4000/A1200's have) you can correct this by executing the game with a simple script file IE:- {PATH}:Defender C:setclock load This demo version has been released primarily to get feedback and bug reports so please feel free to contact me on/at:- Giles.F.McArdell. 12 Upton rd Bexleyheath Kent DA6 8LQ BBS 081-309 5258 - Just leave messages to Giles Mcardell Job offers from software houses especially welcome (GO ON GIZAJOB)... The completed version should be finished by April so look out for it around then. Have Fun. Rat