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**                                                                          **
**           Welcome to Super Sound V2.1 Written By David O'Reilly          **
**                   Copyright 1991/92 K.B.E Software                       **
**                 Distibuted by The AMOS P.D. Library                      **
**                                                                          **
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Information:

     This program has been developed over a period of 4 months and has alot
of hard work and effort put in. There was a version one but it was called "The
Amos Sound Studio" but due to its speed problems and memory consumption it was
scrapped and SuperSound II appeared at the end of 1991. Some of the function
were from the orignal code in version one but the variables and stucture of the
procedures were altered to get plenty of speed from the compiler. Small parts
were written in assembler so that it got faster and used less memory. Problems
began to arrise with the sprites and for a reason not yet sorted no sprites
would work after compilation so I spent a week altering the code so it handles
bobs, but still I find problems with them. The program is fairly user friendly
but I couldn't afford to spend any longer altering the code so that it was
100% user friendly. At the start of the coding I found problems with the AMOS
file requester so I thought it better to write my own which cost me a few weeks
extra work. The scroll bar is a bit simple but originally there wasn't one but
after a few large directories I thought it best to include one. This program
was deigned to use chip memory so if you haven't got alot of chip your samples
will be limited to about 260k which with 1Meg you would only get anyway. Due to
the size of an AMOS Compiled program you will find it eats your fast memory so
with some functions you will find they may compilain about memory. I have
0.5Meg of Chip and 1.5Meg of fast and I have no problems with it. Include are 4
Banks with which you can store you samples. If you have no fast and lots of
chip you will find that it only gives you about ¾ of your memory but if you
have 1Meg Fast and loads of Chip then you'll be fine. As This is the PD version
you are limited to about 65k samples and there is still a few bugs.

Help:

     Menus..
     -------

     Project - New
             - Load
             - Save - Save Sample
                      Save Range
             - About
             - Quit

     Effects 1 - Bass Boost
               - Treble Boost
               - Brighten Sound
               - Smooth Wave
               - Tremolo
               - Echo
               - LowPass Filter
               - HighPass Filter
               - Change Volume
               - Metallic

     Effects 2 - Treble Waah
               - Fade In
               - Fade Out
               - Waah in
               - Mix
               - Reverse
               - Octive Up
               - Octive Down

     Sampler - Sample
             - Monitor
             - Flash On/Off
             - Input - Left
                     - Right

     Misc/Prefs - Workbench Open/Close
                - Filter On/Off
                - Icon On/Off
                - Set Bank - Bank 1
                           - Bank 2
                           - Bank 3
                           - Bank 4
                - Use      - Mono    (Fixed in PD Version)
                           - Stereo  (Not in PD Version)
                - Tells you the current Bank
                - Configuration Editor

     Repeat Setup - Repeat On/Off
                  - Seek Zero
                  - Find Loop

     Edit - Cut
          - Copy
          - Paste
          - Delete
          - Clear

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PROJECT MENU.

New:

     Brings up a requester which Looks like this -

          "Enter Bank Length or Return to Kill Bank : "

     If you enter to Bank length it will reserve a clear bank for you to use.
     If You Press return it just frees the memory used for the current bank.

Load:

     Brings up a file requester so you can choose a file to load.

Save Sample:

     Asks you if you want to save it as "RAW" or "IFF".
     It the brings up a file requester so you can save your sample.

Save Range:

     Same as Save Sample but saves the current Range.

About:

     Copyright Notice

Quit:

     Quits.

EFFECTS 1 MENU.

Bass Boost:

     Asks for a boost value of (0 to 400%) then Boosts the Bass

Treble Boost:

     Asks for a boost value of (0 to 800%) then Boosts the Treble

Brighten Sound:

     Tries to unfilter the sample

Smooth Wave:

     Smooths the cuurent Range

Tremolo:

     Asks for a cycle length of (0 to Sample Length) then asks how much you
     want to decrease the volume by.

Echo:

     Designed by Damon Bennett.

     This Asks for a sample rate of (0-100%) then asks how many echos you would
     like. Some good effects can be created using this.

LowPass Filter:

     This tries to reduce the High Pitch noises in the range.
     Basically attempts to make the sample sound better.

HighPass Filter:

     Opposite to LowPass.
     This Removes the Low frequencies, leaving the high ones.

Change Volume:

     This asks you for a percentage volume for the start of the range.
     Then it asks for a percentage volume for the end of the range.
     It then alters to volume of the range so that it smoothly changes from
     the start volume to the end one.

Metallic:

     Asks for a distort step then makes the sample sound like it being played
     through metal.

EFFECTS 2 MENU.

Treble Waah:

     This asks for a brightness multiplier which can be anything but the large
the value the longer it takes.

Fade In:

     Sort of like Change Volume but takes the whole sample and fades it in

Fade Out:

     Same as Fade In but fades out

Waah In:

     Like Treble Waah but asks for a Waah Depth which the does that number of
     passes to make the sample start dull and slowly get brighter.

Mix:

     This takes the data in the copy buffer and mixes with the range

Reverse:

     Flips the range so that it plays backwards

Octive Up:

     Changes the samples octive so that the sample plays faster

Octive Down:

     Same as Octive Up but makes it play slower

SAMPLER MENU.

Sample:

     Asks for a sample length
     Then it asks for a sample rate which can be between 502 to 28149
     It then monitors the sample input until you press the RIGHT button to
     sample or the LEFT button to quit

Monitor:

     Monitors the incoming signal from your sampler, letting you hear it.

Flash:

     If this is on ( Flash * ) then when monitor is activated you will get a
     display of the signal as flashing lines.

Input:

     This selects between the left and right side

MISC/PREFS MENU.

Workbench:

     Opens or closes the workbench.

Filter:

     Turns the hardware filter on/off

Icon:

     This gives you a choice of saving the SuperSound icon or not

Set Bank:

     Alters the current editing bank

Use:

     In the PD Version it does nothing

Configuration Editor:

     Read the Next Part to See

REPEAT SETUP MENU.

Repeat On/Off:

     This turns the repeat bars on or off

Seek Zero:

     From the current repeat bar it will search for a zero volume

Find Loop:

     This just finds a zero from the first repeat bar and then the second

EDIT MENU.

Cut:

     Cuts the range data from the sample and stores it in the copy buffer

Copy:

     Copies the range to the copy buffer

Paste:

     Puts the data in the copy buffer into the sample at the range start
     position

Del:

     Cuts the range data from the sample

Clear:

     Sets the range volume to zero

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                           The Configuration Editor

     This is the part of Super Sound which lets you setup how you want the
program to run and look. You can change the screen colours plus the colours
of the logo at the bottom of the screen. It lets you alter Checks and allows
you to save the Configuration you have created. As this is the PD version
a few features do nothing i.e LOAD doesn't do anything but when Super Sound
loads in it tries to find its Config file in the `S' directory or the ROOT
of DF0: if it can't find it then a default is used.

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A Full printed document will be availble from PD-Direct in the near future for
around £3:00. This will contain useful info on how to get the most from your
sampler hardware and info about a new product which is under way at this very
moment.

The Full version of Super Sound II can be obtained from PD-Direct at about
£8:00 and wil be bug free and contain a few extra functions. It will also be
full stereo and have better documentation.


 This version may be spread but the liecence ware one is copyrighted so it
is illegal and immoral to spread it.

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My address:

               12 Salters Close,
               Werrington,
               Stoke on Trent,
               Staffordshire,
               England,
               ST9 0DB.

     If you have any comments or ideas then please write to me so I can make
my next product what you want.




 I now must do a few thankyou's and greetz.

     1st> Thanxs to Damon for fixing the problems with the AMOS Compiler
     2nd> Thanxs to Europress »» Francois and the rest «« for making AMOS
          so good.
     3rd> Thanxs to my parents for putting up with late nights and all the
          constant glasses of Semi-Skimmed milk ( It helps me think )
     4th> Thanxs to Peter Hickman for the magazine "All about AMOS" which
          I read for updates in AMOS.( I'm still waiting for my next copy)
     5th> Thanxs to AMIGA COMPUTING - All the guys there - the magazine
          gives me something to read inbetween programming sessions.

     Hellos to ... Turk , Pink , Chris Hurst , Damon ( Barn'am )
                   Computer House , AmigaNuts , 17bit , Turbo Mart
                   All doing Computers with Damon at Cauldon College.


    Hope you all buy the finished liecence ware version when it comes out
     on May 1st 1992 ... I can tell you its good !!

          A few extra features ... Real-time Effects
                                   Oscillascope
                                   A few more Effects
                                   No Bugs
                                   All functions in this version
                                   Full CHIP Mem


                        ©17th April 1992 K.B.E Software


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