
Partial (?) Documentation and Translation for Sherman M4 Tank Sim.
                    Written by, The Sorcerer.
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Mission Command Menu Translation:
     Unlimited Ammo, Yes or No.
     Unlimited Fuel, Yes or No.
     Deep Rivers (Uncrossable), Yes or No.
     Rapid Reloading, Yes or No.
     Show Enemy Vehicles, Yes or No.

Friendly, or Enemy Modifications:
     Basically  for  friendly  you can set the number of tanks and jeeps you
have,  and  whether you can call in artillery or not.  Under enemy units you
can  set  their  moral,  and  experience  levels,  from Minimum, Medium, and
finally  Maximum.   You  can  also  set  the  enemy commander that you'll be
fighting against.

Sherman Tank Commands:
     F1 - Switches from Periscope (inside view) to Outside Fwd View.
     F2 - Switches from Outside Fwd View to Binoculars.
     F3 - Display current damage to selected Tank.
     F4 - Display overhead map, and/or activate "autopilot".
     F5 - Outside forward view.
     F6 - Outside rear view.
     F7 - Outside left view.
     F8 - Outside right view.
     F9 - Use radio to move tanks/jeeps, call artillery, or quit.
     F10 - Pause game temporarily.
     1-4 - Selects tank 1-4.
     R - Use radio (same as F9).
     D - Display current damage to selected tank (same as F3).
     J - Binocular view (same as F2).
     C - Map, or set tank(s)/Jeep(s) course. More on that later...
     V - Switch from periscope to outside fwd view and back.
     RETURN - (Re)engage "Autopilot" for selected tank, more later.
     Up Arrow - Move forward, maximum speed.
     Down Arrow - Move in reverse.
     Left Arrow - rotate left (use with up or down arrow to move
                  while turning to avoid getting hit by enemy tanks).

     Right Arror - same as left, except you rotate right.
     Space Bar+Up/Dopwn Arrow - Press the Space Bar and then quickly
                  press  the  up  or  down arrow keys to raise or lower your
                  tank's  cannon.   You  can  see it raise or lower from the
                  outside  forward  view,  or see a horizontal bar raise and
                  lower in the periscope view.  The advantage is, the higher
                  your tank's cannon, the longer your range.

     (NOTE:  I have yet to figure out how to rotate the tank's turret, but I
am  sure  there  must  be  a  way  to  do so, but it's probably some obscure
command, like Cntrl-Alt-Lft Shft-Rght Shft, etc.  Who knows?)


Map Mode:
     When  using  the  map  mode  you are able to scroll the map up and down
using  the  joystick,  or the cursor keys, or keypad (each key on the keypad
represents North, Northeast, East, etc.  5 is not used) to scroll the map up
or down.  Pressing 1-6 you can select tanks 1-4 or jeeps 5-6 (if available).
To  set  their  course,  select  the  tank  you  wish to move, than move the
crosshairs  to the destination you wish, and press the space bar to set that
tanks  course.   Note,  when  attacking  enemy bunkers, or encoutering enemy
tanks,  your  tanks you aren't controlling WILL fight back.  The jeeps don't
seem  to  do  much  of  anything,  but  they  probably have a purpose, which
hopefully  someone  will  find  out.  I think they have something to do with
artillery, but I'm not positive.

Artillery Mode:
     Artillery  is  called  down  the  same  way  that you select your tanks
destination under the movement rules.  Be careful NOT to call down artillery
too  close  to  your  current  position  (about half a map grid, sometimes a
little more, them artillery boys don't know how to shoot).  You'll generally
recieve  a message from HQ saying that artillery will be starting.  Once you
hear  the  explosions  you  know your artillery is making minced meat out of
whatever  you  targeted.  Also, the range seems to be relatively short.  You
are  only  able  to  extend a short ways (maybe 4 grids) south (or north) of
your starting base, and that's it.  The jeeps seem to help this problem, but
then  at  other  times they don't have any effect, so it's hard to tell.  To
find the range of artillery you'll have to experiment.

Autopilot Mode:
     When  using  the  autopilot,  you  can  disengage at any time by simply
pressing one of the 8 movement keys on the keypad, using the cursor keys, or
using  the  joystick.  Then you can go about whatever it is that you want to
do.   To  reengage, simply hit return.  Sometimes the autopilot doesn't seem
to  be  working  right,  so  just re-set the course again, or take temporary
control  of  the tank, move it in the direction you wish it to go for a bit,
then reengage the autopilot.

Helpful Tactics:
     I've  found that instead of charging the enemy positions, I'll look out
from  the forward outside view, move forward for a bit, then stop and use my
binoculars  to  spot for enemy units.  When I spot one, I'll raise my cannon
to  maximum  height,  align  my  sights  with  the enemy, and charge forward
slowly.   As  soon as I see the sucker on the "horizon" I'll fire a shot and
retreat  until  he's  beyond  my  perscope  view.  This works very well, but
sometimes  you  get  into a "cluster fuck" of several bunkers and tanks, and
this  tactic  doesn't  work  well.   So  I'll have my remaining tanks charge
forward  with  the  autopilot  on,  engaging  the enemy units, while I sneak
around  behind  their  defensive  position  and blast them while they're not
looking  (generally  they'll  fire  at  your other tanks and not at you, but
sometimes  they'll fire at you instead).  This game is VERY realistic.  Also
you'll  see  flags at various locations.  You MUST capture the flags.  To do
this simply move the tank towards the flag (pretend you're running it over).
As  you  back  up you'll see that it changed from a Nazi flag to an American
flag.

Map Icons:
     Hangars  are  basically  resupply  depots, that'll repair minor damage.
They'll  refuel  you  and  fix  minor  damage.  There are of hangars that'll
repair  everything,  and  reload  your cannon.  The minor hangars that don't
really repair anything are called something like "Hangar D'Revitallement" or
something like that.  Eglise are churches, bunkers are bunkers, etc.  You'll
generally figure out what the different symbols are.


Normandie Campaign/Missions:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission #1: Capture HQ (at C12 or G12), destroy enemy bunkers.

Mission #2: Recover jeeps (you'll see them in map mode by
            selecting  5 or 6 and looking for the flashing red square, DON'T
            move them otherwise a guarding enemy Panzer might blast 'em).

Mission #3: Capture Villages (the one at F-7).

Mission #4: Destroy the cannon at B-3.

Mission #5: Liberate  St.   Mary's Church at G-1.  Also, there is a major
            repair  facility  (repairs  everything, etc) at F-7.  It's worth
            taking  over,  then  you  can  repair all damage and reload your
            cannons, etc.

Ardennes Campaign/Missions:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission #1: Retreat unit immediately to Camp at C-14.

Mission #2: Recapture base at F-9.

Mission #3: Destroy the bridge at B-3.

Mission #4: Destroy the enemy base at D-1.

Mission #5: Liberate Bush-Ville (BIGGEST village on the map).


North Africa Campaign/Missions:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mission #1: Destroy the enemy's reserves at Bab-El-Qattara (C-5).

Mission #2: Defend the village at C-5.

Mission #3: Destroy the enemy tank convoy at F-6, F-7, or F-8.

Mission #4: Refuel at Sidi-El-Rahman, destroy enemy reserves

Mission #5: The Bunker of Rommel, the Final Battle (same again.
            Haven't played it to find out the coordinates).


