Here it is folks all 1,000 levels of them! Enjoy! -Matrix =-=-=-=-=-=-=-= POPULOUS II LEVEL CODES! ------------------------ 0 DOEGAC 250 ISUXAG 500 EGGHAC 750 FENEAT 1 AAWOAK 251 LYLY 501 CCPEAF 751 UHOWAB 2 LONEAG 252 INFEAD 502 IIHOAT 752 PEVEAD 3 ACMEAB 253 LLDOAF 503 MNCCAB 753 SUALAG 4 OMJIAD 254 JITTAT 504 PIATAK 754 ERWI 5 AKSUAF 255 THAKAC BB:HDinstall". The HDinstall program will then prompt you to type the desired location for the MicroLeague Baseball directory (e.g. Workbench:games). After entering the path name the install utility will create a directory called "MLBB" and copy all the necessary files into that directory. MicroLeague Baseball and the Stat Compiler require 800 kilobytes of free space on the hard drive to install. Please note that this manual was written for the IBM version of the simulation. Anything referencing specific IBM hardware or software should be ignored by the Amiga user. As an example the quick reference card has various loading procedures for various graphics modes. This does not pertain to the Amiga user who will only use the standard Amiga display mode. However there are "Quick-keys" listed on the card for use in the game, and they are not to be ignored. They are available for your use during the game. Also note that the stat compiler is included in this game, but you will need to access it from the opening icon or type "statcomp" from the CLI prompt. WELCOME It's the bottom of the ninth, one out and your pitcher has the tying run on second and the winning run at the plate. The opposing team has put in their best right-handed pinch hitter and he looks confident. Now it's up to you. Your managerial skills are the key to winning this game. Using your Stat Book feature, you will see that the pinch hitter has a tremendous batting average against left-handed pitchers (.308) but his average against right-handed pitchers isn't that great (.200). He is a pull hitter with a lot of extra base hits when batting against the "lefties" (10-2b, 2-3b, and 15 HR). Your starting pitcher, who is a lefty, has thrown a terrific game so far, but you can see from the bullpen that he's getting tired. You look in your bullpen for a righty who can blow the ball right past this batter. Remember, however, that this reliever is cold and can be rocked for an extra base hit by this batter. The result being the loss of the game. You can see from his stats that the reliever has only given up 3 HR's in the last 50 innings pitched and struck out 23 right handed batters. His only bad 'stat' is that he has given up 9 doubles in the same amount of time. Do you go with him? He's powerful and you are sure he can end this game with a win. Since you know the batter is a solid pull hitter, you need to play your fielders accordingly. You don't want balls to go over the outfielders head, but the chances of this batter hitting the ball any where near right field are slim. Use your defensive coach menu and have your left fielder play deep and your center fielder play deep for the pull. Both of these players in your lineup have strong arms, so play them aggressively and they'll be able to keep the runner from scoring on a long fly. There's only one out; will the batter sacrifice bunt to advance the runner? Look at his bunting and sacrifice ability. You see that this guy is big and powerful but he's not fast. You decide he will not try to bunt in this situation. Since the batter is a pull hitter, cover the gap in right-center field by telling your infielders to play for the pull. This will bring your second baseman closer to second base, in effect plugging up the gap. Also, you don't want to give up and extra base hit, so you guard the line -- your infield is set. What about your pitching strategy? The reliever is powerful; do you throw it right at the batter? The batter can really hit the ball so pitching aggressively may not be the best choice. Walking him is an option with first base open. The on-deck batter isn't as threatening as this guy but they could pinch hit for him too. If you can retire this guy the game will be yours. You decide to pitch regular to him and not give him anything good to hit because of the open base and weak on-deck batter. Hopefully, he will swing at the trash and strike out. You decide to pitch around him and throw a slider. The slider will break away from him so if he does connect it shouldn't be a solid hit. Here's the pitch... the batter swings... he connects... it's going deep to left center field... your center fielder is running underneath it and makes the grab to end the game. If he hadn't been playing in the alley he may not have gotten to the ball and it could have rolled to the wall for a double. Your managerial decisions made the difference in the game, and you won. That's what MicroLeague Baseball, The Manager's Challenge is all about. MicroLeague Baseball - The Manager's Challenge is a third generation simulation. We have put many hours of research and development into this product so the above example can be as close to reality as your computer. To make TMC the best we've added the following: More Statistics o Righty and lefty breakdown for pitchers and batters o More defensive ratings o More offensive ratings o Different probability calculations to make the outcomes of each play more realistic o Seasonal factors. A players performance will drop if you over play him and you need to bring up a reserve More Options o Different effectiveness of pitch, pitch aggressively, and pitch around o More control over base runners - running coach o More control over defensive positioning in the field, both infield and outfield o More stadium factors taken into consideration o Expanded 30 man-roster so you can bring up a reserve when your regulars are tired o Go to a full count, face a batter on a pitch-by-pitch basis Now you are in control of your team and you actually make the difference in taking them to the championship. No two games are ever the same. Your team's schedule and your managerial decisions will affect the statistical outcome of MicroLeague Baseball, The Manager's Challenge. MicroLeague Baseball, The Manager's Challenge is better than ever. From our exclusive, MicroLeague Action 3-D graphics to expanded stats and rosters, it includes these new features: Before the game: When you select the batting order you can check the player's stats vs. left-handed and right-handed pitchers. Select the batting order and starting pitcher. During the game: Tell a batter to bunt, hit away, or take a pitch. Pitch aggressively and call for a fastball, slider, or curve. In key game situations, go to a full count. Pitch around the hitter or issue an intentional walk. Bring your infield in to guard against a bunt. After the game: Print out a complete box score. The Stat Compiler lets you accumulate season stats for your team, track league standings, manage reserve and disabled players, copy teams from season disks, and more... In future games, you can use these stats in scouting reports to help you win. You can even form your own teams for league play. Season and Team disks from MLB the Original and MLB II will be compatible with TMC. Other specialty disks such as the General Manager/Owner, Season, and Manager Philosophy disks are also available. The GM/O disk allows you to trade, draft, or release players and change your roster/stats as the season progresses. Manager Philosophy disks will give you the opportunity to test your managerial skills against other coaches like Whitey Hertzog, Sparky Anderson (based on their teams' tendencies) and more. Call for details. Stadium disks will be available representing old-time and current stadiums. These disks will further enhance the simulation by giving you the true representation of each team's playing field. The MicroLeague Field Guide and Disk published by Bantam is an in- depth look at the players on each team on the MicroLeague game disk. This book is essential for the MicroLeaguer who wants to try to take his team to the World Series. The book provides highly sought-after "scouting reports" on over 1000 players featured on the game-disk as well as an historical perspective on all 26 Major League franchises. GETTING STARTED Load the game according to the enclosed reference card. Once the program has loaded, the main menu will appear. Main Menu Options Play Game Use this option to fully test your team management skills. You will see every play shown graphically as you call it. This mode of play allows you to access all of the features of the game. You have two options when you are in the middle of the game and need to stop. You can save the game or quick play the rest of it, both of which are explained below. Play Quick - (during a game being played) To complete a game with lightning speed all you need to do is press [B] and bring up your box score screen. One of the selections on this screen will be Play Quick and it will complete the rest of your game so you can see the stats in seconds. Save Game - Once you begin playing a game you will have the ability to save it at any time during the game so you can come back to it later. You will need to go to your box score by pressing [B] and look for Save and Quit Game. This will be explained more in the Scoreboard sections of the manual. Expert / Normal Play - To switch between these two modes of play, which will be discussed shortly, all you need to do is press [X] when you are in the Game Options screen. The game will automatically start in Normal mode. If expert mode is selected, game play will stay that way until you change it or quit the game. Play Quick This option lets you play games without making decisions. Using artificial intelligence, the game is played in less than a minute. At the end of the game you will see the complete box score. You could play an entire Major League Season in a few hours. Quit Press [ESC] to quit the game, or to go back to the previous menu. You can only use this method of back-tracking when the box with a circle in it appears in the upper-left-hand corner of the screen. If you would like to quit while a game is in progress, press [B] to see the boxscore, then select [F3] to quit. Stat Compiler The Stat Compiler, which is on a separate disk, will work with both the Play Game and the Play Quick modes. This invaluable component of TMC is hard drive compatible and will allow you to create your own leagues and track the players' stats as you play games. It also allows you to check and update your full 30-man roster so you can prepare for the next game. For a complete explanation of how to load it and use all of its functions, please refer to the Stat Compiler section of this manual. PLAY GAME Team Selection Screen First you will make selections from the Team Selection screen. Simply press the letter next to the name of the visiting team, then the home team. After your teams have been selected, you will go to the Game Options screen where you can select the various options available. If you do not want to change any of the options, select [F9] and your game will begin. All of the options, including team selection, ar explained below. Selecting Teams To select new teams, press [V] for visiting team selection or [H] for home team selection. Once you have selected [V] or [H] a team selection menu will appear. To select a team press the letter or number to the left of the team name. Once you have selected a team you will go back to the Game Options screen and the team name will appear in the box below Visitor or Home. Repeat this process for the other team, if you would like a change to be made. Stadium Selection To choose a stadium to play in press [S] and a pop-up menu will appear on the screen listing the available stadiums. If you have a stadium disk type the letter of the drive it is in and those choices will appear on the screen. If all of your information is on your hard disk type [C] and your available choices will appear. Select the number of the stadium you want and you will return to the "Game Options" screen. If no choice is made from this screen, you will automatically play at Yankee Stadium. Remember, the stadium you choose does effect the outcome of the game. A ball hit off the wall at Dodger Stadium may be a home run at Yankee Stadium. Manager Selection Under the visiting and home team names you will see windows for your manager selection. If no choice is made both managers will be "Player Managers" rather than "Computer Managers". For the Visitors to have a "Computer Manager", select [F1]. The message in the window will read "Computer MAN". To change the Home team to a computer manager select [F2] and the appropriate change will be made. These changes will be permanent until you change them or exit the game. Designated Hitter Option You have the choice of using a DH with any team. The game starts off without the DH. To select the DH option press [D]. The message in the window will now say "Use DH Rule." The DH will be the tenth man on your roster and he will bat in the ninth spot for the pitcher. Switching Graphics On/Off You will be able to play TMC with graphic animation or without it. The advantage of having the graphics off speeds up game play. The disadvantage is that you do not see the play, only the result. To play with the animations, look to the lower left portion of your Game Options screen. Next to the letter [A] you will see "Animate Plays" or "Animation Off". The letter [A] is like a switch. If you hit it once the message will change, if you hit it again it will return to the original message. For example, if the message is "animation off" press the letter [A] and the message will change to "Animate Plays." You can use this option in Expert as well as Normal Play. It cannot be used, however, in the Play Quick mode. Load Game To use this option you must have a saved game. To save the game you are currently playing you need to access the boxscore. To do this press [B]. Once you are there, select [F2], Save and Quit Game and the program will ask you to input a name to save your file under (You can use any name you wish). To play the game later, select [L], Load Game from the Game Options screen and then select the filename for your game. The game will pick up exactly where you left off. Expert / Normal Play To switch between these two modes of play, which will be discussed shortly, press [X] when you are in the Game Options screen. When you start the game the computer will automatically select normal mode. Once you have chosen expert mode it will stay that way until you change it or quit the game. Normal Play - This lets you play the game with all of your menus visible on the screen. You will see all of your possible selections in the upper left or right hand corner of the screen during your selection process. This is where you should start, until you become familiar with all