Welcome to Roach Motel! (C)1993 Ryan Scott This game was created by Ryan Scott for PLAYFIELD! AMOS Newsletter providing all the best AMOS specific information you'll find anywhere. Roach Motel was created to show that AMOS can be used to create commercial quality software - with a little work and a lot of know-how. PLAYFIELD! aims to provide routines and techniques the AMOS programmer can use and learn from to create the games or utilities of their dreams. The shell of Roach Motel originally appeared in the Dec92 issue and was subsequently refined, enhanced, and expanded to produce the game you now have. I sincerely hope you enjoy it. The bottom of the first title screen has some options for you. Pressing the space bar takes you through the high score table, instruction screens, and back to the title screen. M toggles music. You can use the joystick up & down to select the start level. If you have a 1 or more megabytes of chip ram you may select a set of larger levels by moving the joystick left or right. Pressing ESC during the game will allow you to exit. After pressing it, press it again, then press any key or move the joystick to go back to the game. Only then will the game end and you will go back to the title screen. Pressing ESC any other time will exit the program entirely. Space bar puts the game in pause mode, any key or joystick movement exits. By the way, when Get Ready is being displayed, you are invincible for a few seconds or until you move. Bonus lives are awarded after completion of each level and at every 100000 points. The object of the game is to collect all the spray cans to complete the level. If you touch any creatures you will lose one life except when stomping on a roach or hitting a roach or boyd with your head if you are wearing the toupee! Sound weird? It is. The instruction screen forgets to mention that you may fall any height IF you land on top of a roach. There are a few cheats in the program which I'm not going to reveal here. The game can be copied to hard drive simply by dragging the PLAYFIELD! directory icon to wherever you want it to go. You may erase the highscores by deleting the file 'highscoredata' in the PLAYFIELD! directory. I leave the execution of this task up to you! Refer to a manual or something! Roach Motel works equally well in PAL as NTSC mode, the only difference being that in PAL mode you can see more of the playfield at one time. You may find you need to adjust your screen position and size (dials at the back of most monitors) to get see the entire screen with its borders. This game is (C)opyright 1993 Ryan Scott. It is released into the public domain. You may freely copy this program. Go ahead and upload, download, or overload this game as long as all files are included intact and unaltered. This game may not be sold for profit under any circumstances. It may be sold as public domain for no more than the cost of the materials and mailing. You may not alter any of the graphics, sound, or coding of this program under any circumstances whatsoever. Thanks! Please spread this game everywhere. Special thanks go to Michele Eileen, Sajid Awan the Techno God, for extensive testing. Also to Saj, LAB BBS (305) 456-0126, Jose Velez, Eric Rankin, Michael Cox for distribution, encouragement & support. And thanks to you for getting a copy and redistributing it! If you want a sample copy of PLAYFIELD! please send a request to: PLAYFIELD! 1836 SW 50th Terrace Cape Coral FL 33914 please let me know where you got a hold of this game and how you like it! also, we are always looking for new AMOS contacts - write now! TURBO EXTENSION Contact PLAYFIELD! for information on the TURBO EXTENSION! This excellent package is avilable for both AMOS & AMOS Pro & offers many many new super fast commands such as: 96 SMOOTH scrolling zones (can be interrupt driven) Hundreds of individual stars (can be interrupt driven) Individual bitplane shifting, rotating, and manipulating Many powerful MAP DRAWING commands - faster than TOME!!! smoothly scroll through huge playfields with ease! An extremely easy to use MAP Editor! Creates AUTOMATIC mazes & maps of any size! Color text commands with a collection of beautiful color fonts! Accellerated Drawing routines (Point, Plot, Circle, Box, etc) Faster Block & Icon routines 3D line drawing commands Lightning quick vector object commands Optimized Zone commands -and more! Write to PLAYFIELD! to find out more!