
[32m                             Paul Lawrie
[32m                              P.O. Box 8253
[32m                               Allenstown 4700
[32m                                Australia

[1mHACKER

[32m1 of 1 :

   At the LOGON prompt enter one of the following:
   00987   TITLE   PAM   COVER   WAMI

   During the game enter one of the following:
   RED7   BLUE1   WHITE6   WHITE50




[1mHACKER II

[32m1 of 2 :

   The object of the game is to secure four numbers from four filing
cabinets. The numbers, when put in the correct order, make up the
combination of the vault containing the `Doomsday Papers'. When you have
the document leave through the main doors. Beware of the sting in the tail!
   Run into the cabinets to gain access to them. When presented with the
prompt `MRU command', type `ROA'. You will be asked for a code. The foue
codes are: Red 7, Blue 1, White 6 and White 50. One for each cabinet.
Filing cabinets are in room numbers 31, 33, 35 and 37. Room 28 is a safe
room.
   The TGS or Telemetry Guidance System shows you your location within the
building.
   Beware of the guard, he can see you if you cross the top of the corridor
he is in, however he can't see into any of the rooms. The rooms around the
side of the building are safe and you will remain undetected in any of
these; there are some rooms you cannot enter.
   The order in which the filing cabinets must be searched is left for you
to discover (sorry!).

[32m2 of 2 :

   Type your name as COVER when asked and it will show the end-screen. Also
try these (include all spaces):

   COVER H2SC - jumps to the win screen
   TITLE H2SC - displays the title page
   DEMO H2SC - speeds up game play and jumps through check procedures for
               cheating




[1mHAMMERFIST

[32m1 of 1 :

   Enter your name as TAEHC OT TNAW I (including the spaces) on the high
score table. Now you can press <F7> during a game to advance one screen at
a time.




[1mHARD DRIVIN'

[32m1 of 2 :

   Get to full speed (preferable but not necessary) and press <N> for
neutral (you should, of course, have chosen neutral gears). Now you can
cruise along at full speed with easy steering and invulnerability. As long
as you stay in neutral, you will have unlimited time as well.

[32m2 of 2 :

   Repeatedly hit the <4> key (fourth gear) until the program has an error.
Continue with the <RIGHT MOUSE BUTTON>. Repeat until you get a high-score.




[1mHARD DRIVIN' II: DRIVE HARDER

[32m1 of 1 :

   Get to full speed (preferable but not necessary) and press <N> for
neutral (you should, of course, chosen neutral gears). Now you can cruise
along at full speed with easy steering and invulnerability. As long as you
stay in neutral, you will have unlimited time as well.




[1mHARE RAISING HAVOK

[32m1 of 1 :

   Hold down <ALT>, <CTRL>, <SHIFT> and <F5> simultaneously to skip a
level.




[1mHARLEQUIN

[32m1 of 2 :

   Using the Space Hopper on water will allow you to skim across the
surface without drowning.

[32m2 of 2 :

   Watch out for hidden bonuses located at the following locations:

   The first tower's clock face
   The clown's noses in the Learning Curve
   The taps in the Sewerside
   The trees and flowers in Cutesy Land
   The pipe openings in the organ chamber
   The ace of Hearts playing cards in the House of Cards

   Don't stay in the Straws level too long. When the timer runs out, the
credit tokens disappear and aren't regenerated. However, if you grab as
many as you can and leave before the timer reaches zero, when you reenter
the level, all the credit tokens should be back again. By doing this two or
three times you will gain an extra life.
   When falling long distances, use the brolly power just before you hit
the ground. It may only save you a little bit of energy, but every little
bit counts.
   Heart pieces are located in the Rooftops, Hell, Cutesy Land and Sheet
Muzak.
   Most levels change in some way during the game so always be sure there
isn't an exit you've missed when you pass through a level which you have
visited before.
   Save your game frequently as it will take a long time to complete
(roughly two and a half hours if you take the shortest route).
   Any levels which have water are bound to have a Fish power token nearby
so don't venture near it without one.
   Something strange might happen should you hit the right notes in the
Organ Chamber.




[1mHAWKEYE

[32m1 of 2 :

   While playing press <DEL> and you will be transported to the next level
when you run out of lives. Press <2> to jump back and forth between stages.

[32m2 of 2 :

   Pause the game, press <HELP> and unpause to infinite lives.



[1mHEART OF CHINA

[32m1 of 1 :

   Once you've landed at Katmandu, Chi will walk to Lucky. From the menus
that follow, choose 3, 3 then 3. Lucky will leave, so enter the plane and
pick up the blanket and the tarpaulin. Exit, put the blanket over Kate and
the tarpaulin between the fuselage and wheel. Give Kate the healing and
ninja herbs. You should now be rescued. Talk to Ama, then choose 3 and 2
from the menu. Exit to the street, go past the top centre of the screen.
Click on the door handle, then talk to the disciple - choose 2 then 2 from
the menu. Exit to the town. Enter the telegraph office, talk to Nalina,
exit to the street. Exit left, and talk to Kubla. Choose 3 and 2 from the
menu. Pick up the cigar box, exit to the street, then go back to the
Lama's. Open door, talk to Lama, choosing 3 then 2 from the menu. Exit to
street, then exit to tavern. Talk to the barman, choose 3 and 2 from the
menu. Talk to Sadar, then to the barman. When Chi buys a round, talk to
Sadar again, using 3 then 1 from the menu.
   Exit to the street, enter Ama's house, talk to Kubla. Give the cigar box
to Chi, call up Chi's inventory, place the chopsticks and the coins on the
box. Give the car to Lucky, change to Lucky and give the car to Kubla. Pick
up the hose, exit to the street, go back to the Lama's and talk to him.
Choose 2 then 2 from the menu. Exit to the street, go to Bojon's office on
the right. Talk to him using 3,2 then 2 from the menu. Exit to the street
again, go to the tavern, and talk to Sadar using 2 then 2 from the menu.
Give Lucky's gun to Sadar, which will cause a revolt by the villagers. They
will halp you with your plane, enabling you to leave Katmandu!




[1mHEIMDALL

[32m1 of 1 :

   MAKING A CREW:

   There are a lot of characters to choose from however, make sure you
always have:

   BEZERKER - useful in combat as they are strong and have good health
   WARRIOR - like the above are useful in combat
   WIZARD - you need to have someone to back up Heimdall's rune lore and
            casting spells.
   BLACKSMITH - useful in combat (?!?)
   NAVIGATOR - these warn you if you will lose energy on long sea journeys,
               giving you a chance to collect more food.




[1mHELTER SKELTER

[32m1 of 2 :

   First of all Player 1 must get an extra life before Player 2 and then
both players must lose all of their lives. Now, Player 1 should come back
to life with 99 lives, and when he dies once, Player 2 will also come back
with 99 lives.

[32m2 of 2 :

   Level 11 - SPIN
   Level 21 - FLIP
   Level 31 - BALL
   Level 41 - GOAL
   Level 51 - LEFT
   Level 61 - TWIN
   Level 71 - PLAY




[1mHERO QUEST

[32m1 of 2 :

   If you want to get loads of money so that you can kit your characters
out to the teeth there's a way you can do it without much risk.
   Simply get your men to complete the first mission then enter them in the
last.
   As soon as they appear, get one of them to search and collect the money
if there's any there. Then simply leave via the staircase with the money.
   Keep this up until you've got enough money to buy the necessary
equipment.
   As for the artifacts that you can get during the game, well the same
sort of thing can be done to acquire these. Enter the mission, find the
artifact and then make a quick getaway. Now just stroll back into the same
mission and get someone else to pick up the artifact in question. This way
each of your characters have the top of the range weapons and armour.

[32m2 of 2 :

   In the early part of the game it pays to practice to improve any of your
abilities such as climbing (climb rocks, tree, walls...) anything to get
your points higher. Practice throwing rocks at anything, but if you have
bought some daggers from the shop use the target south of the town for
practice so that you can get them back!
   To improve your fighting skills, Goblins can always be found in their
camp and are not too difficult to kill. Each time you enter their camp you
will be attacked by one more Goblin than on your previous visit.
Goblin-killing can also be quite profitable, because searching a body
usually results in finding some silver.
   Staying alive is helped considerably if you can afford to buy Healing
Potions and Vigor Potions from the Healer. You can buy them from Zara in
the town, but they are more expensive.

MONEY MAKING: Fairly easy ways of getting money early in the adventure
include collecting Magic Mushrooms from the Fairy Ring and collecting
flowers from Erana's Peace to sell to the Healer. She will buy three lots
of these, so PICK three times to save on journeys.
   You can earn five silvers for cleaning out the stables in the Castle...
but be careful not to start too late in the afternoon. If it is sunset
before you get back into town you could be in trouble.

SLEEP SAFE: In town there's no problem if you can afford to pay the
Inn-keeper for a bed, but outside town there are only three safe places to
get your essential kip. Erana's Peace is safe and you also get all your
Health, Vigor, Magic Points, etc renewed. By the Dryad's tree is safe, if
you can get to it. Finally the hermit 'Enry will put you up for a price of
1 Food, though unless you can climb you won't be able to get up to his
cave.

THIEF'S GUILD: Contrary to what Bruno by the town gate may tell you, find
the Thief's Guild by going up to the Goon in the Tavern and saying
"Schweinhund". In the Guild you can `fence' any property you have stolen
after picking the locks to the Sheriff's house and the Old Lady's House.

HELP WITH QUESTS: If you can climb, or if you have Magic with the Fetch
spell, you can find the Gold Ring lost by the Healer in the nest in the
tree outside her house. When you have built up your abilities and can
defeat the Ogre, enter the cave of the Bear. He will let you pass if you
give him food. You can then enter the cave of the kobold. He is very
difficult to kill, but if you throw about 80 rocks at him you will succeed.
Remember, before you enter the Bear's cave PICK UP ROCKS. Repeat this until
you can carry no more.
   You will almost certainly run out of rocks during your fight, but just
come out again and get some more before returning to THROW ROCK AT KOBOLD.
When he dies, pick up the key that he had been wearing, then SEARCH THE
CAVE. You will find a chest that contains money. Return to the Bear and use
the kobold's key on a manacle on the Bear's leg. Stand by for a surprise!
   Another quest which requires great fighting ability before attempting
starts with a visit to the Dryad. After getting a Spirea seed for the
Dryad, you are given a list of ingredients to obtain and take to the
Healer. She will then make a Dispel Potion for you.
   You must then go to the valley where the Archers are. Run to the logs
and jump over. You then fight a series of Brigands with no chance to pause
and restore your health by drinking any potions, so you must be fit before
entering the valley. When you defeat the Brigands you come to a gate
guarded by a Minotaur. Kill him, search him and kick the gate open.
   You now enter the barracks. Go left round the blockades, then go across
the right-hand plank over the chasm. Step over the trip-wire between the
barriers at the back of the room. This takes you to the Brigands' meeting
room.
   LOCK THE DOOR and go to the top right and GET CHAIR. As soon as the
chair is in place, MOVE CANDELABRA. Three Brigands will now be behind the
table, so move in front of the table opposite the right-hand chair. Wait...
the Brigands will now retrace their steps... and when the first of them
comes to the left-hand end of the table type CLIMB ON TABLE USE ROPE. After
the action, don't hang about!
   Open the door at the back of the room and go out. This will take you to
a very strange room (ME's room) which you will eventually have to leave via
the left-hand door on the end wall... I'll leave you to work out how to do
this. It's a lot of fun, but I suggest you save on entering and during this
room. The next room is the Brigand Leader's room. THROW DISPEL POTION on
the Leader and stand by for another surprise!
   Another quest can be completed from this point if you have already
opened the gate to Baba Yaga's hut. Take the healing potions from the
Leader's desk and also the Mirror. Go to the hut and when Baba Yaga enters,
HOLD UP MIRROR. Exit Baba Yaga!
   The gate to Baba Yaga's hut is opened by the Skull in return for the
Glowing Gem - I hope you haven't sold it - which in turn you get from the
Frost Giant for a price of about 70 apples, which you get from the shop.




[1mHEROES OF THE LANCE

[32m1 of 2 :

   Use the FIND TRAPS spell a lot so that you can detect all falling rock
traps, as these damage the party.

[32m2 of 2 :

   CHARACTER     STRENGTH    IQ    DEX     CHAR    WIS     CON

   Raistlin         10       17     16      10      14      10
   Tanis            16       12     16      16      13      12
   Caramon          18       12     11      15      10      17
   Sturm            17       14     12      12      11      16
   Goldmoon         12       12     14      17      16      12
   Riverwind        18       13     16      13      14      13
   Tasslehoff       13        9     16      11      12      14
   Flint            16        7     10      13      12      18

Critical Wound       -   5
Protection From Evil -   1
Find Traps           -   2

<SPACE>              -   options

Potions:
Green/Blue  - cures some wounds
Yellow      - more confident
Orange      - feel stronger
Red         - monsters slow down

   - To kill the dragon, cast a deflect dragon breath spell then attack
     with arrows, rocks or spell aimed low at the dragon's tail.




[1mHILLSFAR

[32m1 of 1 :

   When picking locks with your tools press the <F> key and all will be
revealed.




[1mHITCH-HIKERS GUIDE TO THE GALAXY

[32m1 of 1 :

ARTHUR'S HOUSE: Get Up, Turn on Light, Take gown, Put gown on, Open pocket, Eat, Take All, South, Take Mail, South, Lie in Mud, Wait, Wait, Wait, Wait, Wait, Wait, South, West, Buy Sandwich, Wait, Drink, Drink, Drink, East, Give Sandwich to Dog, North, Wait, Wait, Take Device, Press Green Button,

VOGON SHIP: Look, Look, Look, Look, Smell, Look at Shadow, Eat Peanuts, Take off Gown, Hang Gown on Hook, Take Towel, Put Towel on Drain, Take Satchel, Put Satchel in Front of Panel, Put Mail on Satchel, Press Dispenser Button, Press Switch - Remember which word to get!, Take all, Wait, Wait, Wait, Wait, Wait, Wait, Wait, Wait, Wait, Enjoy Poetry, Wait - Get the word that you need!, Wait, Wait, Wait, Wait, - Now type in the word that you had to look out for before - the command is `Type Word' where `Word' is the word you had to get from the poem, Put on Gown, Take Plotter,
Wait, Wait, Wait, Wait, Wait, Wait.

THE HEART OF GOLD: Look, Look, Look, Look, Listen, South, Wait, Take Pincer, Down, West, Open Nutrimat, Drop Pincer, Plotter, Toothbrush and Screwdriver, Press Pad, East, South, South, South, South, South, South, Look, Look, Take Rasp and Pliers, North, North, West, Drop Rasp and Pliers, East, South, South, Take, North, North, West, Drop Drive, Take Board, Insert Small Plug into Small Receptacle, Put Dangling bit into Cup, Press Generator Switch.

LAIR OF THE BUGBLATTER BEAST: Look, Look, Look, Look, Smell, Look at Shadow, Say `Arthur', East, Put Towel on Head, Take Sharp Stone, Carve `Arthur' in memorial, Remove towel, West, South-West, Get, Wait, Wait, Wait, Wait, Wait, Wait, South, South, West, Open Panel, Insert interface in panel, Press Pad, Wait, Wait, Wait, Wait, Wait, Wait, Drop all, Take Drive, Plotter, Towel and Cup, East, Up, Insert large plug in large recepticle, Start Drive, Start Drive, From here you hit the next four randomly. Save your game as you die here also randomly. As you finish each part you start the next in the hold of the Heart of Gold.

BOAT: Wait until you can see and type `See', See Light, Get Toolbox, Stand, Look Under Seat, Get Fluff and Key, Steer towards Cliff, Wait until you are on land, North, Wait until Trillian comes, Tell guards `Drop Rifles', Shoot rifles, East.

THE PARTY: Wait till you can feel, and type `Feel', Drink Liquid, Drop plate, Look at Arthur, Open Bag, Get fluff, Put fluff in Bag, Get Plate, Look at Phil, Wait till Phil takes you outside.

WAR CHAMBER: Wait till you can hear and type `Listen', South, Get Awl, Examine sun, Examine third planet, Wait until in maze, South - you should be at a particle - if not, move around and find it, Look at Particle, Get Particle.

EARTH: Wait till you can see and type `See', See Light, North, Offer towel to Arthur, Go To Prosser, Tell Prosser To Lie Down, South, West, Look at shelf, Buy peanuts, Drink Beer, Drink Beer, Drink Beer, East, Open satchel, Get fluff, North, Give fluff to Arthur, Wait Till Back in Ship.

HEART OF GOLD: After going to these places you should have four kinds of fluff. Get to the bridge, then from the Bridge go: Down, West, Get Tea, Get No Tea, East, Up, Unplug Dangly Bit from Substitute, Drop Cup, Insert Dangly Bit in Tea, Drop all but Thing and Babel Fish, Start Drive.

INSIDE WHALE: Wait till you can touch and type `Feel' - You only get one chance at it! Get Flowerpot, Insert Flowerpot in Thing, Wait till back at ship.

HEART OF GOLD: Get all Fluff, Get Thing, If it hasn't shown up, visit and come back - it reappears by itself, Remove Pot from thing, Plant all Fluff in pot, Wait till something happens in the pot, Then Wait, Wait, Wait, Wait, West, Look at Plant, Get Fruit, Eat Fruit, Get Tool Mentioned, Drop all but Tea, No Tea and Tool, Down, South, West, Show tea, Show No Tea, Drink Tea, West, Ask Marvin to open hatch, East, Down, Make sure all you are carrying is the Tool needed and The babel Fish, East, Wait for Marvin,
Hand him the tool spelled exactly right, West, Down.

   YOU HAVE FINISHED HITCH-HIKERS GUIDE TO THE GALAXY!!!




[1mHOI

[32m1 of 1 :

   On the level access screen, place the LVL mouse pointer in the far
lower-right of the green quarter screen. The bottom L must be positioned in
the corner with pixel perfect precision (the two pixels on the pointer will
be hanging over the edge to the right). Click the <LEFT MOUSE BUTTON> the
shift the LVL mouse pointer to the very upper-left of the screen (as far as
you can physically move the mouse to the upper-left) and click the <LEFT
MOUSE BUTTON> again. You should now have access to the first four levels.




[1mHOOK

[32m1 of 1 :

   Go behind pirate square (to the left) and pick up the clothes hook and
the anchor. Go right twice to Dead Man's Pier. Pick up the rope from the
far left and use it with the anchor to create a grappling hook (excuse the
pun). Go left to the Bait and Tackle, walk up the stairs and go out through
the door.
   Use the grappling hook on the top of the clock tower. At first your
character will refuse, so keep trying until he swings. Time your swing with
the chap walking beneath. Swing and steal the hat from his head. Knock on
Mrs Sweedles' door (to do this simply USE the door) and when she replies,
swing back across pirate square just as you did previously. Quickly run
behind pirate square and steal the jacket (middle piece of clothing), using
the clothes hook. You must be quick, otherwise Mrs Sweedles will return and
catch you. Examine the jacket to discover one coin (no, we're not going to
steal EVERYTHING).
   Return to the two bars (the Bait and Tackle and the Crossed Swords) and
collect three mugs. Go down Mugger's alley (from Pirate Square) and enter
Dr. Chop's place which is hidden slightly behind a wooden boat. Ask how to
earn money and have two gold teeth removed. Take the blind man from the
window at the rear of the room.
   Go to Jolliest Roger's place (the bar in Mugger's Alley) and give the
barman three mugs and three coins. In return you'll receive three mugs of
coco. Give all of them to the man nearest the bar. After drinking the coco
he'll fall asleep, allowing you to steal his trousers. Go behind Mrs.
Sweedles' place (behind Pirate Square) and use the blind to change into the
pirate's clothing.
   Head for Hook's ship (at Good Form Pier) ang go up the ramp to get on
deck. Go right (the screen scrolls so keep heading righ until the gold is
visible) and pick up the pots of gold. You'll only be able to take a little
bit of gold, so don't be greedy!
   Go to the tailor's shop in Pirate Square  and talk to the shopkeeper.
Buy the metal detector. Head for Good Form Beach and use the metal detector
on the X. Go back to Hook's ship and head left. Watch the `Hands-Off
Sequence as you talk to Hook. A short animated sequence will follow, which
will end up with you diving into the sea. When you're underwater, use the
clothes hook on the pulley. Look in the clam and then use it.
   Go into the Never Forest and head north, east, north, west, north and
east. Once here, head right and get captured. Eventually you'll fall,
allowing you to enter the hole in the tree.
   Go left up the stairs and keep walking left until you reach a place
called the Avenger. Take the net from under the bell and examine it to
discover a piece of string. Go right and use the exercise bike. Head as far
right as possible to the Round Pond and take the branch off the tree. Head
left until you reach the Four Seasons. Pick up the big yellow flower. Use
the coch shell on the chicken and take the eggs. Head right to the
workshop. Give the chicken eggs to the bloke and receive a piece of
elastic. Use the string on the branch to create a bow. Take the arrow off
the table and fire it at your pan pipes. Pick up the grounded pan pipes.
   Head right to the slingshot and use the elastic on it. Go right to the
cliffside and jump off (to do this simply USE the cliffside). Repeat this
twice and ask the fat guy what he thought of your jumping. He will tell you
to try the sling shot. Try it and ask the fat guy what his happy thoughts
are. He should give you some marbles. Don't lose them!
   Go to the round pond and give the big yellow flower to Tink. Go left to
the dining area. Talk to the guy at the head of the table and say, "Oh
Rufio". Go right to the Round Pond and stand in the middle of the screen. A
ball will enter the fray, smack you on the head and knock you to the tree
house.
   Look at the bed, the fireplace, the chair and the doll's house. Talk to
Tink. The final hands-off sequence will follow and lead to your meeting
with Hook onboard the ship. Use the following phrase sequence to defeat the
dastardly Hook:

   "Peter Pan the Avenger!"
   "Good form James."
   "Tick-tock-tick-tock. Hook's afraid of a dead old croc."
   "You kidnapped my kids. You deserve to die James Hook."
   "Put up your swords. It's Hook or me this time."
   "Peter Pan the Avenger!"

   After this, a short animation sequence will follow to signify, at last,
the end of the game. That's it !!!




[1mHORROR ZOMBIES FROM THE CRYPT

[32m1 of 3 :

   Level 2 - WOLFMAN
   Level 3 - HAMMER
   Level 4 - LUGOSI
   Level 5 - NOSFERATU
   Level 6 - GARLIC or GARLICSHINOBI

[32m2 of 3 :

   Type CHEATMODE while playing a game so that you can jump to the next
level simply by pressing <F10>.

[32m3 of 3 :

   Type BOGEYMAN while playing a game for infinite lives.




[1mHUDSON HAWK

[32m1 of 2 :

   Pause the game and type SANITYCLAUSISCOMINGTOTOWN to receive infinite
lives.

[32m2 of 2 :

   Type SCIENCEFICTION on the title screen for infinite everything.




[1mHUMANS

[32m1 of 1 :

   Level  1 - DARWIN             Level 41 - BONUS
   Level  2 - ANDIE PANDIE       Level 42 - BOUNCING
   Level  3 - GET A LIFE         Level 43 - NO MONEY
   Level  4 - CARLOS             Level 44 - A S F
   Level  5 - HOWIE              Level 45 - VISION
   Level  6 - MOOBLE             Level 46 - SISTERS
   Level  7 - CSL                Level 47 - FAST FASHION
   Level  8 - THE HUMBLE ONE     Level 48 - CARGO
   Level  9 - PIXIE              Level 49 - RAB C NESBITT
   Level 10 - MILESTONE          Level 50 - RANGERS
   Level 11 - WAR WAR WAR        Level 51 - RAINBOW
   Level 12 - J MCKINNON         Level 52 - DOODY
   Level 13 - UNLUCKY            Level 53 - MIGHTY BAZ
   Level 14 - BLUE MONKEY        Level 54 - TIRED
   Level 15 - RED DWARF          Level 55 - CONSOLIDATED
   Level 16 - BAD TASTE          Level 56 - STAY HAPPY
   Level 17 - THE KITCHEN        Level 57 - AMERICA
   Level 18 - CJ                 Level 58 - ANOTHER DAY
   Level 19 - SORT IT OUT        Level 59 - ISOLATION
   Level 20 - SMART              Level 60 - PROMISED LAND
   Level 21 - VILLA3BORO2        Level 61 - DAEMONSGATE
   Level 22 - EARLY MORNING      Level 62 - BIG ROB
   Level 23 - BORO4LEEDS1        Level 63 - MIAMI VICE
   Level 24 - EASY LIFE          Level 64 - MARGARET M
   Level 25 - JIMS TIES          Level 65 - A34732473
   Level 26 - PARKVIEW           Level 66 - HELP ME
   Level 27 - NICENEASY          Level 67 - THE EXILES
   Level 28 - GREEN CARD         Level 68 - EIGHTLANDS
   Level 29 - COOKIE             Level 69 - WINE AND DINE
   Level 30 - MALCY MALC         Level 70 - NIN
   Level 31 - RAVING BURK        Level 71 - TECHNOPHOBE
   Level 32 - YOU GOT IT         Level 72 - GETTING THERE
   Level 33 - SGNIMMEL           Level 73 - TIME IS
   Level 34 - MINISTRY           Level 74 - RUNNING OUT
   Level 35 - MAD FREDDY         Level 75 - LORDS OF CHAOS
   Level 36 - BIZARRE            Level 76 - NOW ITS DONE
   Level 37 - FREE SCOTLAND      Level 77 - IM OUT OF HERE
   Level 38 - APPLE JUICE        Level 78 - HERES TO A
   Level 39 - PAYDAY             Level 79 - BETTER LIFE
   Level 40 - BANANNA MOON       Level 80 - BYE BYE BYE




[1mHUNT FOR RED OCTOBER (THE)

[32m1 of 1 :

   If you are surrounded by enemy ships, then simply save the game. When
you reload that game, all the ships will have disappeared!




[1mHUNTER

[32m1 of 1 :

   Here are some co-ordinates of fuel locations:

   006,145     008,124     063,039
   084,245     101,134     110,106
   120,155     134,068     143,030
   145,051     168,107     176,249
   224,123     242,077     249,109
   250,237     251,100




[1mHYBRIS

[32m1 of 2 :

   Load the game as usual and don't do anything until the high-score screen
appears and then type COMMANDER and press <FIRE>. After awhile when the
game starts, press <F10> and if your ship flickers, you are then
invulnerable, and have infinite expansions and smart bombs. Now you can
press any of the following:

   <F1> to <F5> - other six levels of expansion (you can still capture the
                  capsules)
   <F8> - advance a level (there are three)
   <F9> - finish the level
   <F10> - toggles the cheat on and off (invincibility)

   NOTE: You cannot achieve a high-score with the cheat active.

[32m2 of 2 :

   If you type COMMANDER while the high-score table is being displayed,
pressing the following keys while playing have different effects: <F2> to
<F8> will equip you with all the different add-ons, <F9> will advance you a
level, and <F10> will toggle immunity on/off.




[1mHYDRA

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   Type KILLKILLKILL while playing a game and you can press: <Q> to toggle
the techno-babble, <F> to top up your fuel or <RETURN> to cycle your
weapons. Pressing just about any other key will transport you to a
different location.
