PSYCHO WARD! By Robert Sedler Please read this entire document before attempting to play PsychoWard. Although PW is very straight forward and simple to play, this DOC provides detailed instructions on how to make PW behave like a good game should. System Requirements: Psycho Ward SHOULD run on any Amiga with at least 1 MEG of RAM. You will need a blank formatted floppy to save your game onto. PLAYING THE GAME: To play Psycho Ward, simply open the DWPsychoward drawer and double-click on the DWPlayer Icon. When the DREAM WEAVER (the excellent program with which this game was created) Title screen comes up, Double-click again. The game will initialize itself and then begin proper. The game introduction will appear in the TEXT box. When the word MORE appears at the bottom of the text window, simply double- click anywhere in the text window to continue reading text. This will happen many times while playing PW. When entering a room, any objects will be displayed in the room objects window. Clicking on ROOM OBJECTS will bring up the INVENTORY window, which shows what you are carrying. Clicking on Inventory takes you back to room objects. There are 6 Icon based actions: Examine, Use, Take, Drop, Push, Pull, Open and Close. The rest of the actions are custom made. Simply click on an action and then an object (either in Inventory or Room Objects) to do things in the game. To move about: Simply click on one of the six directions to move that way in the game. Selecting STATUS from the menu will display your current score and the number of moves you have made so far. If you need to see the description of the room you are in repeated, simply click on the name of the room in the top right hand corner. When you gain 100 points your game is over. Saving and Restoring: To save game, simply select SAVE from the menu, and save to a blank floppy like a normal Amiga file. There is insufficient room on the PsychoWard floppy for saving games. To restore a saved game (Here's the tricky part). Although Dream Weaver is a fantastic Program, I have noticed a few little bugs when restoring a saved game from floppy. If you follow these directions step by step, you should not have any problems restoring a saved game: 1) Make sure Psycho Ward is in one drive and your save disk in the other. 2)Select restore. 3)Drive will read game disk for quite a while, when finished click on drawer. 4)select the drive # of the save disk. 5)Double-click on the DWSave filename. DO NOT select OK. I have had problems when doing this. 6)Be very patient, game will restore. Helpful hints: EXAMINE EVERY OBJECT!!! Many times, the description of the object will provide an important clue on how it should be used. (Remember though- Examine and SEARCH are 2 different things) Although not a DEATH-HAPPY game, PW does have a few nasty surprises up it's sleeve so lets be careful out there. Save your game before trying something creative and/or stupid. With the exception of the deaths. I have tried to make PW so that there are no Impossible situations to get out of. EXAMPLE: Don't worry about using an object up that you will need at a later point in the game. You will, however, have problems if you drop an item in a room where that item was the key to entering it. In other words, once you are in the car, don't lock your keys in. PSYCHO SPECS: PSYCHO WARD is freeeeeeeeeeeee software. Which means, if you like it, and want to make copies for other people. you have my blessing. The only thing I ask is that you drop me a postcard and tell me what you think of the game, who you are and what your interests are. Please send no many as I can't keep piling it all up much longer (joke). My address is: Robert Sedler RR3 Box 440 Norwich NY 13815 If you make copies of this game the following files MUST remain in the following directories for it to work properly. DWPsychoWard (Main Dir) DWPlayer DWPlayer.info Read_me_first! Read_me_first!.info DWBkgd.pic DWData DWfont.font -1.pic -2.pic -3.pic 156.pic 157.pic 158.pic 159.pic 160.pic 171.pic 172.pic 173.pic 174.pic 175.pic 186.pic 187.pic 188.pic 189.pic 280.pic 281.pic 293.pic 294.pic 295.pic 296.pic 306.pic 307.pic 308.pic 309.pic 310.pic 311.pic 312.pic 313.pic 322.pic 323.pic 324.pic 325.pic 326.pic 51.pic 52.pic 53.pic 67.pic DWFont (dir) 8 DWsounds (dir) hummer.snd laugh.snd magic.snd tick.snd water-drip.snd wormhole.snd yell.snd *Again- all files and directories MUST be in the DWPsychoward directory for this game to function properly. And Finally.... If anyone is still reading this doc I just want to say a few things. I have always dreamed of making an AMIGA text adventure. Thanks to the MEGA talented Duane Bernloehr, I can finally at least make an attempt at one. I hope my game is entertaining. I put my heart into it, (literally, HA!). If you like PW, why not look for "Wonkii", a strange attempt I made at writing a Text Adventure in BASIC a few years back. It's not a fantastic game, but my freinds all seemed to like it. Special Thanks to: -Duane Bernloehr. The man with the power. The Amiga community is forever in your debt. -The Binghamton Amiga Users Group. Before I met you guys I was floundering in a sea of computer confusion. I still am, but at least I got off a good game. -Joel, Mike, Dr. Forrestor, Frank and the bots (MST3K). You guys keep me going day after day in a world gone insane. -Rich Cummings. Phone calls, night after night after night after.......... -RUSH, Blue Oyster Cult, Triumph, and Queen. A constant beat for my ever typing fingers. -........and Karen. A better half than I ever deserved. Sorry I was on the computer and the phone, night after night after night after night after night............ 4/20/94 SelderSoft