@Database F.guide
@NODE Main " F "
@TOC :BackDoor/BackDoor/Main


		@{" F/A-18 Interceptor                         " Link FA-18Interceptor}
		@{" F-15 Strike Eagle II                       " Link F-15StrikeEagleII}
		@{" F-29 Retaliator                            " Link F-29Retaliator}
		@{" Falcon                                     " Link Falcon}
		@{" Fantastic Voyage                           " Link FantasticVoyage}
		@{" Fantasy Manager                            " Link FantasyManager}
		@{" Fantasy World Dizzy                        " Link FantasyWorldDizzy}
		@{" Fernandez Must Die                         " Link FernandezMustDie}
		@{" Fighter Bomber                             " Link FighterBomber}
		@{" Final Blow                                 " Link FinalBlow}
		@{" Final Fight                                " Link FinalFight}
		@{" Final Mission                              " Link FinalMission}
		@{" Fire Force                                 " Link FireForce}
		@{" First Samurai                              " Link FirstSamurai}
		@{" Flames Of Freedom                          " Link FlamesOfFreedom}
		@{" Flashback                                  " Link Flashback}
		@{" Flimbo's Quest                             " Link Flimbo'sQuest}
		@{" Flood                                      " Link Flood}
		@{" Fly Harder                                 " Link FlyHarder}
		@{" Fly Harder - CD³²                          " Link FlyHarder-CD³²}
		@{" Flying Shark                               " Link FlyingShark}
		@{" Forgotten Worlds                           " Link ForgottenWorlds}
		@{" Formula One Grand Prix                     " Link FormulaOneGrandPrix}
		@{" Foundation Waste                           " Link FoundationWaste}
		@{" Frankenstein                               " Link Frankenstein}
		@{" Frontier  (Elite 2)                        " Link Frontier(Elite2)}
		@{" Full Contact                               " Link FullContact}
		@{" Fury Of The Furries - CD³²                 " Link FuryOfTheFurries-CD³²}
		@{" Fusion                                     " Link Fusion}
		@{" Fuzzball                                   " Link Fuzzball}


@ENDNODE

@NODE FA-18Interceptor " F/A-18 Interceptor "


 CHEAT/TIPS:

 Select "Free Flight, No Enemy Confrontation" from the Main Menu.
 Then select 0 instead of 1 to 4. The screen will go into a spiral and
 scroll way south to 34 by 117 degrees, placing your plane somewhere
 without a runway. This happens to be in the middle of Edwards Air
 Force Base, where the F/A-18 was flight tested. To take off you have
 to use the afterburners.


@ENDNODE

@NODE F-15StrikeEagleII " F-15 Strike Eagle II "


 CHEAT MODE:

 To replenish your ammo supply, simply press [Ctrl], [Alt] and [R]
 all at the same time.


@ENDNODE

@NODE F-29Retaliator " F-29 Retaliator "


 CHEAT MODE:

 On the enlisting screen, enter your name as 'THE DIDY MEN' but don't
 press the [Return] key. Instead, click on the Colonel icon, press
 [Return] and select a battle area. Choose and accept a mission and
 start playing the game as you normally would. Now you can activate
 an automatic landing sequence by pressing the [Enter] on the numeric
 keypad.

 Also, on enrollment enter your name in as 'CIARAN' then load up the
 pilots log. The name should now read Ocean OK. Now you can play any
 mission with the huge benefit of infinite missiles and cannons.


@ENDNODE

@NODE Falcon " Falcon "


 CHEAT MODE:

 During play press [Ctrl], left [Shift] and [X] simultaneously for
 increased afterburners, eight sidewinder missiles and a full magazine.

 For a perfect landing, hold the [Help] key down about 10 to 20 feet
 above the runway.


@ENDNODE

@NODE FantasticVoyage " Fantastic Voyage "


 CHEAT MODE:

 On the title screen, press fire to start the game. Now when you are asked
 to insert disk two, enter the 2nd disk. After you insert the 2nd disk the
 drive light should go on for a second and then off. It is at this point
 when you should quickly press and hold the Left and Right mouse buttons,
 the Fire button and the [Spacebar]. Hold them until the drive light goes
 out again. You should now be at the control room  screen. Press fire to
 start and you will now start with 99 lives.


@ENDNODE

@NODE FantasyManager " Fantasy Manager "


 TIP/CHEAT:

 I don't know whether this is a cheat or not but try it any way.
 If in one player mode against all the other computer players you
 take the lead, then press [Enter] and it will go onto the next game
 crediting you with the win!


@ENDNODE

@NODE FantasyWorldDizzy " Fantasy World Dizzy "


 CHEAT MODE:

 Enter your name in as 'IMMORTAL' on the high score table for infinite
 lives. Also enter your name in as 'FLOATING' and during play hold down
 the [Return] key and use the joystick to move dizzy around the screen.


 WALK-THROUGH:

 First, give the apple to the troll, now pick up the bread and throw the
 water onto the fire. Collect the heavy boulder. Now give the bread to the
 rat, hop-skip over the crocodile pit and pick up the heavy boulder on the
 other side. Cross back over and drop the boulders on the staircase.
 Go up to the switch and press fire, jump up and then jump right and don't
 bother with Denzil!
 Jump onto the table and walk left as far as you can go without falling
 off, then jump left, jump right and walk right, jump to collect the key.
 Jump back and into the attic, collect the bone and proceed to the
 portcullis at the bottom of the castle, walk through it and jump into the
 Amorog's den. Quickly walk right and pick up the boulder, then drop the
 bone jump out of the pit then walk back and pick up another boulder,
 jump over the Amorog, walk left, drop the rocks in the water and go back
 to collect the other one. At this stage the water will rise so cross over
 to the other side and collect the potion from dozy. Travel back to the
 crocodile pit, jump over it and walk over to the dragon. Now get close to
 it and drop the potion quickly. Go past the dragon and pick up the sack.
 Go to the bottom of the treehouse and pick up the cow, then climb up to
 Grand Dizzy to get a pickaxe and a crowbar.
 Go right and collect the doorknocker and proceed right to the base of the
 volcano to collect the third key. Now go to the well and use the crowbar.
 You will fall into a strange new world! Get on top of the barrel and jump
 onto the church roof, go inside the church and get the final key.
 Go into the market square and give the shopkeeper the cow.
 He will give you a bean, then go back through the well and go to the lift
 house. Put the keys down by the boxes and when a message comes up four
 times go down to the dragon and pick up the egg, put the egg back down
 and use the pickaxe to break through the rubble, now collect the carpet.
 Go up and drop the bean in the manure and return to the castle dropping
 the door-knocker at the door. Pick up the bucket and go back to the base
 of the volcano, fill the bucket in the water and drop it on the manure.
 Climb up the beanstalk that sprouts and jump across the clouds.
 Go to the cloud castle, drop the rug on the spears and jump up, then walk
 right, jump left, dodge the spikes then jump up right, fall right then
 walk over to Daisy's cage and press fire. When she comes down, go over
 to her and press fire once again. And there you have it - a nice, happy
 ending!


@ENDNODE

@NODE FernandezMustDie " Fernandez Must Die "


 CHEAT MODE:

 Pause the game and type 'SPINYNORMAN' for infinite lives.


@ENDNODE

@NODE FighterBomber " Fighter Bomber "


 CHEAT MODE:

 To activate the cheat mode, play under one of these names:

 'YAWN'
 'BUCKAROO'
 'HOORAY FOR MICK'
 'KYLIE'
 'SO WHAT IF I DO'
 'BOOMERANG'

 You can also enter VERSION to see what version of the game you have.
 If you enter your name as 'BUCKAROO' the computer will respond by
 displaying "Oooh Nooo, it's a BUCKAROO!". You now have access to any
 of the sixteen missions. You can also press [D] at any time to be
 transported to the next target.


@ENDNODE

@NODE FinalBlow " Final Blow "


 CHEAT MODE:

 During play pause the game and press [F10] six times.
 Now when you return to the game your energy bar will not deplete.


@ENDNODE

@NODE FinalFight " Final Fight "


 CHEAT MODE:

 Watch the intro until a bloke says "Not so fussed, turn on the TV".
 It is at this point when you should press the [Help] key and you'll
 actualy see the cheat mode being activated.
 You will also be able tp press the following keys during play:

        [+] - Make enemies disappear.
 [1] to [0] - Skip to the appropriate stage.


@ENDNODE

@NODE FinalMission " Final Mission "


 CHEAT MODE:

 While the game is loading hold down the Left mouse button and [T]
 until the game has totally loaded. This will give you infinite lives.


@ENDNODE

@NODE FireForce " Fire Force "


 CHEAT MODE:

 Start the level as normal with just one bazooka shell.
 Arm the weapon and press the fire button, making sure that you keep
 your finger on the button so that the rocket does not get launched.
 Now with your finger still on the fire button, press [Escape].
 Go to the armoury and get rid of all of your rockets. Now you can
 start a mission with an infinite supply of bazooka shells.
 The same applies to all of the other weapons as well.


@ENDNODE

@NODE FirstSamurai " First Samurai "


 CHEAT MODE:

 Pause the game and type 'DIPUTS' to enable the number keys to teleport
 you around the level.


@ENDNODE

@NODE FlamesOfFreedom " Flames Of Freedom "


 TIPS:

 To gain control of all the 41 islands, it's only necessary to capture
 the following: Lobos, Ndola, Camargo, Makat, Dhafia, Ghazal, Djoum, and
 Satara.


@ENDNODE

@NODE Flashback " Flashback "


 PASSWORDS:

 I've got two different sets of codes for this game. One's for the
 French released version and the other's for the English version.
 
 French version
 ~~~~~~~~~~~~~~
          1:    2:    3:    4:    5:    6:    7:

 Easy:   BACK  LOUP  CINE  GOOD  SPIZ  BIOS  HALL
 Normal: PLAY  TOIT  ZAPP  LYNX  SCSI  GARY  PONT
 Hard:   CLOP  CARA  CALE  FONT  HASH  FIBO  TIPS


 English version
 ~~~~~~~~~~~~~~~
          1:    2:    3:    4:    5:    6:    7:

 Easy:   WIND  SPIN  KAVA  HIRO  TEST  GOLD  WALL
 Normal: FIRE  BURN  EGGS  GURT  CHIP  TREE  BOLD
 Hard:   MINE  YOUR  NEST  LINE  LISA  MARY  MICE


 TIPS:

 There's also a trick you can perform that will allow you run through
 doors and walls. Here's how. Step right up to where you want to run
 through and turn around. Hold down the fire button and move the
 joystick the direction you are facing (as if you were going to run),
 but quickly move the joystick back to where you want to run through
 and let go of the fire button. You will now run straight through the
 wall or door you aimed to.


 WALK-THROUGH:

 This walk through is based on the normal difficulty setting.

 Level 1
 ~~~~~~~
 From the start, drop right off the first ledge, and left off the second,
 then walk left to drop into the screen below. Pick up the holocube,
 which automatically opens a door later in the level. Go back to the top
 of the screen above, then run right and take out the first droid.
 Jump right across the gap, then drop off the ledge so that you are just
 above the mutant's head. Draw your gun, then drop down in front of him
 and shoot. Walk left and drop into the next screen, then go left and
 pick up the stone.
 Jump onto the ledge, and you will find 10 credits. Go right, then drop
 down on to the same level as the droid, turn and shoot. This will take
 some practice to perfect. When the mutant and the droid are dead, collect
 the cell which the mutant has dropped.
 Pay a visit to the recharge machine below and to the right - charge the
 cell, and the shield if necessary. Go left and insert the cell into the
 bridge slot. Cross the bridge, shooting the droid on the way, then take
 the lift up to the top.
 Throw the stone onto the switch to keep the lift down, then go left and
 pick up the teleporter. Pick up the two stones, then go down the other
 lift.
 Save your game using the Save Post. Go back to the enrgy recharger then
 go up along the rope bridge, shooting the mutant on the way. Go up, then
 use the switches to activate the lift enabling you to go up to the top
 right of the screen.
 Swap the teleporter with the wounded man for his ID card, then go back
 down over the energy bridge.
 You should see two mutants from here. Drop carefully down onto the ledge
 below, draw your gun, duck down and roll to the right. Shoot the mutants.
 Walk right, press the switch to turn off the haze, then jump over the
 sensor, and walk into the next screen - shoot the droid immediately.
 Stand on the ledge above the next mutant, and throw a stone over his
 head. While he is distracted, drop down and shoot him.
 Pick up the 100 credits he drops, then go into the next screen and pick
 up the key, and the other 50 credits.
 Draw your gun, then roll right into the next screen. Shoot the mutant.
 The 500 credits you need are in the top right-hand corner.
 While climbing up, try not to touch the sensor which is next to the
 generator - this activates two lasers on the previous screen.
 Now go back to 10 and save the game. If you have set the lasers going,
 you will need to time your moves very carefully, and duck a lot!
 Recharge your shield if it gets low.
 Drop down and shoot the droid, then insert your ID card into the card
 slot machine. Go through the open door on the right, then drop down,
 shoot the mutant, and walk leftwards to the end of the ledge.
 Lower yourself down carefully.
 Drop down to the mutants, drawing your gun in mid-air, and shoot the
 mutants as quickly as possible. Keep going to the right, and give the 500
 credits to the old man. Now jump down the hole and prepare for level 2.

 Level 2
 ~~~~~~~
 Go right, and climb down to bring up the lift. From the middle platform,
 run to the left and jump on the platform above. It's very high, so you
 will need to begin running, keep the fire button down but let go of the
 joystick. You will automatically jump and catch hold of the ledge, so
 then push the joystick up to climb up.
 You will find two cops, who you must kill. Now talk to Ian, activate the
 chair, then talk to Ian again when the animation has finished.
 Go through the door which opens, then climb down to kill the ogre.
 Pick up the fuse, and return up to use it in the console - use the same
 jumping technique as above. Activate the switch to bring down the lift,
 which you should take and then go up and to the left. Talk to the man,
 then open the door and bring up the lift. Take the lift to the subway.
 Take the train to the Bar. Talk to the barman, then go right and talk to
 the forger. Use the train to go to the Administrative Centre.
 Talk to the people behind the desks, then give your ID card to the boss,
 who will give you a work permit in return. Now go to the Work Agency.
 Insert your work permit into the working terminal to accept mission 1.
 Use the save post below.
 Go to Asia, and collect a packet from the woman. Take the packet to
 Africa and give it to the man. He will pay you, so go to the Work Agency
 and accept mission 2. Recharge your shield, and save the game.
 Take the train to the Restricted Area 2. Pick up the VIP, then go all the
 way right and jump over the mine. Go down the lift, then shoot the
 mutant. Pick up the key, and insert it into the console.
 Go left and kill the mutant, then dispose of the two floating balls.
 Collect the key, then go right and insert the key in the door.
 Get the VIP and proceed down and to the left, where he will pay you and
 teleport you to the mission room. Recharge your shield and save the game.
 Accept mission 3. Take the train to the Bar. Talk to the customer, then
 go to the cop. Go back behind the bar and shoot the mutant. Talk to the
 man and go back down to shoot the cop. Pick up the key he drops, then go
 back behing the bar to open the trap door in the floor and drop down into
 it.
 Save your position, then go right and shoot the two terminators.
 You will be paid, and teleported back to the mission room. Recharge your
 shield and save the game.
 Accept mission 4. This level isn't particularly difficult, but time is
 extremely tight so it can be frustrating. Step into the teleporter, and
 get moving! Run to the right, jump over the gap, and open the floor trap.
 Take the lift down, run right, and jump on the platform to activate the
 lift. Pick up the stone, then take the lift down and go right.
 Throw the stone to the right of the reactor, so that it lands near the
 dead sensor, then move just to past the right-hand side of the generator.
 Insert the card. If it doesn't work, move left or right slightly, and try
 again - you will only get two or three attempts before the reactor blows,
 so you will need to use the continue option a lot! When completed, you
 will be transported back to the mission room again, so recharge your
 shield and save the game.
 Now accept mission 5. This level is not easy, so take your time and
 practice a lot. Go to Restricted Area 3. Save your position, shoot the
 mutant, then go down. Shoot the second mutant, and get the key.
 Go left and insert the key into the console. Continue left, collect and
 throw the rock, then shoot the mutant.
 Run left, and jump down before shooting the next mutant. Go to the top
 platform and activate the sensor to open the door. Climb down and roll
 right, pick up the key and the credits. Go back to the left, then down,
 right, and then down again, then dispose of the cop. Open the door, and
 incinerate the flying ball. Now you'll get paid, and teleported back to
 the mission room. Recharge your shield and save the game.
 Now go to the Bar, and talk to the forger. Give him the credits, and
 collect the false ID. Go over to the Death Tower and give the ID to the
 man. Enter it and prepare for level 3.

 Level 3
 ~~~~~~~
 Floor 8: Go right and kill the terminator. Open the door, go back to the
 right, and recharge your shield. Go left, kill the terminators, then
 proceed left. Open the door, and take the lift up.
 Floor 7: Jump up, then go left and up. Open the floor trap, go left,
 and kill the terminator. Activate the doors, and kill the terminators.
 Go left and up, then continue left and kill the terminator and the two
 floating balls. Go left, use the Save Post, then go left and take the
 lift up.
 Floor 6: Open the door, and roll left past the trap. Climb up and go
 left. Watch out for the trap door, and recharge your shield. Go left,
 kill the terminator. Proceed left, watching out for the floor mines,
 then take the lift up.
 Floor 5: Roll left, and kill the terminator and the floating ball.
 Climb up, roll right, then save the game. Go left then climb down.
 From the centre platform run left, jump up by running left and holding
 down the fire button only, then continue left. Kill the terminators,
 jump over the pits, continue left, then take the lift up.
 Floor 4: Go right, release the terminator by flicking the switch, and
 kill him. Open the door using the switch, and jump up by running right
 and holding down the fire button only, then go right. Kill the
 terminators, then recharge your shields. Watch out for the big drop
 though - dangle down first. On the lower platform, go right and open the
 door using the switch. Go back, and on the middle platform go right and
 open the floor trap using the switch. On the lower platform go right and
 take the lift up.
 Floor 3: Shoot the three terminators, then go right and up. Kill the
 middle floating ball, kill the terminator, and use the Save Post.
 Kill the remaining three balls, then take the lift up.
 Floor 2: Kill the terminator, open the door, then kill the other
 terminator. Take the lift up.
 Floor 1: Kill the last terminator, and wait for your prize!

 Level 4
 ~~~~~~~
 Talk to the man and give him the ID card. Go left, kill the cop and go
 left. Here kill the second cop - use the forcefield, it works. Go down,
 kill the cop and the floating ball. From the middle platform go right and
 recharge. Go right and kill the cop. Proceed right and dispose of all
 the cops that show their faces. Go back left and recharge if necessary.
 Go right and inside. Kill the two cops and the floating ball.
 Move right and call a taxi. Save the game.
 Climb to the top platform. Run and jump all the way right and crack the
 crystal. Proceed inside and right. Here dispose of the terminator, take
 the lift up, crack the crystal and get the key. Go all the way right,
 jump to the middle platform, go right again and recharge. Step left and
 incinerate the robot - watch out! He explodes. Activate the console, go
 right, open the door with the key and take the lift down. Save the game.
 Climb up and the wall slides away. Take the lift down and go left.
 Get rid of the two floating balls and climb up. Move right and activate
 the console so the wall slides out of the way. Go left and climb down.
 Go right and deactivate the forcefield. Proceed down, open the door and
 recharge. Take the lift up and go right. There are two mysterious floor
 traps. Go right and get the lift down. On the left, run and jump to the
 top platform so you can open the door. Go right, pick up the key, take
 the lift up. Open the door and step inside. Kill the floating ball.
 Jump over the mine and run like hell - a forcefield follows you.
 Get rid of the floating ball and proceed right to the next level.

 Level 5
 ~~~~~~~
 A terminator opens the door, but you're unable to kill him since you have
 no gun. Run right and collect the gun. Now kill the terminator and pick
 up the key. Save the game.
 Go right and open both doors. Proceed up, watching out for the
 forcefields all over the place, and left. Go down to recharge.
 Dispose of the lower terminator and pick up both parts of the teleport.
 Kill the upper terminator, run and jump to right screen avoiding the
 forcefield. Open the door and throw the teleport receiver. Teleport here.
 Kill the floating ball and pick up the teleport receiver. Jump down and
 dispose of the slime creature. Proceed left. Save the game.
 Go left and fall into the pit. Kill the floating ball in the next pit
 and proceed left. Climb up, then hang from the left and rop down.
 Enter the teleport beam for the next level.

 Level 6
 ~~~~~~~
 Go right and kill the slime creature. Open the door using the switch,
 recharge, go back left and take the lift down. Go down avoiding the gun,
 kill the slime creature, pick up the rock and go left. Throw the rock at
 the sensor to open the door. Go left. Activate the switch to open the
 floor.
 On the bottom platform shoot the door, operate the switch and dispose of
 the slime creature. Collect the atom charge and proceed left. Check out
 the journal. Go down, open the floor and proceed down. Recharge and kill
 the slime creature.
 Throw the teleport receiver into the pit and teleport down. Kill the
 slime creature and go down. Save the game. Kill the mutant dog and go
 left. Open the door and kill the slime creature. Go right and pick up
 the key. Step right into the teleporter. Go right and up. Take the lift
 up, go right and place the key.

 Level 7
 ~~~~~~~
 Jump up and take the lift up. Be ready to kill the slime creature, then
 collect the two explosive mice. Proceed up. Run and jump to avoid the
 falling bombs. Throw the teleport receiver to the left and take the lift
 up. Activate the switch so that the lift goes back down. Move all the
 way left and recharge. Go right and get the teleporter ready. Jump into
 the pit with the slime creature and activate the switch, then immediately
 teleport. By ready to kill the slime creature at the bottom. Pick up the
 teleport receiver. Move right, pick up the key and open the door.
 Take the lift up.
 Save the game. Roll right, avoiding the forcefields. Take the lift down
 and insert the key. Using the lift, blow up the floor mines. Throw the
 teleport receiver into the pit and teleport down. Kill the slime creature
 at the bottom. Carefully dispose of the organic guts inside the
 half-sphere. Pick up the teleport receiver.
 Follow these instructions carefully: Step to the right of the floor pit.
 Jump left - keep Fire button pressed - to hang from the floor. Move the
 joystick down and you should fall from the bottom. Once you jump all the
 way down, proceed... Move right and leave the teleport receiver.
 Go all the way left and recharge. Take the lift down.
 Save the game. Move right and shoot the two slime creatures.
 You must dispose of the guts hanging from the ceiling. To do this, shoot
 them from the left side, then from the right. Repeat until no more slime
 creatures come out. Go left. Take the lift up and recharge. Take the lift
 back down. Save the game. Go back right. Take the lift up and go right.
 Pick up the mouse and kill the slime creature. Pick up the key and go
 back to recharge. Save the game.
 Return to the door, take the lift down, go right and roll through the
 forcefield. Leave the atomic charge and hit the switch. Teleport back.
 Go right and take the lift up. Now sit back and watch the final
 animation.


@ENDNODE

@NODE Flimbo'sQuest " Flimbo's Quest "


 CHEAT MODE:

 On the title screen, type 'MIGHTY-ROGER' for infinite lives.


@ENDNODE

@NODE Flood " Flood "


 LEVEL CODES:

 01: FROG    08: GRIP    15: FOUR    22: REED    29: LOOP    36: BRIL
 02: YEAR    09: TRAP    16: GRIT    23: LIME    30: SING    37: EGGS
 03: QUIF    10: THUD    17: ZING    24: QUID    31: JOUX    38: HENS
 04: LONG    11: FRAK    18: JING    25: WING    32: PINK    39: NAIL
 05: WORD    12: VINE    19: LIDO    26: FLEE    33: GOGO    40: SOAP
 06: FRED    13: JUMP    20: POOL    27: GIGA    34: LETS    41: FOAM
 07: WINE    14: NILL    21: HATE    28: HEAD    35: QUAD    42: MEEK

 Entering the last level code, MEEK, will give you instant access to
 all of the other levels.


@ENDNODE

@NODE FlyHarder " Fly Harder "


 PASSWORDS:

 Just enter any of these codes on the title screen:

 2: PHOTON
 3: METAGRAV
 4: BLACKHOLE
 5: SUPERNOVA
 5: TRANSMITTER
 7: QUANT
 8: NEOGEOPOWER


 CHEAT MODE:

 Just enter any of these cheat codes the same way:

 'MECHANICA' - Infinite lives.
   'BIGBAND' - End game sequence.


@ENDNODE

@NODE FlyHarder-CD³² " Fly Harder - CD³² "


 PASSWORDS:

 2: PHO
 3: MET
 4: BLA
 5: SUP
 5: TRA
 7: QUA
 8: NEO


 CHEAT MODE:

 Try these cheats passwords for size:

 'MEC' - Infinite lives.
 'BIG' - End game sequence.


@ENDNODE

@NODE FlyingShark " Flying Shark "


 CHEAT MODE:

 Gain a high score and enter the following initials for various
 effects:

 'RHL' - For acid men.
 'JGL' - Full fire power.
 'KDJ' - Infinite lives.
 'RAB' - Immunity.
 'HSC' - To turn the screen black.

 Always hold down [5] on the numeric keypad while typing in
 the last letter of each cheat.


@ENDNODE

@NODE ForgottenWorlds " Forgotten Worlds "


 CHEAT MODE:

 On the title screen type 'ARC' and then press the [Help] key.
 The screen will then flash confirming the cheat mode is active.
 This enables the following in-game keys:

 [S] - Shop
 [N] - Next level


@ENDNODE

@NODE FormulaOneGrandPrix " Formula One Grand Prix "


 CHEAT MODE:

 If you want to win the race, pull into the pits on the last lap and
 press the [Esc] key. Now put the timer on acelerated time and when
 you see the finishing posisions, you will have come first.

 Slip into the pits after your first lap and then simultaneously hold
 down the keys that make up the word 'PALIR' and press the fire button.
 Not only will you be unable to crash but the game will not react as
 though you have pressed [F4].


 PLAYING TIPS:

 INTERLAGOS - BRAZIL
 ~~~~~~~~~~~~~~~~~~~
 Length Of Circuit.........2.699 Miles/4.325 Km
 Number Of Laps............71
 Total Distance............190.848 Miles/307.075 Km
 Lap Record (Qualifying)...1M 16.392 Seconds
 Lap Record (Race).........1M 19.089 Seconds

 A circuit that demands a great deal from the transmission with numerous
 gear changes. The long left hander can also make it very exausting for
 the drivers who have to fight the strain on their kneck muscles.
 It's important to be quick on the two long 200mph straights, cars can be
 set up with very little downforce. However, this makes th inner sections
 of the track more difficult to drive with the wheels loosing some grip
 and the cars feeling jumpy and twitchy.
 From the pits straight, flat out in 6th at 200mph, you sweep left and
 thenright for Curva1 and Curva De Sol then wind up for the long curva 2
 lefthander and accelerate past reta oposta in 6th gear at 190mph.
 To slight left handers after curva 3 and storm through the forth gear
 feradura. From here you need to get into a good rhythm to take you
 through a series of slow winding bend: Laranji (2nd gear, 55mph) then
 Prinhearinho, Bico Do Pato (2nd gear 55mph) and finally, Merghulho.
 Curva 4 taken in 2nd or 3rd gear is next, a bumpy slow left hander.
 This corner is important in that taken properly it can put you in a
 good position to approach the long left hander that leaves to the pit
 straight Arquibancadas. Winding up through Subida its quite possible to
 line yourself up to "get a tow", slipstream a car in front of you and
 overtake.

 IMOLA - ITALY
 ~~~~~~~~~~~~~
 Length Of Circuit.........3.132 Miles/5.040 Km
 Number Of Laps............61
 Total Distance............191.075 Miles/307.440 Km
 Lap Record (Qualifying)...1M 21.877 Seconds
 Lap Record (Race).........1M 26.531 Seconds

 A bumpy, brusing anti-clockwise circuit where the cars run little wing
 and are often struggling for grip or clipping the kerb.
 From the grid, you roar towards Tamburello, a long, fast 6th geat left
 hander that pushes you into speeds in excess of 170mph.
 Accelerating into Rettifiolo, the cars can reach 200mph before they brake
 for Tosa, an off-camber tight left hander thats taken at 2nd in 60mph.
 Here you have a good chance of getting on the brakes late and overtaking
 but its not easy. Double back up the hill to a fast left at Piratella,
 flat out in 4th, then change into 5th just as you leave the bend.
 Next, down the hill into the long left hander towards the Acque Minerale
 chicane. The appoach is off-chamber and blind; you have no view of the
 "S" until you are in it an 2nd at 50mph. Here, there is a tendancy to
 bounce from one side of the track to the other and many drivers spin off
 this corner.
 Then flat-out through the small chicane at Variante Alfa and down
 towards two bumpy left handers, Rivazza, that shake the car so much you
 can hardly see where you are going.
 Back in 5th, you approach Bassa, a right hand chicane that leaves you a
 bit blind with no idea where the apex is, then weave through Traguardo
 and back into the finishing straight.

 MONACO
 ~~~~~~
 Length Of Circuit.........2.068 Miles/3.328 Km
 Number Of Laps............78
 Total Distance............161.332 Miles/259.584 Km
 Lap Record (Qualifying)...1M 20.344 Seconds
 Lap Record (Race).........1M 24.368 Seconds

 The Qualifying laps for this circuit are very important because it is
 practically impossible to pass anybody here unless they make a driving
 error or crash.
 The cars are set up for maximum downforce and suspension is a little
 softer to deal with the many bumps on the course.
 After the mayhem of the first bend at Sainte Devote, when the field
 tries to squeeze through, you pass Roses Bar flat out in 6th at 170mph,
 great uphill straight but full of dips, bumps, and manhole covers that
 make the car judder and thump.
 Then to Casino, hard through the left-hander and quickly right downhill,
 off camber, almost brushing the barrier as the road gets narrower,
 slipery and very bumpy.
 Mirabeau next; a tight simple, second gear bend. Accelerate sharply then
 brake practically to a standstill for Loews. This is a first gear, 40mph,
 hairpin that needs maximum lock (many drivers increase the lock of the
 car for this Race). Often, there is a procession of cars here and if your
 not in the first 6 then you have to wait your turn.
 Accelerate gently through Portier then flat out into the Tunnel, 3rd, 4th
 and 5th. The improved lighting in the tunnel means that its not so much
 of a shock coming out of the daylight but you have to be careful; the
 dirt, grease and oil does not get washed away by the rain and this is not
 the place to skid. Roar out in 6th at about 175mph, stay well out to the
 right and line up for the Nouvelle Chicane. Take this fast in 4th, left-
 right zigzag but this narrow section needs to be driven with utmost
 precision. One touch of the kerb and your out of the Race.
 Out of the chicane, flat out in 5th, the road widens and you head for
 Tarbac and the Swimming Pool complex. in 3rd, 2 esses, acceleerate
 briefly, brake hard and almost touch the barriers with the right hand
 side of the car. La Rescasse next, than in 2nd for Antony Noghes,
 accelerate out of this bend, roar through the gears and then in 6th
 heading for the finishing straight.

 MONTREAL - CANADA
 ~~~~~~~~~~~~~~~~~
 Length Of Circuit.........2.753 Miles/4.430 Km
 Number Of Laps............69
 Total Distance............189.975 Miles/305.670 Km
 Lap Record (Qualifying)...1M 19.837 Seconds
 Lap Record (Race).........1M 22.077 Seconds

 A fast circuit comprising of a succession of hard braking and
 accelerating. Drivers take off downforce which make the slower sections
 much more difficult and emphasis the uneven surface.
 From the start, the cars proceed into the slow left/right 1st gear Island
 Hairpin, taken at 45mph. The drivers get a lot of wheelspin as they leave
 this corner and build up to the long extended "s" bend which they can
 approach in 5th at 160mph. Then its flat out in 6th, 180mph to 185mph
 along the back straight before slamming on the brakes for the 1st gear,
 40mph Pits Hairpin. Its very important to get a good, fast exit out of
 this bend, then right, left, through what is thought to be the most
 dangerous part of the circuit with high concrete walls on either side of
 the track. Past Old Pits and into 6th gear, than accelerate through the
 straight at 175-185-195mph. This is the fastest section of the track and
 leads to one of the least favorite corners mong many drivers, down to
 5th, 160mph, a quick right-left. Its very easy clip the kerb and spin off
 here either on entry or on the apex, but if you come out of it well, it
 sets you up for a charge down the finishing straight.

 MEXICO CITY - MEXICO
 ~~~~~~~~~~~~~~~~~~~~
 Length Of Circuit.........2.747 Miles/4.421 Km
 Number Of Laps............69
 Total Distance............189.584 Miles/305.049 Km
 Lap Record (Qualifying)...1M 16.696 Seconds
 Lap Record (Race).........1M 16.788 Seconds

 A hard, bumpy circuit, which needs lots of gear changes but generally
 very fast. The cars require little downforce and becoaus of the high
 altitude almost 20% of power is lost but this compensated by a reduction
 in drag. Concentration is vital on this course. Drift off-line and you
 find dusty parts of the track with little grip. Mexico can also have
 vicious bumps that can cause a lot of damage to the car and knock the
 breath from your body.
 After a long straight, the fastest on the course in 6th at 190mph, and
 one of the best places to overtake, you brake hard onto the 1st corner,
 down to 55mph in 2nd or 3rd. Right, left, right into the shorter straight
 flat out towards a long series of bends, the Esses. Its easier if you can
 get into a rhythm because they are very similar. When you hit the back
 streight in 6th and head for Peralta, a notorious corner taken in 5th at
 160mph and a challenge to any driver, exit on a kerb than accelerate to
 170mph past the grandstand.

 MAGNY-COURS - FRANCE
 ~~~~~~~~~~~~~~~~~~~~
 Length Of Circuit.........2.654 Miles/4.271 Km
 Number Of Laps............72
 Total Distance............191.120 Miles/307.510 Km
 Lap Record (Qualifying)...1M 14.559 Seconds
 Lap Record (Race).........1M 19.168 Seconds

 This new course in the World championships. Smooth and challenging,
 doubling back on itself, with fast fourth-fifth gear corners and first
 gear hairpins as well a long top-speed straight, Magny-Cours has been
 built to appel to the Formula One spectators and TV crews alike.
 The circuit has several constant radius corners but the cars are set up
 to carry less downforce. The 5 fast straights mean that acceleration and
 top speed are more important than the fraction of a second to be gained
 at corners when carrying more downforce.
 After the pits straight, you roar into a fast left hander which changes
 into a slow left hander at Big Bend. Taken in 4th or 5th, this propels
 you into a slow left hander it Big bend then turns into a long sweeping
 right hander: Estoril Bend. Taken in 4th of 5th, this propels you into
 the long back straight, past the Golf Course Bend, in top at 190mph.
 after the fastest point, brake hard for the 1st gear hairpin at Adelaide
 Bend and turn into the infield part of th course. Swing into the 2nd or
 3rd gear Esse then a short straight before Nurburring, a slight right,
 then a sweeping right, then a sweeping left which turns into a double-
 apex 180 degree bend that throws you into another short straight almost
 parallel with the previous one.
 Next, a 5th gear left handler, Imola, which leads into the fast 4th gear
 bend at Chateau d'Eau then another short straight, under the bridge and
 into the chicane before you take a good line sharp right into the Lycee
 Bend, then flat out across the finishing line.

 SILVERSTONE - BRITAIN
 ~~~~~~~~~~~~~~~~~~~~~
 Length Of Circuit.........3.202 Miles/5.153 Km
 Number Of Laps............60
 Total Distance............192 Miles/309.180 Km
 Lap Record (Qualifying)...1M 20.939 Seconds
 Lap Record (Race).........1M 26.379 Seconds

 The circuit has been altered for the 1991 Championship because it was
 considered far too dangerous. A bend such as Club corner taken in 6th at
 185mph with no run off track particually hazardous.
 Copse is a forth gear corner that pushes you into a fast straight leading
 to Maggots, where you swing into the "S" shaped Beckets in 2nd or 3rd.
 This slows the cars down and provides a better specticle for the cars
 down and provides a better spectacle for the crowd. Then the cars roar
 away from Chapel along the Hangar Straight, under the bridge, towards
 the double apex right-hander Stowe; taken in 3rd of 4th at 100mph.
 After the Vale complex you have to take Club, a 3rd gearleft-hander that
 throws you into the Abbey straight, a favorite overtaking stretch.
 In 6th, at 185mph sweep into the Farm Straight and a fast right under
 Bridge towards Priory and Brooklands.
 Two second or third gear left-handers followed by two right-handers
 ending at Luffield, then its flat out along the fast Woodcote and through
 the finishing straight.

 HOCKENHEIM - GERMANY
 ~~~~~~~~~~~~~~~~~~~~
 Length Of Circuit.........4.227 Miles/6.802 Km
 Number Of Laps............45
 Total Distance............190.236 Miles/306.900 Km
 Lap Record (Qualifying)...1M 37.087 Seconds
 Lap Record (Race).........1M 43.569 Seconds

 There are 3 chicanes on the circuit, one fast and two that have to be
 taken slowly. the rest of the course is a series of streights.
 This means that to have good top speed almost all downforce is taken off,
 and the cars are a horror to drive with no grip and twitchy on any bend.
 From the start you take a 4th gear right hander at 140mph, then put your
 foot down till you hit 6th at 200mph for the fastest part of the course.
 Brake hard for Chicane 1 which hooks sharp right and can be taken in 2nd
 at 50mph but if you drive a bad line you may be forced to drop to bottom
 gear. Up through the gears again, flat out, 200mph for the sweeping
 right-hander then brake again for another chicane which you take in 2nd
 at 50mph, come out of that and roarinto Ostkurve, one of the fastest
 bends of any championship course, take it in 6th, 200mph. Slow down for
 Chicane 2, drop to 4th or 3rd, then flat out for the rest of the straight
 until Agipkurve. thisis the most difficult part of the circuit and tends
 to wear out tyres prematurely. Drivers have not built up any rhythm for
 the bends and all concentration is loston the long straights.
 Approaching Sachskurve, slip to 4th, line the car into the right-hander,
 foot down, sweep round, then second gear to take the hairpin, speed up,
 line up the car for the tight right-hander, brake lightly and roar out of
 Opelkurve in 3rd towards the finishing straight.
 Hockenheimring is a good overtaking circuit but the slow chicanes
 require brutal braking and brakes tend to cool off on the long straights
 making them less efficient. Most drivers find it difficult to establish
 a satisfactory rhythm on this course.

 BUDAPEST - HUNGARY
 ~~~~~~~~~~~~~~~~~~
 Length Of Circuit.........2.466 Miles/3.968 Km
 Number Of Laps............77
 Total Distance............189.851 Miles/305.536 Km
 Lap Record (Qualifying)...1M 16.147 Seconds
 Lap Record (Race).........1M 21.547 Seconds

 A tough but reletivly slow circuit with a large number of corners and a
 few straights. Its difficult to overtake on this course and you have to
 be quite patient, waiting for the right moment. Cars are usually set
 upfor more downforce to gain the advantage of good grip on the numerous
 bends.
 Roaring away from the start, downhill, flat out in 6th at 185mph, the
 pit straight is the main overtaking point on the course. Then through
 the first of several constant radius corners at 130mph in 4th, a short
 back straight, then a double-apex left-hander leading to a long sweeping
 right. Accelerate to 165mph in 5ht, sweep left then go into another
 double apex bend. Slow down for a second gear chicane, then drive hard
 into a whole series of fast corners before the constant radius Pit Lane
 bend throws you into the long finishing straight.
 The twisting up and down nature of the track means that the average
 speeds are quite low, about 105-110mph and tyres wear out quickly as the
 drivers lose patience and try to exit corners faster than the tyres will
 allow. Most teams find that drivers come in for a tyre change much
 earlier than planned, if only to get away from the queues that develop
 on this circuit.

 SPA - BELGIUM
 ~~~~~~~~~~~~~
 Length Of Circuit.........4.313 Miles/6.940 Km
 Number Of Laps............44
 Total Distance............189.747 Miles/305.560 Km
 Lap Record (Qualifying)...1M 47.811 Seconds
 Lap Record (Race).........1M 55.087 Seconds

 Fast, challengoing and exilerating, Spa is a favourite among Grand Prix
 drivers. It successfully combines fast 6th and 5th gear corners with good
 1st gear hairpins and 2nd gear chicanes. Generally cars are set up with
 little downforce.
 frmo the start line, there is a short space of time before the cars reach
 the 1st gear, 45rpm La Source hairpin, the scene of many opening-lap
 shunts, as 26 cars brake from 160mph to 45mph while trying desperatly to
 overtake each other. Then, its a Race up through the gears, downhill in
 6th at 180mph, you drop into the Eau Rouge dip, a slight left, then sweep
 right uphill past Reidillon. This is one driving line you cannot afford
 to get wrong, one error and your off the circuit!
 Speed up through Kemmel and into a long straight, flat out at 195mph,
 weave through Les Combes and then take Melmedy in 2nd.
 This is a tricky 180 degree corner, downhill and off-chamber. Pouhon is
 next; an extremely difficult left-hander that starts off in 6th, then
 drops to 5th at 150mph. Through Les Fagnes and Stavelot then brake hard
 for the Bus Stop Chicane. Bus Stop is the drivers least favourite corner,
 to be quick you have to run over the shallow kerbs, which is always a
 risk.
 The weather is always a big factor at Spa-Francorchamps and it is
 invariably wet which results in small, hazardous steams crossing the
 circuit, making driversadjust their driving line.

 MONZA - ITLAY
 ~~~~~~~~~~~~~
 Length Of Circuit.........3.604 Miles/5.800 Km
 Number Of Laps............53
 Total Distance............191.009 Miles/307.400 Km
 Lap Record (Qualifying)...1M 21.114 Seconds
 Lap Record (Race).........1M 26.061 Seconds

 Monza is always full of screaming, hysterical crowds being marshmellowed
 by even more hysterical officials. The drivers absorb the atmosphere and
 are spurred on to perform to their utmost, especially if they are driving
 an italian car.
 The cars run little wing to take advantage of the very fast start/finish
 straight, Rettifilo, which is crossed at speeds inexcess of 200mph.
 The track has been modified to make it safer including the introduction
 of the 2nd gearVariante Goodyear, a chicane that leads into the famous
 5th gear Curva Grande.
 Flat out towards Lesmos in 5th there is another 2nd gear chicane: Curva
 della Roggia before the double right-hander Curva do Lesmos corner.
 You take the first part in 4th gear then power up to take the 2nd part
 flat out. These corners have to be taken just right for any slight error
 will slow you down considerably and puy you in a bad position for the
 180 mph back straight, Curva del Serragilo.
 then its a tricky 3rd gear chicane Variante Ascari, come out of this in
 5th and change down Rettifilo Centro at 190mph in top and brake hard for
 the famous Curva Parabolica, a fast, 180 degree right-hander thats taken
 in 4th at 140mph. Accelerate to 160mph out of the bend, then storm
 through the finishing line with your foot down ni 6th.

 ESTORIL - PORTUGAL
 ~~~~~~~~~~~~~~~~~~
 Length Of Circuit.........2.703 Miles/4.350 Km
 Number Of Laps............71
 Total Distance............191.951 Miles/308.850 Km
 Lap Record (Qualifying)...1M 18.751 Seconds
 Lap Record (Race).........1M 22.837 Seconds

 Estoril is a tough, tiring circuit with several long, constant radius
 and some very bumpy straights. If the car is starting from near the front
 of the grid then its wise to run a lot of downforce to cope with the long
 bends, but it you are starting lowdown in the order then you must use
 less downforce, otherwise you'll find it very difficult to overtake.
 The start/finish line is in the middle of the circuits longest straight.
 cars accelerate to 190mph in 6th before Turn 1, trying to overtake each
 other, before braking into 4th gear corner. Turn 2 is another sweeping
 right-hander, then its up to 5th for the short straight, brake hard for
 turn 3, the Martini Bridge Bend, a tight double-apex right-hander.
 Its important to drive a good line through the infield at estoril,
 avoiding the kerbs and the sandy, greasy edges.
 Turn 4 is almost a mirror image of the previous corner. Take the left-
 hander in 2nd at 45mph, then Racew up through the gears, swing through
 the slight right-hander, Turn 5, then flat out in 6ht at 180mph.
 This is probably the best place to overtake on the whole circuit.
 Through Turn 6, a corner that begins tight then opens out, foot down for
 a short straight and into the long series of fast bends, Turns 7-8-9-10.
 Its important to maintain a good rhythm through these bends, keep
 concentration, change up, change down, brake hard.
 The final corner before the pit straight, Turn 11, is a real challenge
 for any Formula One driver. its a long, constant redius sweeping bend
 that you enter in 4th and leave in 5th, accelerating all the way, ready
 to get in position ot overtake.
 Estoril is a circuit thats not only hard on gears and tyres but also
 tough on tyres; the long sweeping bends often mean that many drivers
 return to the pits earlier than planned as the heat and rough surface
 take their toll.

 BARCELONA - SPAIN
 ~~~~~~~~~~~~~~~~~
 Length Of Circuit.........2.950 Miles/4.747 Km
 Number Of Laps............65
 Total Distance............191.768 Miles/308.555 Km
 Lap Record (Qualifying)...1M 18.751 Seconds
 Lap Record (Race).........1M 22.837 Seconds

 A new circuit that has a wide range of corners from slow, 2nd gear to
 fast 4th/5th gear and includes a very long 200mph overtaking straight.
 In shape it is very similar to Estroril but the surface is much smoother.
 drivers will have to compromise between downforce needed for the many
 bends and the speed required for the pit straight. Most will opt for
 little downforce and try to nurse their cars through the infield section.
 From the start, accelerate through the gears, flat out in 6ht heading for
 Elf, a slow left hander. if you are not in lead, this gives you a good
 opportunity to overtake under braking. then, its a slight left before a
 long sweeping 4th gear right-hander that you leave in 5th and speed up
 for the short straight to Repsol; a corner which turns back on itself
 but whose angle progressively widens. Next, a short burst of speed into
 seat, brake, drop to 2nd at 45rpm, accelerate, then slight left, slight
 right before taking Wurth in 4th and roaring off to Campsa, a fast,
 3rd/4th gear right-hander.
 After that its right and left through Nissan and flat out, up to la
 Caxia. This is another corner that starts tight and opens out. Steer in,
 get on line early and as the corner widens, move to the outside of the
 track. There is no time to put your foot down before you reach the Banc
 Sabadell, along constant radius bend.
 Next comes the approach to the straight. Sweepright, foot down , then
 right again take Renault in 3rd, change to 4th and charge out in 5th
 before hitting 6th, flat out, past the finishing line.

 SUZUKA - JAPAN
 ~~~~~~~~~~~~~~
 Length Of Circuit.........3.641 Miles/5.859 Km
 Number Of Laps............53
 Total Distance............192.952 Miles/310.527 Km
 Lap Record (Qualifying)...1M 36.996 Seconds
 Lap Record (Race).........1M 43.506 Seconds

 An interesting, undulating course and the only figure of eight in the
 Grand Prix. Tiough, 6th gear corners combine with 1st gear hairpins to
 make tyre stops essential. Little downforce is set because of the 3 long
 straights and the cars generally feel sluggins in the corners.
 The pits straight is a 6ht gear, 190mph charge where it is perfectly
 possible to overtake, then its down to 5th for the First curve.
 You drift the car to the left side of the track, down to 4th and Race
 out of the corner.
 Next you came to a series of 4th gear bends (The S curve).
 Driving as tight a line as possible through these, you leave Dunlop Curve
 with your foot down in 5th, going uphill and blind for the oncoming left-
 hander. The car feels light as you roar over the bumpy crest and come
 down hard for the 2 right handers Degner Curve and Crossover.
 You now pass under the circuit and approach at a slow 40mph for the 1st
 gear Hairpin Curve. This corner can play havoc with your rear tyres if
 you try to exit too quickly and overspin the back wheels. Now line up the
 car for the long double apex left hander. Enter in 4th but slow down for
 the 2nd part of Spoon Curve for its quite easy to spin off here.
 Next you get one of the fastest straights, 6th gear, 180mph, sweeping
 left with both hands on the wheel, ease your car carefully through the
 slow Casio Chicane then storm through flat out past the finishing
 straight.

 ADELAIDE - AUSTRALIA
 ~~~~~~~~~~~~~~~~~~~~
 Length Of Circuit.........2.349 Miles/3.780 Km
 Number Of Laps............81
 Total Distance............190.292 Miles/306.180 Km
 Lap Record (Qualifying)...1M 15.671 Seconds
 Lap Record (Race).........1M 18.203 Seconds

 A hard, unforgetting street circuit that requires numerous gear changes
 and is very tough on brakes and tyres. The last Grand Prix venue of the
 champoinship season and always very exciting as teams try to finish the
 year off with a win. Adelaide has been responsible for deciding the
 outcome of several championship, the most famous being Nigel Mansells
 blow out in 1986. Again, there is a need to compromise; youll need a lot
 of 90 degree bends but you will also need speed of the Jones and Brabhim
 straights.
 After the start, you come to a fast 4th gear chicane at Wakefield Road,
 take this at about 140mph then flat out towards the Finders Street
 complex. The road is very bumpy here and the occasional manhole cover
 will knock the breath out of you. Brake hard for a difficult 2nd gear 90
 degree right hander then left 90 degrees and right 90 degrees.
 Through East TerRace and a fast off-camber left-hander, drop down to 2nd
 gear and steer a good line to hit Jones's straight in 5th. Foot down,
 then a slight right and into Brabham straight, under the 2 bridges flat
 out, 200mph in 6th.
 Next you step on the brakes to take the tricky 1st gear 40mph hairpin
 and speed up into 3rd for a deceptive tightening corner stay wide as
 long as possible hit the apex late, brake, change down, take a line on
 the outside and follow the curve of the bend to give you the smoothest
 possible exit angle. Past Pits and right through Racecourse, brake hard,
 change down into 2nd for a good fast exit into the finishing straight.


@ENDNODE

@NODE FoundationWaste " Foundation Waste "


 CHEAT MODE:

 Pause the game and type '0772202997' as fast as possible. If you make
 a mistake press [F] to unpause the game and start again. If done right
 the screen should flash to let you know you are invincible.


@ENDNODE

@NODE Frankenstein " Frankenstein "


 CHEAT MODE:

 Enter your name in as 'J4Z' on the high score table for invincibility.


@ENDNODE

@NODE Frontier(Elite2) " Frontier  (Elite 2) "


 TIPS:

 I'm not too sure if any of the following are official cheats or just
 plain bugs. If they are bugs then please note that some of these may
 only work on early versions of the game. This is due to the fact that
 later copies are allegedly bug free.

 Dock at any spaceport with a passenger on board, enter the shipyard
 and attempt to purchase a ship (press [1] instead of clicking) which
 is worth less than  your own. You'll be informed that this isn't
 possible because you have a passenger on board, but the cash you would
 have got for your spaceship is still added to your bank balance.
 Repeat as many times as you like until you've got loads of cash.

 Another trick enables you to fly anywhere in the galaxy without
 exhausting your fuel supply. First go to the map and move the cursor
 down to between 620.00 - 660.00 light years until you come across a
 system which stays in range and hyperspace. It also works going up.
 Which is between 720.00 - 770.00 light years. It also works from side
 to side at approximately the same range.

 When the military ask you to destroy a target, fly to the planet and
 spot the target from space. Then lock on to the target and fly towards
 the  edge of the planet above it with the time control set to three
 arrows. As soon as the distance to the target is below 4,000Kms, fire
 a missile and the target will be destroyed. This is an easy way to
 gain money and rank.

 When you carry a risky passenger or parcel and you're told you're
 going to regret dealing with someone, lock onto the ship that sent the
 message and switch to autopilot. The attacking ship will not fire or
 fly in your direction, enabling you to destroy it safely. 

 A few useful black market ads:

 Sol                 Li Qing Joa        Robins Holdings        
 Barnard's Star      Boston Base        Haynes & Son Inc
 Cemiess             Mackenzie Relay    Patricks Exchange
 Capitol             Fort Donalds       Honest John Thatchers
 Van Moanen's Star   O'Connor City      Perry's Holdings
 Y2 Cawis Minoris    Fort Wagner        Honda's Trading
 Delta Pavonis       Duval              Steven's Goods
 Farece              Fortress York      Goldstein Merchandise


@ENDNODE

@NODE FullContact " Full Contact "


 CHEAT MODE:

 In the one player game type 'QAZWXEDCRFVTGBYHNUJM' and before you've
 finished typing in the cheat your opponent should give up and die.
 If he doesn't just repeat the process until he does.
 Note, do not press [S] otherwise the game will crash.


@ENDNODE

@NODE FuryOFTheFurries-CD³² " Fury Of The Furries - CD³² "


 CHEAT MODE:

 When the title screen appears (with all four furries) hold down the
 blue, yellow and green buttons and spin your finger anti-clockwise 
 around the controller seven times (starting at twelve o'clock).
 After this the map screen will appear with a red crosshair in the
 middle, just move this onto the level you want to play and press
 the red button.


@ENDNODE

@NODE Fusion " Fusion "


 CHEAT MODE:

 Enter your name into the high score table as 'SWAMP THING' to enable
 these in-game keys:

 [B] - Activates large bullets.
 [S] - Provides shields.
 [T] - Cycles through the extra weapons.
 [E] - Activates the cheat where levels can be selected at will by -
       pressing the [+] and [-] keys on the numeric keypad.


 EDITOR:

 To call up the editor push the joystick diagonaly up/left,
 press fire, and then press the [E] key.


@ENDNODE

@NODE Fuzzball " Fuzzball "


 CHEAT MODE:

 Kill four baddies on the bottom of the first level, then die, and on
 the high score table type 'BOB'. This should give you infinite lives.


@ENDNODE
