BEYOND AKiRA Presents! MORTAL KOMBAT. Instruction Booklet Supplied and Typed by KEYBOARD KiD THE SHAOLIN TOURNAMENT FOR MARTIAL ARTS... For ages it was a competition of honor and glory. Noble warriors from around globe were invited to take port, each seeking to win the title of grand champion. But that was a long time ago... Before the tournament was corrupted by the evil demon shang tsung, a warrior who took not only the lives of his opponents, but their very souls... 2 With the aid of his pupil goro, a hideous half human dragon, tsung began a domination of the contest which has lasted for centuries. Today, 500 years later, the contest begins anew as warriors once again gather to partake in Morta Kombat. 3 LET THE TOURNAMENT BEGIN! 1. Make sure the power switch is off. 2. Insert your Mortal Kombat. game pak as described in your Super Nintendo Entertainment System. manual. 3. Turn the power switch ON. When you see the Mortal Kombat title screen, you will be given two choices: Tournament and Options. Use the LEFT and RIGHT CONTROL PAD ARROWS to highlight your choice, then press any button to select it. This game pak is not designed for use with the slow motion feature of some accessory controllers 4 TOURNAMENT MODE Tournament mode begins a one-player battle for the title of Grand Champion. But first a warrior must be selected. The "CHOOSE YOUR WARRIOR" screen has pictures of all the warriors available to the player -- Liu Kang, Johnny Cage, Kano, Rayden, Scorpion, Sub-Zero, and Sonya Blade. Move the coloured frame onto your choice using the CONTROL PAD ARROWS. When your choice is framed, press any button to select him/her and begin the tournament. Should a second player desire to join the tournament, he may do so at any time by pressing the START BUTTON. This will then return both players to the "Choose Your Fighter" screen where they must again choose their warriors. Should both players select the same warrior, player two will be distinguished by colour. The players will then battle one another with the winner continuing onward in the tournament, and the loser's game ending. OPTIONS Options brings the player to the Options screen where a number of game features can be modified using the CONTROL PAD ARROWS: Game Mode chooses whether one fights a Normal match, or a Hand-To-Hand match where all special moves are disabled. Music allows you to turn the game music On or Off. Difficulty allows you to choose whether the game will be very easy, easy, medium, hart or very hard. Handicap is a feature designed to let two players of different skill levels battle on an equal basis. It achieves this by affecting how much injury each player receives when he is hit. Use the Right Control Pad Arrow to raise the amount of damage your player will receive, and the Left Control Pad Arrow to lower it. Handicap only works when in 2 player mode. Button Configuration allows you to select whichbuttons will operate which moves. To select a move, use the UP and DOWN CONTROL PAD ARROWS. To change the control, press the button you desire to use when the moves is selected. Keep in mind that when you change one button, the move which orginally used that button is also switched and the controls outlined in the "ART OF KOMBAT" section of this manual will differ accordingly. To leave Button Configuration, press the START BUTTON. To exit the options screen and return to the main title screen, press the START BUTTON. 6 RULES OF THE TOURNAMENT The Shaolin Tournament for Martial Arts is more than a simple exhibition. Each of its combatants has been invited for his extra- ordinary skills and in accepting has wagered his very life upon them. The tournament structure -- as simple as it is ancient -- tests all aspects of a warrior, for only the most worthy may earn the title of Grand Champion. The tournament first tests a warrior's fighting skill by pitting him against the other tournament challengers. In all Mortal Kombat battles, meters in the upper-left and upper-right corners of the screen measure the health of each warrior. The meters begin each round with full health, but are reduced with each blow taken. The amount of the reduction depends both on the type of hit and whether or not it was blocked. When a warrior's health meter runs out, he is knocked out andthe round goes to his opponent. Should time run out before either combatant is knocked out, the warrior with less injury is declared the victor. The first warrior with less injury is declared the victor. The first warrior to win two rounds takes the match and moves on to his next opponent. 7 Note: If four rounds pass without a match winner, both combatants will be disqualified from the tournament. An ancient proverb declares a warrior to be his own worst enemy. Another declares his greatest ally to be knowledge of his weaknesses. These maxims are the orgin of the tounament's next test, the Mirror Match, where each warrior must face possibly his greatest foe -- a doppelganger possessing all of his looks, strength, speed and skill. In order to defeat him, a warrior must demonstrate the one attribute that the doppelganger lacks -- wisdom. Should a warrior survive the Mirror Match, his conditioning is then tested in three grueling Endurance matches. 8 The rules of the Endurance Matches are similar to the standard matches, but upon defeating an opponent in an Endurance match, a second warrior then enters the fray. To win a round, both opponents must be vanquished before your warrior succumbs to injury even once! Between matches the Tournament grandmasters will periodically test your warrior's might. Your warrior will required to break an object with his bare hands-- wood, stone, steel, ruby or diamond. To raise the power level of his hit, press the A and BUTTONS repeatedly as fast as you can. A meter next to your warrior indicates the current power of the blow and the force required to break the object. When the power level is above the line, press the L or R BUTTON to strike, but make sure you strike before the timer reaches zero. 9 Only when a warrior has succeeded in each of those challenges has he proved himself worthy of meeting the Grand Champion, Goro, in battle. If Goro is defeated, the demon Shang Taung will enter the contest to oppose you! Defeat him to become the Supreme Mortal Kombat Warrior! 10 THE ART OF KOMBAT Each contestant invited to the Tournament has spent years in practice and meditation to perfect his martial arts skills. Before engaging these warriors in combat, you too should practise the martial arts by meditating on these lessons. 11 BASIC MOVES The best way to begin your training is with the fundamental moves: kicks, punches, crouches, jumps and blocks, These moves may seem trival compared to powerful and acrobatic moves like the flying kick, but knowing how to stop, avoid or counteract a flying kick can be far more useful than knowing how to land on yourself. Combined, these fundamentals are the foundation for both a strong defence and a potent offence. 12 WHEN IN CLOSE QUARTERS Additional moves used in close-in combat situations are the knee, the head blow, and the throw. All three are highly effective, and do not require the full limb extension which is impossible in close quarters. Although these moves are potent, they can be used only when directly adjacent to an opponent. 13 CROUCHING MOVES Defensively, the crouching moves allow one to avoid punches and areial weapons, to escape from close proximity and to avoid being thrown. Offensively, the uppercut, executed from the crouch is one of the most powerful offensive weapons in a woarrior's aresnal. Crouching moves can only be used when holding the DOWN CONTROL PAD ARROW ( or DOWN + LEFT or RIGHT CONTROL PAD ARROWS). 14 SPINNING MOVES The spin is the key to such moves as the Roundhouse Kick and the Foot Sweep. The Foot Sweep hits your opponent's ankles and knocks him onto his back. The Roundhouse is a spinning kick which strikes your opponent in the face. To execute the spin moves, hold the CONTROL PAD AWAY from your opponent while you press the attack buttons. 15 AERIAL MOVES The final moves one should learn are the Aerial moves - the flying punches and kicks. To execute these moves, first jump, either in place or towards your opponent, then press the attack buttons while in the air. However, unlike most attacks, aerial attacks must be timed properly to land the blows. 16 SPECIAL MOVES All of the Mortal Kombat warriors possess expert fighting skills - in that respect, they are equal to thousands of other warriors around the glove. What raises them above their peers are the special moves which they have created and perfected. In order to become a superior warrior, skilled enough to win the title of Grand Champion, you too must learn these moves, whether special kicks or elemental bolts, make the Mortal Kombat warriors the fiercest and most ferocious combatants on Earth. Mastering their special moves will make you the same. 17 WISDOM OF THE FIGHTING MONKS The mind is stronger than the body. Observe fights to learn which moves counteract others, which can be executed faster, and which do the most damage. For example, a crouched block will prevent you from being foot swept. Use this type of knowledge to your advantage. With practice, you can learn combinations of moves which can be executed in sequence. These combinations allow you to hit your opponent several times before he can defend himself, making them an invaluable tool. One battle plan will not work for every fighter. Since each warrior has different strengths and moves, each should employ a different fighting style. Experiment to discover which strategies are best suited to each fighter. LIU KANG Age: 24 Height: 5'10" Weight: 185 Hair: Black Eyes: Brown Legal Status: Citizen of the people Republic of china Known Relavites: Lee Kang, father (deceased) Chow Kang, brother (whereabouts unknown) Birthplace: Honan Province, china Occupation: Shaolin Monk, fisherman Once a member of the super-secret White Lotus Society, Liu Kang left the organization in order to represent all Shaolin temples at the tournament. Through his entire life he has heard stories and rumors about Shang Tsung's martial arts tournament. He is well aware of the evil behaind it, and has entered the tournament expressly to defeat Shang Tsung and return the tournament to its noble origins. SPECIAL MOVES: Flying Kick - Towards, Towards, High Kick -------------------------------------------------------- JOHNNY CAGE Real Name: John Carlton Age: 29 Height: 6'1" Weight: 200 Hair: Brown Eyes: Blue Legal Status: Citizen of the United States of America Known Relatives: Robert Carlton, Father Rose Carlton, Mother Rebecca Carlton, Sister Cindy Ford, Wife (Divorced) Birthplace: Venice, California Occupation: Actor A martial arts superstar trained by great masters from around the world, Cage uses his talents on the big screen. He is currently box office champ, starring in such movies as Dragon Fist and Dragon Fist II, as well as the award-winning Sudden Violence. He entered the tournament purely for the publicity it would generate for him around the world. Despite his seeming shallowness, he is a formidable foe with limber limbs, quick reflexes, and his patented Shadow Kick. SPECIAL MOVES: Shadow Kick - Away, Towards, Low Kick --------------------------------------------------------- SONYA BLADE Age: 26 Height: 5'10"" Weight: 140 Hair: Blond Eyes: Blue Legal Status: Citizen of the United States of America Known Relatives: Major Herman Blade, Father Erica Blade, Mother Daniel Blade, Twin Brother (Deceased) Birthplace: Austin Texas Occupation: Lieutenant in the U.S. army, Member of a special Para-Military Force Sonya Blade is a member of a top special forces unit, Her team was hot on the trail of Kano's Black Dragon. Her unit followed Kano to an unchartered island, but were ambushed by Shang Tsung's personal army. Tsung forced Sonya into the tournament by holding comrades hostage. Now, not only does her own life rest on her performance, but those of her companions as well! SPECIAL MOVES: Leg Grab - Block + Low Punch + Low Kick --------------------------------------------------------- KANO Age: 35 Height: 6' Weight : 205 Hair: Black Eyes: 1 Brown, 1 Infra-Red (Built into Metal Implant) Legal Status: Deported from Japan, wanted Criminal in 35 Countries. Known Relatives: None - was orphaned as a small child by an American Woman in Tokyo Birthplace: Unkown Occupation: Criminal member of the Black Dragon Organization A mercenary, thug, extortionist, theif - Kano lives a life of crime and injustice. He is a devoted member of the Black Dragon, a dangerous group of cut-throat madmen feared and respected throughout all of crime's inner circles. Believing Tsung's palace to be made of gold, Kano has entered the tournament in order to gain access to and loot the palace. SPECIAL MOVE: Cannonball - Towards, Down, Away, Up, Towards ------------------------------------------------------- RAYDEN Age: External Height: 7' Weight: 350 Hair: Black Eyes: None Legal Status: Mystic--Does not apply Known Relatives: None Occupation: Warrior The name Rayden is actually that of mystical warrior who lives among the thunder clouds. It is rumored that he received a personal invitation from Shang Tsung himself and took the form of a human to compete in the tournament. His elemental powers make him a dangerous foe from both the land and the air. SPECIAL MOVES: Flying Thunderbolt -- Away, Away, Towards ------------------------------------------------------ SUB-ZERO Real Name: Unknown Age: 32 Height: 6'2" Weight: 210 Hair: Black Eyes: Brown Legal Status: None. However, he resides somewhere in china Known Relatives: None Birthplace: Unknown Occupation: Life long member of the Lin Kuel, a clan of chinese ninjas The actual name and orgin of this warrior is unknown. However, based on his uniform, it is believed he belongs to the Lin Kuei, a legendary clan of Chinese ninjas. As his name implies, he has mastered the element of cold. His deep freeze leaves an opponent athis mercy, a dangerous situation, for Sub-Zero possesses none. SPECIAL MOVES: Deep Freeze--Down, Toward, Low Punch ------------------------------------------------------------- SCORPION Real Name: Unknown Age: 32 Height: 6'2" Weight: 210 Hair: Black Eyes: Varies Legal Status: Scorpion is a Rein-Carnated Specter and has no legal Status. Known Relatives: Wife and Child in a former life. Birthplace: In former Life - Unkown - As Scorpion Unknown. Occupation: In former Life - Unkown As Scorpion - on Revenge Like Sub-Zero, Scorpion's true name and origin are not known. It is believed, however, that he is a fallen ninja granted the opportunity to avenge his death at the hands of the Lin Kuei. He has been given a new body and a uniform which mocks the Lin Kuei's with its cowardly yellow color. ---------------------------------------------------------------- GORO Age: 2000 Height : 8'2" Weight: 550 Hair: Black Eyes: Red Legal Status: Earth - None Outworld - Prince of Kuatan Known Relatives: King Gorbak, Father Queen Mai, Mother Goro also has 7 wives Birthplace: Kuatan, 4th Astral Plane of Shokan, Realm of the Outworld. Occupation: Prince of Kuatan Ruler Supreme of Shokan's Armies. A 2000 year old half-human dragon, Goro remains undefeated for the past 500 years. He won the title of Grand Champion by defeating Kung Lao, a Shaolin fighting monk. It was during this period that the tournament fell into Shang Tsung's hands and was corrupted. Goro possesses both massive strength and great agility. None who have fought him have reported any weaknesses. In fact, none who have opposed him have survived! These Moves Are for the snes's Release Of Mortal Kombat... This is not the same file that was earlier released, containing the arcade moves. Some arcade moves are similair but there are various different moves which i Black Beard have figured out.. If anyone out there is intrested in other cheats for snes or sega stuff give the cove a buzz 305-552-1192. I have tons of cheats for other games and hopefully soon will be releasing another issue of cheats for the newer stuff out! Enjoy this file! L || R ________ || ________ ___/________\____||______/________\___ / X __ __ \ / _ \ / \ / \ \ / _| |_ _ _ Y / O / / O /_A\ / |_ _| // // \ / / / / \ / |_| / O / / O /_B \ \ \__/ \__/ / \ ____________ / \_____________/ \_______________/ Super SNES Controller Joystick -------- Up: Jump Down: Crouch Left: Move Back Right Move Forward Diagonal Right: Jump Forward Diagonal Left: Jump Backwards Button Y: High Bunch Button X: High Kick Button A: Low Kick Button B: Low Punch This File Was Releases By Black Beard Of Slip Stream! The Cove Slip Stream Hq. One Of The hottest new boards out there! 2 Nodes Ring Down with 400 megs and the latest in console and amiga! (305)-552-1192 Now for the basics. Blocking and defense: Unlike Street Fighter ][, blocking is done by pressing a button. Other than that, blocking in Mortal Kombat is just like Street Fighter 2. There are 2 types of blocks, standing and crouching. You use a crouching block to defend against an opponent who is standing in front of you. You do that by pushing the joystick down and holding the block button. A standing block is used to block when the opponent jumps toward you. Just hold down block. Blocking will protect against all attacks except throws, but many attacks will do a very small amount of damage when they are blocked. When a player is very low on health there is a warning message. Any blocked attack that does a tiny bit of damage will be enough to kill an opponent that has a damage warning. Blocking a special move often gives an opportunity for a very damaging counterattack. Many of the special moves, such as Scorpion's spear, Raiden's electricity, and Sub Zero's iceball don't need to be blocked. It is often easier to duck (pull the joystick down and don't press any buttons) to avoid them because that can make it easier to counterattack. Basic attacks: Standing in front of the opponent and pressing any of the punch or kick buttons will do one of many straightforward attacks. One useful attack is quickly tapping one of the punch buttons. This will punch repeatedly and can help to move the opponent away. There is also a very strong punch. If you hold the joystick down and press one of the punch buttons your character will do a very strong uppercut that knocks the opponent into the air. It is a useful but difficult counterattack for jumping attacks. It is also perfect after attacks like Scorpion's spear and Sub Zero's iceball. It is also a good counterattack for blocked special moves, but it must be used immediately after the block. A good move to use in close situations is a roundhouse kick that trips the opponent. This is done by holding the joystick back and pressing low kick. It doesn't do a great deal of damage, but it is a good way to get a little distance or prepare for a special attack. It also has more range than most other attacks. Throws: Throws are the only moves that cannot be blocked at all. The move is the same for all characters. You must be very, very close to your opponent to perform a throw. You push the joystick forward and press low punch. That will throw the opponent over your character's shoulder and a short distance away. It's an excellent move to use against an opponent who is being very defensive (blocking all your attacks and not attacking) because he/she will not be able to react in time to counterattack. Special Moves/Fatality Moves: Below is a list of all the special moves in the game and the brutal fatality moves. Special moves are used during the round in combat. Fatality moves are only used at the end of a match, when the opponent is stunned and the phrase "Finish him/her" appears on the screen. All characters have a missile attack and a charging attack of some sort. There are also a few unique moves. For simplicity I will list the missile attack first and the charge attack second for each character. Note: I refer several times to a "fireball motion" of the joystick. For those of you who know Street Fighter ][, this is the joystick motion used to have Ken, Ryu, Sagat, or Dhalsim to do their missile attacks. The joystick is rotated from away, through crouch, and to forward. At the end of this motion a button is pressed. The "reverse fireball motion" refers to the same motion but in the opposite direction. That is, move the joystick from forward, through crouch, to away, and then press a button. Kano: Knife Attack: Hold The Block Button 'L' Tap The Joystick Back Twice And Once Forward To Throw the knives Holding block protects you while you are wiggling the joystick, but not once Kano has started to throw the knife. Ball Attack: Hold The Block Button 'L' Down Then Rotate the joystick 360 degrees (Move The Snes Joystick In a circular Motion, Clock wise. This will make Kano roll into a ball and fly across the screen at the opponent. The joystick is rotated from crouch to back first. That is, if you are on the left side of the screen, rotate the joystick clockwise. If you hold block as you complete the move Kano will roll into a ball and remain where he is. During this time the opponent may hit you. Kano will stay in place until you let go of block or about 3 seconds go by. After that Kano will fly across the screen at the opponent. If this move is blocked Kano can be hit on the rebound with a standing high kick or most special moves. Fatality move: Get very close to the stunned opponent and do a fireball motion with the low punch button. This will make Kano punch straight into the opponent's chest and rip out the heart. He then holds the heart up, still beating. Johnny Cage: Missile Attack: Tap the joystick back twice and then forward and press low punch. (Button B) He shoots a green blob of energy across the screen. You cannot hold the joystick back and then later move it forward to do the attack; you must have the joystick centered as you start this move. Charge Kick: Same joystick movement as above, with low kick (Button A) instead of low punch. He will charge across the screen with his foot in the air. This move is very effective against opponents who are jumping or have been knocked into the air. Nutcracker: Press The Right Block 'R', Then Hit Low Punch 'B' Johnny Cage: will do a split, punching forward. This will hit an opponent right in the groin, eliciting the proper groan. This move is useless against Sonia and against another Johnny Cage because he does the split without punching against these opponents. Fatality Move: Get close to the opponent and then tap the joystick forward at least four times, then press high punch. He crouches and then simply punches the opponent's head right off his/her shoulders. Sonia: Purple Missile: Tap the joystick back while tapping low punch. This will make Sonia shoot a purple missile across the screen. Flying Punch : Tap the joystick forward and then back and press high joystick forward and then do the move. You must start the move with the joystick at the center. This will make Sonia fly straight up and then across the screen with her fist extended, and then land on the opposite side of the screen, usually behind your opponent. It is an extremely effective counterattack for jumping attacks and also a good way to avoid missile attacks and to get out of the corner. The computer uses it after blocking Rayden's torpedo to hit him on the rebound. Leg Grab: Crouch Down Press The Block (Ontop, Letter 'L'), Low Punch, And Low all at the same time. This will make Sonia do a handstand and reach over her with her legs to grab her opponent. It is an excellent move after an opponent's attack misses or is blocked because if it is done quickly enough it cannot be blocked. It is a very frustrating move for your opponents. But if it is blocked it is easy to use a roundhouse kick to trip her or a normal uppercut. Fatality Move: This may be done anywhere from the opposite side of the screen to fairly close to the opponent. Tap the joystick forward twice and then backward twice and then press block. She blows a firey red kiss which floats across the screen, landing at the feet of her opponent. This makes flames billow up, burning the opponent to a crisp, leaving a skeleton which drops to its knees. Liu Kang: Fire Attack: Tap the joystick forward twice and press high punch. This makes Liu shoot a red fireball across the screen. Jump Kick : Tap the joystick forward twice and press high kick. This makes him fly across the screen at eye level with his foot extended. This is an excellent followup if his Fire Attack hits, and it is also good against jumping opponents. The drawback is that if it is blocked your opponent will have a chance to do a very damaging uppercut (if our opponent is fast enough). Fatality Move: Hold block and rotate the joystick 360 degrees, in the same direction as Kano's Ball Attack. Keep rotating it until he starts the move, which is a cartwheel. He will spin up to the opponent, kicking twice and following up with a tremendous uppercut that knocks the opponent off the top of the screen. This is especially brutal if you are fighting in the pit, which is an arena above a large bed of spikes. The opponent is knocked off the platform, high into the air, plummeting down onto the blades below. Sub Zero: Iceball: Down And Right On The Joystick The Hit 'B' The Must Be at a 90 degrees in a circular motion. Its The Same Way Rayden Throws His Eliectricity , but with a different button. Sub Zero: Then Throws an iceball at his opponent. If it hits he will be frozen and blue. Then move or jump up to the opponent and do an uppercut (described above). If this isn't done quickly the opponent will come out of the freeze. Occasionally the opponent is frozenin a crouching position, in which case a kick or a throw must be used to hit. The freeze will stop many characters in the middle of their special moves, such as Kano's ball and Liu Kang's Flying Kick. But one warning: do not throw a second iceball at a frozen opponent because this will backfire on Sub Zero, freeing the opponent and freezing Sub Zero. Slide: Press These Buttons Simultaneously: Tap Back Once, Then Press The Block Button 'L' , Then Hit Buttons 'B' And 'A'. To do this move correctly you must hit the buttons in the order above. This is a very hard move so this must be practiced in order to get it 100%. This will make Sub Zero slide across the screen toward the opponent with his foot extended. It will trip any opponent that is not blocking. It is a good counterattack after your opponent misses an attack. It is also a good attack after an iceball/uppercut combination because on occasion Sub Zero will slide into the opponent before he/she can get up from the uppercut. This works very well against the computer. Fatality Move: Get very close to the opponent. Push the joystick forward, then do a fireball motion, followed by high punch. If done correctly Sub Zero will rip the opponent's head and spine out and hold it up as a trophy. Scorpion: Spear: Tap the joystick away twice and then press low punch. Scorpion will throw a spear attached to a rope. If it hits it will attach to the opponent, and Scorpion will yell, "Come here!" and drag the opponent toward him. Once the opponent is right in front of him the opponent will be momentarily stunned. At this point the best move is to do an uppercut. All together this is a brutal move. Teleport Punch: Do a reverse fireball motion with high punch. This will make Scorpion jump backwards quickly, momentarily leaving a ghost of himself where he was standing. If he reaches the side of the screen he will appear on the opposite side of the screen with his fist extended toward the opponent. It is a very effective move against an opponent who is far away, at the opposite side of the screen. It is also a great way to avoid missile attacks. There is one major weakness to this move. If Scorpion is backed against one of the sides of the battle area he will not be able to reappear on the opposite side of the screen. He will simply jump against the back wall and slide down to the ground. Fatality Move: Move Scorpion an inch or two away from the opponent, hold block, and tap jump twice. The hardest part of this is to get the right distance. It will make Scorpion pull off his mask, revealing a skull underneath. He then turns toward the opponent and breathes fire at the opponent's feet, burning him/her just like Sonia's fatality move. Rayden Electricity: Do a fireball motion and press low punch. (Identical to Sub Zero's iceball.) This will shoot a bolt of electricity across the screen. Torpedo: Tap the joystick away twice and forward once. This will make Raiden fly across the screen at thigh-level. If the attack hits it will knock the opponent backwards. No buttons are needed, but for protection you can hold block while tapping the joystick. You cannot hold block at the end of the move, though. Teleportation: The best way I have found to do this move is to tap the the joystick down then back up. This will make Raiden disappear in a white flash of light and reappear near where the opponent was when the move started, usually on the opposite side of the opponent. This is a great way to avoid missile attacks because it brings you close enough for a powerful counterattack. Unless it is used to avoid a missile attack, it is nearly useless against the computer. Fatality Move: This is the most difficult of the fatality moves. You must be within 1 or 2 inches of your opponent at the start. Tap the joystick toward your opponent 3 times, then away three times and press high punch. This move makes Raiden point both hands at the opponent and emit a large bolt of electricity. This hits the opponent's head, blowing it off. There is just barely enough time to do this move usually. I hope all these hints help people learn the game quickly and start to enjoy the game more. If I am wrong about some moves, or if there is a better way to perform them, please tell me so I can add them to this listing. The date of the latest revision of this file appears at the top to help organize future versions. I welcome all comments! These Moves Were Taken From An Earlier File That Were The Arcade Moves. Then they were messed with untill the correct snes moves were found. All These moves have been tested and work 100%. Remember these moves must be practiced several times untill they can be performed. The Fatality moves have been tested and they don't seem to work, but if anyone gets them to work please let me know The Cove (305)552-1192. One Quick Note: On The Stage Where your standing on a platform or bridge type terrain, With clouds in the Sky. You can perform a nice little move here. On The Fatal Move Crouch Down And Give The opponent a low punch (A). This will send him flying and finally crashing on spike's. Oh and one quick thing before I forget, If you want to do great on the tests of strength, slide your index fingure and middle finger rapidly on buttons B And A and press the block to throw your punch. This will let help increase your strength and break what ever obstacle is in your way. This File Came Of off The Cove!