


                                PICTURE MENU

The  Picture  menu  lets  you  save,load,and  print your pictures,as well as
allowing  you  to  make  various  global changes to the color palette,screen
resolution,and  page  format.   The Picture menu contains the following menu
items:

LOAD

Displays the Load Picture requester. To load a file from disk:

Click the button for the drive you want to load from(for example,df1:).

Point  to  the  name  of  the  file  you  want  to  load,click with the left
button,and  then  click  Load.(If you click a subdirectory name you will see
all the files in that subdirectory.)

When  you  load  a picture,the loaded picture replaces any existing picture.
If you have multiple frames,the loaded picture replaces the current frame.

Clicking  the  listing "/Parent(DIR)" moves you into the parent directory in
which the curent subdirectory resides,which may be the root directory.

If  you swap disks while the Load Picture requester is displayed,DeluxePaint
read  the  new  disk's directory but does not display it until you click the
drive button.  If there are more items in the directory but does not display
it  until  you  click  the  drive  button.   If  there are more items in the
directory  than  there  is  room  in  the  window,you can scroll through the
directory  by  clicking  the  up  and  down  arrow keys,as appropriate,or by
dragging the scroll box up and down.

Click Load to load the selected file,or Cancel if you change your mind.

	LOAD PICTURE

	SPECIFY
	DRIVE

DRAWER	LO-RES
FILE
DF0:	DF1:	RAM:
	# OF FRAMES:	1
LOAD			CANCEL

FIGURE 9.14 Load Picture requester

The  #  of  Frames edit field near the bottom of the requester lets you load
multiple  pictures at one time as frames of an animation.  The pictures must
all  be  in  the  same  format.   If you already have animation frames,those
frames  are discarded and DeluxePaint creates new frames as you load.(If you
want  to  add  picutes to your animation without discarding it,you must load
the  picture one at a time.)DeluxePaint loads the pictures starting with the
picture you selected in the requester and continuing alphabetically down the
listing  to  load the number of frames you requested.  This option basically
does  the  reverse  operation  of  the Frames:_to_fields in the Save Picture
requester.

SAVE

Displays   the   Save   Picture  requester.   This  requester  works  almost
identically  to  the Load Picture requester,except that it saves the file to
disk rather than loading it.  To save a picture:

Choose Save from the Picture menu.  In the Save Picture requester,click on a
disk  button(df0:,df1:,ram:,etc.)to  choose  the  disk  you want to save to.
Click   on   the  subdirectory  you  selected  appear  in  the  Drawer  edit
field.)Click  in  the  File  edit  field  and  type a name for your picture.
Finally,click Save to save the file.

You  can  save in a particular subdirectory by clicking in the Drawer gadget
and  typing  in  the  subdirectory name,or by clicking the subdirectory name
directly from the displayed file names.

When  you  type  in  either the Drawer or File edit fields,you can erase the
existing type by clicking at the end of the existing name and Backspacing,or
by  clicking  at  the beginning of the name and Deleting.  You can move over
the text without deleting it by using the arrow keys.

You  can  save  a  picture under an existing file name by clicking that file
name  in  the  file  listing,or  you  can  enter  a  new  file name(up to 29
characters  long)  by  clicking  the  File  edit  field and typing the name.
Whenever  you  save  a picture under an existing name,DeluxePaint displays a
requester for you to confirm that you want to overwrite the existing file.

Pictures  are saved and reloaded with all their attributes,such as palettes,
stencils and perspective information.

Pictures  are saved and reloaded with all their attributes,such as palettes,
stencils and perspective information.

	SAVE PICTURE

	SPECIFY
	DRIVE

DRAWER		LO-RES
FILE
DF0:	DF1:	RAM:
SAVE		CANCEL

FIGURE 9.15 Save Picture requester

If  you have multiple frames when you display the Save Picture requester,the
bottom  portion  of the requester will contain Frames edit fields for you to
specify  which  frames of your animation you want to save.  You enter a file
name  and  specify  a drawer just as you would when saving a single picture.
When  you click Save,the frames are saved as separate pictures with a number
added  to the end of the file name.  For example,if you enter 5 to 10 as the
frames  you  want  to  save,the  frames  are  saved  as  Filename005 through
Filename010.

DELETE

Displays  the  Delete  File requester,allowing you to delete a file from the
disk  without leaving the program.  This function is useful if you find that
your  data  disk  is  full and you need to delete a file before you can save
your  work.   The  Delete  File  requester works just like the Load and Save
requesters described above.  You can enter a file name by clicking that name
in  the  requester window, or by typing the name directly into the File edit
field.

NOTE You can use this option to delete any kind of file on the disk,not just
pictures.  Thus,you can delete brushes,animations,etc.

	DELETE FILE

	SPECIFY
	DRIVE

DRAWER		LO-RES
FILE
DF0:	DF1:	RAM:
DELETE		CANCEL

FIGURE 9.16 Delete File requester

PRINT

Displays  the  Print  Picture  requester.   Before  you  start  to  print  a
picture,make  sure  you  have  selected  the  correct  printer  driver  from
Preferences,and  that  your  printer  is  connected and turned on.  See your
Amiga Users Guide for information on printer preferences.

	PRINT PICTURE
ASPECT:			IMAGE:+-
SHADE:	B&W	GREY	COLOR
PLACEMENT:	%	DOTS
%WIDE:100	%HIGH:0
LINE FEEDS:	0	COPIES:1
FORM FEED:	NO	YES
CANCEL		EXIT	PRINT

FIGURE 9.17 Print Picture requester

The Print Picture requester provides the following options:

ASPECT:This  lets  you  specify  the  orientation  of  the  picture  on  the
paper,either  Normal,the default,or Sideways.  Click the Up-arrow button for
Normal or the Left-arrow button for Sideways.

IMAGE:This  lets  you  specify  whether  the  printout will be a positive or
negative  image.  Click the Plus button for positive or the Minus button for
negative.

SHADE:This  lets you specify whether the printout will be in color,in shades
of  grey,or  in  black  and white.  Make sure the setting is appropriate for
your  printer.   If  you  are using a single-color ribbon,click B&W.  If you
want  to  translate  your  image's  colors  into shades of grey,use the Grey
setting.  To print in full color,click Color.

PLACEMENT:This option lets you specify whether the picture should be printed
against the left margin of the page or centered on the page.

%/DOTS:The  % option lets you control the size of the printout by specifying
the  %  width  and % height of the printout paper.  The Dots option lets you
specify the size of the printout in terms of the actual printer pixels.

If the % option is active then the following parameters can be specified:

%  Wide  and  %  High:   These  let you change the aspect ratio(the ratio of
height  to  width)of  the  picture by setting the percentages for each.  The
default  values  are  100% Wide and 0% High.  0% is a special case and tells
the  printer  to maintain the same aspect ratio as the screen version of the
picture.  To change the aspect ratio,leave the % Wide at 100 and enter a new
%  High value.  You can use this feature to compensate for elongated squares
and circles that result when you change screen formats.  If you just want to
shrink  the  picture  while  maintaining the same aspect ration,change the %
Wide  value  and  leave the % High value at 0.  To change either value,click
the  appropriate gadget,Backspace or Delete over the existing value,and type
in the new one.

If  the Dots option is active you can set only the printout width and height
in dots.

LINE  FEEDS:Lets you set the number of line feeds you want to insert after a
picture  is printed.  This way you can easily print two pictures on the same
page with a specified amount of space in between the pictures.

COPIES:Lets you specify how many copies of the picture you want printed.

FORM  FEED:Lets  you  set whether or not you want the printer to move to the
next  sheet of paper before printing each image.  This lets you easily print
a single picture per sheet of paper.

CANCEL  if  you don't want to print and don't want to save any new settings.
Click  Exit  if  you  don't  want to print,but want to save your settings to
print  later.   Click  Print  to print the current picture,or once you start
printing,you  can  stop at any time by pressing the Stop button that appears
while printing is in progress.

FLIP

As  its  name implies,Flip lets you flip a picture about its x-ory-axis.  If
you  have  multiple  frames,you  can flip one frame,a range of frames,or all
frames  of your animation.  The following secondary menu items are available
under the Flip option:

HORIZ
Flips the current picture about the horizontal or x-axis.

VERT
Flips the current picture about the vertical or y-axis.

CHANGE COLOR

The  Change  Color  option  presents  a  secondary  menu  with  options  for
manipulating the colors in your picture.

PALETTE(Keyboard Equivalent:p)
Displays  the  Color  Palette  requester.   You  can  also display the Color
Palette  requester  by  clicking the Color Indicator(between the palette and
the  Toolbox) with the right mouse button.  This is the master color control
panel,which  you  use  to  adjust  colors,create spreads of color,and define
cycle ranges.

You can move the Color Palette requester around on the screen by pointing to
the bar at its top,pressing the left mouse button,and dragging it to the new
location.

	COLOR PALETTE
	R  G  B  H  S  V
15
12
8
4
0
	SPREAD	EX COPY
RANGE:	1 2 3 4 5 6
SPEED
CANCEL	UNDO 	OK

FIGURE 9.18 The Color Palette requester

To select a color,use the left mouse button to click the color either in the
requester  or anywhere on the page(including the Palette at the bottom right
of  the  screen).   The  selected color is displayed in the small box in the
upper  right  area  of the requester.  Use the RGB(for Red,Green,and Blue)or
HSV(for  Hue, Saturation,and Value)sliders to change the color.(See Tutorial
One  in Chapter Six:Painting Tutorials for an explanation of color mixing in
RGB or HSV.)

The Copy button lets you copy a color from one position to another:

Click  the  first  color,click  Copy,the click the position you want to copy
into.

The Ex button lets you exchange the position of two colors in the palette:

Click the first color,click Ex,then click the second color.

If  you  use Ex to rearrange the colors in your Palette,the resulting screen
image  will likely be in the wrong colors.  You can correct this by choosing
Change  Color>Remap  from  the  Picture  menu.(Note  that  you  should remap
immediately  after  you change the color arrangement in the palette.  If you
modify  the  palette  a  second time without first remapping,you will not be
able to remap to the original palette.)

The  Sread  button  helps  you quickly create a spread of shades between two
colors:

Click the first color,click Spread,and then click the second color.

DeluxePaint  creates  a  uniform  spread  of  colors,taking into account the
beginning and ending shades and the number of colors in between.

DEFINING RANGES
You  use  the  Range button to define ranges of color for the color cycling,
gradient fill,Shade,and Blend features of DeluxePaint.

Click  one  of the six numbered range buttons to choose the range number you
are  defining.   Click  the  color  you  want  at one end of the range,click
Range,then click the color at the other end of the range.

Once  you  have defined a range of colors,selecting any of the colors in the
range selects the entire range for the features that use ranges.

The Speed slider lets you control the speed of color cycling for each range.
Drag  the  Speed  slider  to  the  left(slower)or  to the right(faster).  By
holding  the  button  down  on  the slider you can monitor the color cycling
right on the page,even if Color Cycling is turned off.

You  can control the cycle direction for each range by clicking on the Cycle
Direction  Arrow  at  the  bottom right of the Color Palette requester while
that  range  is  selected.   This arrow also sets the direction of the range
when it is used as a gradient.

You  can  reverse the last change you made in the Color Palette requester by
clicking Undo.

USE BRUSH PALETTE
When  you  load  a  brush from disk,DeluxePaint continues to use the current
picture  palette,even  though it may be different from the one the brush was
created  with.  Use Brush Palette switches to the brush palette,and includes
any  information  about color cycling that was saved with the brush.  If the
newly  loaded  brush  uses  more  colors  than the current picture,Use Brush
Palette  switches  to  the brush palette and reduces the number of colors to
that of the picture palette.  It does so by recomputing the palette to match
the  original  as closely as possible with fewer colors.  After choosing Use
Brush  Palette,you can still revert to the original picture palette by using
the Restore Palette command(see below).

Compare  Use  Brush  Palette  with  the Remap command in the Brush menu;this
command  lets you keep the current picture palette,but maps the brush to the
picture palette to match the original brush palette as closely as possible.

RESTORE PALETTE
This  option  returns  you  to the palette you were using before the current
palette.   Thus,if  you  load  a  picture  with  a different palette,Restore
Palette  reverts  to  the  palette in effect before the load.  See Use Brush
Palette,above, and Default Palette below.

DEFAULT PALETTE
The  default  palette  is the palette DeluxePaint always uses when you first
start the program.  The Default Palette command replaces the current palette
with  the  default  palette.  Note that the palette contains range and cycle
speed  information  as  well as the color settings,and all of these settings
are replaced when you select Default Palette.

CYCLE(Keyboard Equivalent:Tab)
Toggles  color  cycling  on/off.   Color  cycling  uses the color ranges you
define  in  the  Color Palette requester.(See Palette,above).  If a color is
not  included  in  any  range,it  does not cycle.  See "Animation with Color
Cycling" in Tutorial One of Chapter Six:Painting Tutorials.

BG->FG
Changes  all pixels that use the current background color to use the current
foreground   color.   This  provides  an  easy  method  of  changing  colors
globally--all  pixels  in  the  current  background color in the picture are
changed  to  the current foreground color.  The change occurs on-screen only
and does not affect the order of colors in the color palette.  Undo does not
reverse this change.

BG<->FG
Swaps all pixels in the current background color with the current foreground
color.   This  is  similar to the Bg->Fg option above,except that the change
occurs  in  both  directions.  The change occurs on-screen only and does not
affect  the  order  of  colors in the color palette.  Like Bg->Fg,above,Undo
does not reverse this change.

REMAP
When  you  create a picture,DeluxePaint "remembers" each color on the screen
by  remembering its location in the palette.  If a picture on the screen was
created  with  a  palette  other than the current palette(for example,if you
have  modified  the  palette  since  loading  the  picture),Remap  finds the
locations  in  the  current  palette  of  the colors it used in the original
palette  and  "tells"  the picture to look there for its colors.  Bg->Fg and
Bg<->Fg,above,are  special  cases  of  Remap.   See  also Remap in the Brush
menu,below.  Undo does not reverse this change.

SPARE

The  Spare  option  presents  a submenu with options that apply to the spare
page  feature in DeluxePaint.  The following secondary options are available
under the Spare option:

SWAP(Keyboard Equivalent:j)
Displays  the  spare  page.  When you first call it up,the spare page is the
standard  screen  size.   If you wish to use a larger page size on the spare
page,  you  will  need  to make the appropriate selection from the Page Size
option(see  below).   Note,however,that  you can increase the size of a page
only  if  you have sufficient memory available.  Note also that a spare page
uses up memory,even if there is nothing on it.

COPY TO SPARE
Copies  the  picture  on  the current page to the spare page.  This lets you
experiment  with  your  picture  on  the  spare  page without fear of losing
anything.   If  you  do not have sufficient memory for a spare page,save the
image  to disk if you wish to experiement with it.  If you copy to the spare
from  a  page  that is larger than then spare,only the visble portion of the
page  is  copied.   If you copy to a spare which is larger than the screen,a
copy is made to the spare at the location in the spare that was visible when
yu last viewed it.

MERGE IN FRONT
Merges that spare page in front of the current page.  When the spare page is
brought forward,all pixels matching its current background color will appear
transparent,allowing images on the current page to show through.

MERGE IN BACK
Merges  the  spare page in back of the current page.  When the spare page is
put  behind  the  current  one,all  pixels  which  match  the current page's
background  color  will appear transparent,allowing images on the spare page
to show though.

DELETE THIS PAGE
If  you  no  longer  wish to have memory allocated for a second page,use the
Delete  this  Page  command  to  delete  the  current page(the one currently
showing  on  the  screen)and  to deallocate the memory set aside for it.  Be
sure  you have saved a copy of the picture you are deleting if you think you
may  need it later.  When you select Delte this Page,DeluxePaint asks you to
confirm the deletion,and then switches you to the other page.

PAGE SIZE

Displays  the  Page  Size  requester.   You  can  select  the  page  size(in
pixels)you  wish  to work on.  Standard is the normal Amiga display size for
the selected resolution.

	SET PAGE SIZE
TYPE IN SIZE:
WIDTH: 320	HEIGHT:200
OR SELECT ONE:
STANDARD	320 X 200
FULL PAGE	320 X 340
OVERSCAN	352 X 240

CANCEL		OK

FIGURE 9.19 Set Page Size requester

Full  Page  gives  you  a full printed page image(8 1/2 by 11 inches)on most
printers.   Overscan  gives  you  a  full screen display,thereby letting you
create  picutes that fill the entire screen.  This is particularly useful if
you wish to videotape your images.  In order to paint on the edges of a full
video  screen  you  need to scroll the image around using the cursor keys or
the  n  key  unless  you  set  the  Screen  Format  to  Overscan(see  Screen
Format,below).   Alternatively,  you can view the entire screen by selecting
Show Page(see below).

Clicking  one  of the three settings automatically sets the height and width
in  the  corresponding edit fields.  You can also type in any other side you
wish by clicking the appropriate edit field,Backspacing or Deleting over the
existing  value,and  typing  in  the  new  size.   Although DeluxePaint will
recognize  page  sizes up to 1008 x 1024,you would need to reduce the number
of colors in your palette to create a picture this large.

SHOW PAGE(Keyboard Equivalent:Shift-S)

Displays  your  current  page  in  its  entirety  in a reduced format -- for
example,  in  640x400  page  size in Lo-Res,it shows only every other pixel.
Pressing any key or either mouse button returns you to the current page.

SCREEN FORMAT

This option displays the Screen Format requester.  If you select a number of
colors  that  will  exceed your available memory,DeluxePaint will retain the
format  you  have  selected but use fewer colors.  Be sure to save a copy of
your  current  screen  before  changing screen formats,because once you have
reduced  the  number  of  colors,the original color information is lost.  In
addition,note   that   changing   formats   eliminates   most   items   from
memory,including  the Font Directory.  The Screen Format requester gives you
the following options:

LO-RES:This  is  the  default  setting,giving  you a pixel array of 320x200.
Lo-Res lets you have up to 32 colors on the screen.

DeluxePaint  III  also  supports  a  special  64  color  mode  called  Extra
Halfbrite.   The  64  color  Extra-Halfbrite is special in that the first 32
colors  in  the  palette  are  customizable,whereas the last 32 color in the
palette are half intensities of the first 32 and are not directly changeable
by the user.

NOTE  Not all Amiga 1000 computers support Extra Halfbrite.  The easiest way
to  find  out  whether or not your computer supports this display mode is to
try  it.   Choose Lo Res and 64 colors in the Choose Screen Format requester
and  look  at  the  Palette(make  sure the pointer is not in the Menu Bar or
Toolbox).   If  the  last  32 colors are the same as the first,your computer
doesn't support Extra Halfbrite.

MED-RES:Uses  a  pixel  array of 640x200.  Pixels in Med-Res format are tall
and  narrow  compated  to  the other screen formats.  This means that if you
switch between Lo-Res and Med-Res,objects will become flattened or elongated
because  of  the  different  pixel  shape  used  by  each  format.   You can
compensate  for  this by using the Double Horiz and Double Vert options from
the Brush menu(see below).  Med-Res allows up to 16 colors.

INTERLACE:Uses  interlace  techniques  to  double  the  number of horizontal
lines.   This  produces  a  flicker  that  can  be  avoided  by using a high
persistence monitor.  The interlace pixel is wider than it is tall,so moving
from  Lo-Res or Med-Res to Interlace will flatten images,while moving in the
other direction will elongate them.  Interlace format allows up to 64 colors
on the screen as in the Lo-Res mode.

HI-RES:Uses  a  pixel  array of 640x400.  Because Hi-Res also interlaces the
horizontal  lines,it is subject to the same flicker as the Interlace format.
Pixel  shape  in Hi-Res format is the same as that of Lo-Res.  Hi-Res format
allows  up  to 16 colors on the screen.  See Appendix A for more information
on memory requirements.

OVERSCAN:Puts  DeluxePaint's  display screen into overscan mode allowing you
to  view  and  edit your image in the border area around the normal viewable
screen  area.   If the control panel or menu bar is showing when in overscan
mode,the screen is shifted down and to the left to make sure you can see the
controls.

If  you  need to adjust the position of your screen,you can do so by holding
down  Ctrl and using the cursor keys.  This saves you the trouble of exiting
the program to adjust your screen through Preferences.

The  Screen  Format requester also give you the option of retaining the same
page size or changing your current screen to the new screen size.

Example #1:SCREEN--If you start in 320x200 screen format and move to 640x400
format,your  image will fill only one quarter of the screen.  If you go from
640x  400  to  320x200,you  will  only retain the upper left quarter of your
image.

Example  #2:KEEP  SAME--If  you  start in 640x400 format and move to 320x200
format,you  will  retain  the  entire  image but you will need to scroll the
screen to see all of it.

		CHOOSE SCREEN FORMAT
	FORMAT:			NUMBER OF
				COLORS:
LO-RES		320X200
MED-RES		640X200		2	16
INTERLACE	320X400		4	32
HI-RES		640X400		8	64
OVERSCAN
PAGE SIZE:	SCREEN	KEEP SAME
CANCEL					OK

FIGURE 9.20 Choose Screen Format requester after program start up

When  you  first boot DeluxePaint you are presented with a slightly diffeent
version of the Screen Format requester.

		CHOOSE SCREEN FORMAT
	FORMAT:			NUMBER OF
				COLORS:
LO-RES		320X200
MED-RES		640X200		2	16
INTERLACE	320X400		4	32
HI-RES		640X400		8	64
OVERSCAN
PROGRAM LOADING:
SWAP	LOAD ALL		OK

FIGURE 9.21 Choose Screen Format requester at program start up

The  basic difference is that you need to specify how the program is loaded.
Clicking  on  the  Load  All button causes the entire DeluxePaint program to
load  into  memory,while  clicking  on  the  Swap button causes parts of the
DeluxePaint  program  to  load  into  memory as they are needed leaving more
memory available for image data.

				193

ABOUT

Displays   the   program's  About  requester  showing  the  program  version
number,the  author's  name,the  copyright  notice,and  extensive information
about  the  amount  of  available  memory  and the size of your animation or
animbrush.

		ABOUT DELUXE PAINT
VERSION 3.01
  CREATED BY DANIEL SILVA
(c) 1985-1989 Electronic Arts
Memory		Chip		Fast
Available:	257408    /	2171968
Max Block:	255464    /	1632048
Anim Size:			    0
Anim Brush Size:		    0
				  OK

FIGURE 9.22 The About Box

QUIT

Exits DeluxePaint



