LEAGUE HELP FILE -- Silicon Secretary V1.51 October 6, 1991 For a description of the menu options click on the SCREEN and press the HELP key or choose HELP from the menu. At the upper left hand portion of the window you'll see a disk gadget. Selecting this (dark) will cause your current data file to be saved every 50 entries. Selecting this gadget will also cause the one on the Team Editor window to be selected - they do the same thing. The status of everything in this window is saved with the data file. >>> The following string gadgets are available: LEAGUE NAME Enter the name of your league here. example- Drunken Night League LANE NAME Enter the name of the alley that you bowl at. example- Exxon Lanes DAY & TIME Enter when you bowl. example- Wednesday 7:00 PM FILE PATH This is the subdirectory where you want any files (other than the data file) to go. This allows you to keep multiple leagues and/or seasons organized. The program creates the subdirectory when you press RETURN on this line. If the ICON option is selected from the OUTPUT menu a bowling ball icon will be created for that subdirectory. NOTE: If no path is entered and FILE is chosen on the menus a requester will ask you for the file name. BLIND SCORE This is the actual SCRATCH score that the team will get if they are short a bowler and have never had a team member for that position. The blind handicap is based on this score using a MALE handicap percentage and the entered handicap base. If your mixed league uses a different handicap percentage for men and women you may need to create a dummy female floating sub to allow for the difference. '-10' GADGET This gadget is located immediately to the right of the BLIND SCORE. Some leagues subtract 10 from the blind score. Since the handicap is calculated before subtracting 10 there is a 30 pin per series difference (based on 3 games). Below are examples with (example 1) and without (example 2) the 'BLIND -10' being checked. EXAMPLE 1: IF BLIND = 150... BOWLER GETS 150 + 45 (150 Hcp @ 90%) EXAMPLE 2: IF BLIND = 150... BOWLER GETS 140 + 45 (150 Hcp @ 90%) The default is NOT subtracting 10 (blank). Clicking it once displays a '-10' and 10 will be subtracted from the blind score. HCP BASE (handicap base) The usual way of figuring a handicap is this: (200 - AVERAGE) * HANDICAP_PERCENT = HANDICAP Although the 200 is generally a constant the program allows you to change it according to your league's bylaws. It will default to 200 unless you change it. WEEKS IN SEASON Enter the number of weeks that the league will bowl NOT counting the final 'roll off' week (Position weeks are counted). WEEKS IN HALF Enter the number of weeks in the FIRST half if the season is in two halfs. Most winter leagues conform to this practice. This should include the position week for the half. If this is zero it will be the same as weeks in season. LANES (THRU) Enter the starting alley and the ending alley. This information is used to generate a league schedule. HANDICAP PERCENT As mentioned earlier, the usual way of figuring a handicap is: (200 - AVERAGE) * HANDICAP_PERCENT = HANDICAP Most leagues have a handicap percent between 80-90. Check your league's bylaws for the exact figure. Generally the mens' and womens' handicap percentage are the same, but the program will allow them to be different. The ABC & WIBC appear to discourage this practice. USE EA (Entering Average) THROUGH GAME: Bowlers that have an average from a previous league will use the handicap from that average until the week FOLLOWING the week that bowl the USE_EA_THROUGH game. Example: If you enter a 12 here the handicaps would start rolling over on the 5th week (This assumes that you're bowling 3 games a week and the bowler didn't miss any games) QUALIFY AFTER ___ GAMES This is the minimum number of games that a bowler must complete before they may qualify for a patch. 21 games is recommended by the ABC As with most things, your league's bylaws may overrule this. The default is 21 games. >>> The rest of the gadgets 1 GAME, 2 GAMES, 3 GAMES or 4 GAMES This is the number of games ACTUALLY BOWLED. The program assumes one extra game for total pin count. The default is 3 games. WIN=1 or WIN=2 or WIN=1+2 or WIN=2+1 If your league counts a win as 1 point this makes a tie worth 1/2 a point. If your league counts a win as 2 points change this makes a tie worth 1 point). The default is WIN=1. 'WINS = 1' GAMES are worth 1 point and TOTAL is worth 1 point. 'WINS = 2' GAMES are worth 2 points and TOTAL is worth 2 points. 'WINS =1+2' GAMES are worth 1 point and TOTAL is worth 2 points. 'WINS =2+1' GAMES are worth 2 points and TOTAL is worth 1 point. Clicking this gadget will loop through the options. NOTE: If your league does not keep track of series win/loss record see USE SERIES WINS below. Neg Hcp NOT Okay or Neg Hcp Okay If your league allows negative handicaps for averages above 200 click this to 'Neg Hcp Okay'. If it is set to 'Neg Hcp NOT Okay' (the default) anyone with an average of 200 or higher will have a handicap of zero. QUALIFY PERCENTAGE The options here are: ALL QUALIFY, ONE QUARTER, ONE THIRD, ONE HALF, TWO THIRDS and THREE QUARTERS. These represent the minimum number of games that each bowler must have bowled out of the possible games to qualify for a position as a SEASON LEADER. The default is ALL QUALIFY. QUALIFY HALF or SEASON The option is 'S' for SEASON or 'H' for half. If SEASON is selected the season leaders will continue to the end of the season. If HALF is selected the leaders will reser at the begining of the second half. The headings on the printout will reflect season, first half or second half leaders, depending on your selection. Check with your bylaws for how your league is set up. The default is SEASON. NOTE: If the weeks entered in the season and half are the same this gadget will have no effect. ABSENT MINUS VALUE Enter the amount of pins subtracted from a ABSENT bowler's average. The default is 10. USE SERIES WINS or IGNORE SERIES WINS If your league keeps track of total serirs pin count for a win/loss then select USE SERIES WINS. Otherwise select IGNORE SERIES WINS. Selecting IGNORE SERIES WINS will not change anything already entered, only ignore it and disable the gadget for future use. The default is USE SERIES WINS.