
[32m                             Paul Lawrie
[32m                              P.O. Box 8253
[32m                               Allenstown 4700
[32m                                Australia

[1mGALAXY FORCE II

[32m1 of 1 :

   Type DONKEY on the title screen or during the game so that you can skip
straight to the end of the level by pressing <F3>.




[1mGAME OVER II

[32m1 of 1 :

   The code for Level Two is 11423.




[1mGAUNTLET

[32m1 of 2 :

   To select any level, start a game as normal, but when you appear on
Level One, don't move, and press Option 1.

[32m2 of 2 :

   Pressing <SHIFT> whilst playing allows you to walk through walls.




[1mGAUNTLET II

[32m1 of 2 :

   When you open a treasure chest, hold down the <HELP> key, then when you
open a second key hold down the INSERT key. A golden cross should appear,
collect this and your health points should rise to 50 000. You will also
have super shots for the rest of the level.

[32m2 of 2 :

   When you get the "Locked Treasure Chests Can Insert Helpful Items"
message find a key and a locked treasure chest. Hold down INSERT when you
open the chest. Release INSERT and hold the joystick down. Now the <HELP>
key will give you 5000 health points.




[1mGAZZA II

[32m1 of 1 :

   If you're having trouble winning, when you are winning, press <ESCAPE>
to win the match.




[1mGEM-X

[32m1 of 1 :

   B - EARTHIAN     K - TURRICAN
   C - KENICHI      L - REDMOON
   D - INOKUMA      M - CAMPAIGN
   E - BURIA        N - MAGAMANN
   F - BADMAN       O - SYVALION
   G - NETWORK      P - FMTOWNS
   H - YOKOHAMA     Q - CHIERIE
   I - EXACT        R - GAMERION
   J - X68000       S - ZAWAS




[1mGEMINI WING

[32m1 of 2 :

   Load the game and press <P> to get into the password system and then
enter any of the following codes to start on any level:

   Level 2 - MRWHIMPY
   Level 3 - CLASSICS
   Level 4 - WHIZZKID
   Level 5 - GUNSHOTS
   Level 6 - DOODGUYZ
   Level 7 - D.GIBSON

[32m2 of 2 :

   When you are about to be killed for the fourth time, press the <LEFT
MOUSE BUTTON> to bring up the second player, and keep pressing <FIRE> until
you're killed. Now you will appear at the bottom of the screen... and...
err... something else probably happens to make it all worthwhile. If you
find out - drop me a line.




[1mGENGHIS KHAN

[32m1 of 2 :

   If you get a land that isn't connected with an enemy, move everything to
your home country. The land will be safe, but if another leader captures a
nearby land, make sure you put something back in or he will attack on his
next turn.

[32m2 of 2 :

   Do not move all of your forces into your command unit, or the enemy
commander will wait until he is down to his last few men and challenge you
to a one-on-one fight. If you lose he will get half your command unit.




[1mGHOSTBUSTERS II

[32m1 of 2 :

   Insert DISK 2 into the drive first and wait for the workbench logo to
appear. If it is already there, it should disappear and then reappear
again. Now insert DISK 1 and when the game has loaded, press <ENTER> (on
the numeric keypad) to skip to the next level.

[32m2 of 2 :

   When the Activision logo appears, hold down <ALT>, <CTRL>, <S> and <U>
simultaneously. You should now have infinite energy in levels 1 and 2 (but
not in 3).




[1mGHOSTS `N' GOBLINS

[32m1 of 3 :

   Enter your name as )!( on the high-score table and select `End' from the
table. Start a new game and when you lose your armour you should be
invincible, as well as having infinite lives.

[32m2 of 3 :

   Enter your name as ! on the high-score table to disable sprite-detection
and make your character invincible.

[32m3 of 3:

   Type DELBOY on the credit screen to disable sprite-detection and make
your character invincible.




[1mGHOULS `N' GHOSTS

[32m1 of 3 :

   Type KARENBROADHURST during a game for invulnerability or to turn the
collision detection off.

[32m2 of 3 :

   Press <FIRE> to start and then type STEPHEN BROADHURST (including the
space) for invulnerability.

[32m3 of 3 :

   Type DELBOY on the credits screen to be invulnerable in your next game.




[1mGIANA SISTERS

[32m1 of 1 :

   Pressing <A>, <R>, <M>, <I> and <N> while playing should allow you to
skip levels. If this doesn't work, just try typing ARMIN. Could someone
write and tell me which is correct (I seen to remember a similar cheat
resembling the first on the C64)?




[1mGIGANOID

[32m1 of 1 :

   Press <CAPS LOCK> on the player select screen and a message should
appear. Now you can start the game with 100 more lives.




[1mGLOBULOUS

[32m1 of 2 :

   The most important thing to remember is that ALL the puzzles can be
solved without losing a life, so if you lose a life and think it's the only
way to solve the screen, look closely. Some of the puzzles get pretty
obscure after level 10, but once you've eventually beat them you'll kick
yourself for not seeing the solution earlier.
   Look before you leap. Think about how the screen will look from a
flipped perspective. A lot of jumps you make will be unnecessary and waste
time and switches if you don't.
   Make sure you have enough switches, at least 10 per screen. It is
possible to get stuck on a downward slope with no way to get back up or
kill yourself, and the only way to get out is to press <ESCAPE> and start
the whole game over again.

[32m2 of 2 :

   Level  6 - IVEs8AZ?
   Level 11 - dynle1cJ




[1mGOBLIIINS

[32m1 of 2 :

LEVEL 1: Strike the right hand side of the archway. As a result the horn
falls from above which you must pick up and blow. Then cast a spell on the
fallen branch, miraculously transforming it into a pick axe. Leave the
screen to the left.

LEVEL 2: Cast a spell on the second and fourth apple from the left, causing
them to swell. Now strike the swollen apples, collect them both, then drop
them into the hole in the bridge. Chip at the shining spot with the
pickaxe. Take the diamond.

LEVEL 3: You'll now have returned to the first screen. With the sparkling
diamond in your possession, you are able to enter the wizard's small
cottage. So, stroll on over there, kmock on the door and venture into his
humble home.

LEVEL 4: Inside the house, cast a spell on the left plant, causing it to
grow rapidly. Use the stem of the plant to climb onto the table. In the
meantime take the pot containing the wasp. Go over to the right plant,
release the wasp and let the plant eat it.
   Thump the book and use it to help the rest of your clan climb on the
table. Show the diamond to the wizard and off you go to the next screen.

LEVEL 5: Tingle your fingers on the stalk near the hunchback, causing it to
grow. Do the same with the pole near the statue's hand. Punch the statue's
eye and its tongue rather pleasantly drops down.
   Cast a spell on the sarcophagus' antennae and make a hasty retreat to
the tongue. Hit the eye again, lifting your crew to complete safety. When
the zombie has gone, gather the mushroom in your arms and leave to the
right.

LEVEL 6: Climb spider thread. Grab gun and use it on the sleeping spider.
Place pillow under the central spider. Cast a spell on the central spider.
Take bottle, fire the gun at the right spider. Your exit will appear.

LEVEL 7: Let your magician do his stuff on the seed bag. Watch the results
with interest. Take the seeds and sow them into the ground. But seeds can't
develop without a little sunshine and rainwater. As soon as the flock of
birds arrives, get tough and punch the scarecrow. Cast a spell on the
second cloud so that it rains for a brief time. Instruct the technician to
carry the newly-grown green plant. Stand the technician before the mighty
wizard.

LEVEL 8: Do your magic on the skeleton. When it throws away the bone, cast
a spell on that. By then blowing the flute, the snail will sit up and
listen. Now climb up the slippery reptile if you can.
   Set one of the two remaining goblins on the left side of the right plank
on the scaffolding. Hit the stones above the plank to catapault your pointy
eared friend. Repeat the operation and exit left.

LEVEL 9: It's back to the jolly old wizard! Collect the meat and allow the
goblin technician from  your trio to use it. Now leave by walking away to
the left.

LEVEL 10: Use the chunk of meat on the tree hole to the left hand side.
Take the windsock and cast a spell on the twitching branch. Set the
magician at the end of the branch, and set the warrior on the rock under
it. Now activate the hanging creeper. Repeat the operation with the
technician. Cast a spell on the cork and use it on one of the two holes.
Place the technician with the windsock in front of the other hole. At the
bottom, punch the hole with the bird. The bird will now reappear at the
open hole. Use the windsock on the hole to capture the bird. Carefully
clamber down the left branch by using the ladder and then simply leave to
the left.

LEVEL 11: Use the bird on the dog. Next, allow your magician to zap the dog
and off he flies. Now take a hefty swing at the left door and onwards you
go!

LEVEL 12: A key will fall when you pick up the feather. Use it on the
skeleton's foot. Take the cup-and-ball game and use it on the skeleton's
hand. Gather the key and use it on the the hand that appears from the cage.
   Cast a spell on the feather to change it into a flyswatter, and then use
it on the wasp. Use magic on the disorientated wasp, take the dart and
throw it at the wizard's picture.
   Collect the figurine and take the elixir that has the ability to make
you invisible. Go right to exit the level.

LEVEL 13: Use your magician's talents on the root of the tree, then pick up
the bird call and use that on the tree. Wait for the bird to go away. Cast
a spell on the large egg, then give it a rather hefty thwach from your
horned rough guy. Once on the other side, cast a spell on the horn. Drink
the invisibility elixir and pass by on the right while you can't be seen by
the wizard. Collect the carrot and drop it near the mole's hole. Conjure a
spell to turn the mole into a nude woman (I kid you not). Move the warrior
while the wizard's attention is diverted (never mind your own! get on with
it!). Once everyone's made it across, you'll find the exit to the right of
the screen.

[32m2 of 2 :

   Level 2 - VQVQFDE     Level  9 - ICVGCGT     Level 16 - TCVQRPM
   Level 3 - ICIGCAA     Level 10 - LQPCUJV     Level 17 - IQDNKQO
   Level 4 - ECPQPCC     Level 11 - HNWVGKB     Level 18 - KKKPURE
   Level 5 - FTWKFEN     Level 12 - FTQKVLE     Level 19 - NGOGKSP
   Level 6 - HQWFTFW     Level 13 - DCPLQMH     Level 20 - NNGWTTO
   Level 7 - DWNDGBW     Level 14 - EWDGPNL     Level 21 - LGWFGUS
   Level 8 - JCJCJHM     Level 15 - TCNGTOV     Level 22 - TQNGFVC




[1mGODFATHER (THE)

[32m1 of 1 :

   Pause the game with <HELP> and type PIZZA HUT (with the space) so that
when you restart the game you will have infinite energy.




[1mGODS

[32m1 of 3 :

   On Level Two, buy a shield and a magic potion, then get three fireballs
and three stars. Spend all your remaining money on food and health. Collect
all the gems in the usual manner, then get a key and make for the exit.
   When you descend the last ladder, two thieves will appear. Make sure
that you don't quite have enough energy to survive a direct contact. Before
going down the ladder, release your magic potion, then climb down and open
the door. Stand in front of the door ready to leave, but don't push up yet
- wait until the thieves jump down at you and as soon as they touch you,
push the joystick up. You may lose that life, but then something rather
strange will happen. The bonus will start to whiz up for quite some time,
until the game starts again on world two with 28 extra men and about five
million points.

[32m2 of 3 :

   Level 2 - XWV or ADV
   Level 3 - KRJ or MAO or EZZ
   Level 4 - XAB or BLA

[32m3 of 3 :

   Select the `Enter Password' option, type in SORCERY and you should now
be able to start with infinite energy.




[1mGOLD RUSH

[32m1 of 1 :

   Type SELL HOUSE and immediatly enter your house. Look at the photo
album. Get the pictures from it. Go over to the desk and close it. Get the
bank statement and look at it. Leave your house. Go to the park and get a
flower. Do not walk on the grass because this will cost points. Proceed to
the Gazebo and look in the cracks. You will then discover a gold coin -
take it. Go back to your house. Wait until you see a man holding some green
money. Talk to him and he will give you money for your house. Go to the
post office and ring the bell. When the mailman comes ask for mail. Get the
letter and open it. Read the postmark and get the stamp. Read the letter.
Go to the bank and withdraw your money - the account number is written on
the bank statement. Leave the bank. Go to the stagecoach ticket office. Buy
a ticket. This will take you there BY WAGON! Go to the graveyard. Proceed
to the second grave and look at your parents graves. Drop the flowers
there. Go to your bosses office. Go upstairs and look at the clippings. Go
down stairs and quit your job. Go to the livery shop and talk to the man in
there. Watch Out for the horse! Show that man your ticket and get on the
wagon. Now you are going to Cali! The stage coach will take you to a ferry.
The ferry will take you to New York. From here you will go to Mississippi
Valley. Here you go and talk to a group of men. One of these men he will
ask for money - give him all of your money. He will send you to get good
animals to pull the wagons. Go right and talk to a man who is sitting by a
tree reading a book. He will give you the book - it's a Bible. Go left
down. Talk to the man there and ask to buy mature oxen. Go back to your
camp and talk to captain again. He will give you another assignment. It's a
but tricky to find out when to take off or leave. Go right. Go up and look
at the grass. It will give you a report on how the season grass is looking.
Once it says it is drying out, go. Talk to your captain and you will leave
from there.
   On your way to California you will travel for a while through a few
states: Once you get somewhere near California you will be stopped at a
hill. You will be shown outside your wagon. Quickly tie the chains. Untie
the oxen. They will go down the hill then return back up. You are now on
your way again and wont be stopped until you hit a desert. Look in barrel
and drink the water. Look inside the wagon and eat the meat. Be sure to go
right from here and catch your men. You will soon be at Fort Sutter. Once
you reach Fort Sutter you must eneter it, not the Mule Corral. Once in here
you must find the supply shop. You must buy a shovel - now you will be able
to dig for the gold. Don't leave sutters for yet! First go to the
blacksmith's shop and talk to him. He will ask you a few quetions, the
Answers are:

   Yes
   Yes
   Last name: Wilson
   First name: Jerrod
   Brothers name: Jake

   The blacksmith will give you a branding iron. Exit the Fort and go to
the Amerincan river to the right. Keep heading along the river and dig on
the land - this takes a very long time so don't get discouraged! You must
head several screens to the right in order to find the gold. After
discovering gold about 40 times you will hit a sudden dry spell. This means
that there is no more gold to mine. Go back to Sutters Fort and buy a
Lantern and a Pan. Go to THE MULE SHOP! not THE MULE CORRAL! Buy a mule. Go
to the Blacksmith's shop. Heat your Iron and brand the mule. Go to the
cemetary. Read all the graves until you find Marshall Wilson's grave. Here
there will be a seperate screen that shows you his grave. You will be able
to type here. Type USE LETTER and move it around until it says `Hey Stop
There'. THIS IS A BIT HARD TO DO, BUT KEEP ON TRYING. Follow its
directions. Take your mule to the corral. Drop him off here. Get another
mule. Look at its brand if it looks the same as yours then keep him/her.
Mule will be a trusty spirited mule. Take the mule with you to the Town
around 23 screens to the right. Read your Bible Psalm 23. Go to Green
Pastures hotel and rent room 11. The man will give you a message to give to
the man in room 11. Go to room 11 knock on the door and give the message to
the man. He will leave the room. Enter. Go to the fireplace and turn the
wheel. Enter the fireplace you will appear on the other side in a room. Go
to the window unlock it and open it. Go to the table and read the letter.
Get the magnet and the string which is on the floor. The bird will soon fly
in - give the photo to the bird. He will fly away you will hear a slam. The
bird will reappear. Get the aerogram and read it. Before you enter the
fireplace again wait for another slam. Once you hear this you will be safe.
Leave the room and go back to Fort Sutter. Once you get to East of Fort
Sutter you must type FOLLOW MULE. He will lead you to Jake's Cabin. Enter
Jakes Cabin. Get the matches and move the rug. Manoeuvre your way through
the bushes. Enter the John. Enter the hole in the John (SURE!!). Go down
and find yourself in a pile of -(this word censored)-. Light your match and
light your lantern. Head to the left until you come to a door. Tie the
string to the Magnet and put the magnet in the hole. Lower magnet. Raise
magnet and unlock door. Enter the room to the other side. Go down. Go to
your left. Go down again. Down there you will find a pick. Use the pick a
place in the room and you will stike gold twice. Head back to the main
ladder. Go up past the ledge that you came from. Notice a passage leading
to your left. Go to it and keep on going until you get to another ladder
going down. You will then come across another ladder going down. Manoeuvre
down this ladder - be careful! Go left and you will find Jake. He will tell
you a story and then you must use your pick in the highlighted area. You
will strike it several times. Keep digging untill a hole appears. Dig until
it gets even bigger and then you enter the hole with your brother. That's
it !!!




[1mGOLDEN AXE

[32m1 of 2 :

   When you spot a flashing `Go' sign, stay exactly where you are and after
several seconds, some black skeletons will rise out of the ground which you
can kill for extra points.

[32m2 of 2 :

   Play in One Player mode but with two joysticks. When you die press
<FIRE> on the other joystick to get three extra lives.




[1mGOLDEN PATH

[32m1 of 1 :

   To get to the island, you must feed the starving man some food. You will
be given a pole with which you can use the raft to get across the island.




[1mGOLDRUNNER

[32m1 of 2 :

   On the high-score table, enter your name as EASYMODE and from now on,
pressing <F9> will skip a level and make you invulnerable. <F8> turns the
cheat off.

[32m2 of 2 :

   You can make your ship invincible by running the first ship off the
building and press <F5>. Then press <I> for a special bonus.




[1mGRAHAM TAYLOR'S SOCCER CHALLENGE

[32m1 of 1 :

   The following has been written by Neil Adamson, the designer of the
game:

TRAINING: For optimum results, train four times a week, and use team
training as often as possible. Select your training method carefully as
each programme will have different effects on your players' skills; for
example Circuit Training for stamina, Outdoor Game for overall skills/set
piece practice, and Indoor Game for passing.
   Avoid prolonged use of any single method, as this can reduce player
morale and may lead to injury. In June you may give your players a break,
but resume training in July.

TRANSFERS: Before getting a player on loan it's wise to know how good he
is, as even a player from a higher division may have lower skills than most
of your own squad. Find an available player first and, when asked how many
weeks you require him for, enter a very high figure. This should abort the
loan, and then enable you to send out a scout to have the player watched.
Compare his skills with those of your own players and, if suitable go and
borrow him.
   When placing players on the transfer list, try not to price them too
highly, or you may scare off the other clubs. Examine a player's value from
the Contracts screen and use a figure similar to this. Remember to either
send a scout, or watch a player in action before purchasing to avoid
wasting valuable cash. As (or if!) you climb the leagues, think about
getting rid of as many of your old players as you can, this enables you to
replace them with newies with skills to match their opponents. Remember,
one good player is more valuable than two average ones.
   The best type of player to go for first is a really good goalkeeper.
When in Division 3 try to save up 100,000-plus pounds for your goalie, and
this will solve half of your problems. It's possible to make money by
giving a full contract to a trainee (only select the very best), and then
putting him straight on the transfer list. Give him time though, and his
skills will blossom so you can sell him for a higher price.

OTHER TIPS: When picking your team, if necessary use players out of
position rather than opting for a trainee to fill a gap (goalkeeper
excepted). Watch as many of your matches as you can, because the results
will be more of a realistic reflection of your team selections and players'
skills.
   Choose your words carefully when it comes to team talk. Generally, try
to use the responses `praise', `no comment' and `reprimand' whenever
necessary. Remember to check your players' contracts and re-negotiate with
valued players regularly. A player out of contract may choose to walk out
of your club and you will not receive full value for him in compensation.
   When seeking a new job (or just starting) try to select a club that
attracts large crowds, as realistic ground capacities are included in the
game. As a guide when starting out go for Burnley, Carlisle or Cardiff -
avoid Doncaster, Halifax and Torquay at all costs!




[1mGRAVITY FORCE

[32m1 of 1 :

   When asked for a passord, type in WARPx where x is the level number you
wish to start at.




[1mGREMLINS

[32m1 of 1 :

   Enter your name as SINATRA on the high-score table for infinite lives.




[1mGREMLINS II

[32m1 of 1 :

   Enter your name as SINATRA on the high-score table for infinite lives.




[1mGUILD OF THE THIEVES

[32m1 of 1 :

   To kill the spider, drop the open jar of jam (with flies in it) and the
spider will crawl into it and die.
