PPaint.man Egenskaber ved Personal Paint 6.3 inkluderer: - Animation (med storyboard, gennemført kompression, flere paletter, frame-til-frame timing, ANIM-5/7/8 og lignende formater, etc.) - Sofistikereret "bag scenerne" Hukommelses Styring, med virtuel hukommelse (bytter inaktiv billed-data til Fast RAM og disk) og flere niveauer af undo og redo. - Ny, hurtigere billed effekter, med bl.a. gennemsigtighed, alpha channel og stereogrammer (både SIRDS og normale mønster stereogrammer, som i "Magic Eye") - Understøttelse af Retargetable Graphics (grafikkort som Picasso, Retina, Piccolo, Rainbow, EGS, Cybergraphics etc.) - Direkte, høj-kvalitets 24-bit udprintning (farve og sort/hvid) og brugerflade til tredieparts software som f.eks. Studio Print Server - Professionel og hurtig mulighed for at konvertere 24-bit billeder (IFF, PNG, PCX, PBM etc.) til 256 farver - HAM, HAM8, Picasso og Cybergraphics 24-bit fremviser aktiv under farve reducering - Extern input/output moduler (loaders og savers) til nye udvidelser og opgraderinger. Moduler til IFF, PNG, PCX, PBM, Amiga DataTypes og mange andre er inkluderet. GIF modul er tilgængeligt fra PD-kilder. - Understøttelse og editering af IFF, PNG og GIF projekt noter (Skaber, Copyright og kommenterings felter, plus Amiga filnoter) - Autoscroll tegning - Workbench Application Icon (Drag and Drop) - Basis sæt af ARexx kommandoer til præsentation, format ændringer og udskrivning. - ASL-kompatible fil søgere - Mere kraft maskinssprogs kode: softwarer er nogen steder op til 500% hurtigere - "New Look" bruger interface - En samling af programmer, med bl.a. farve fonts, nye DeskJet printer drivers (op til fire inks) og JPEG DataType. Vi fortsætter med at investere i Amigaen i en meget svær tid. Din støtte er mere værdifuld end nogensinde før. Hvis du kan lide dette program, så sørg for at det er en original. Og hvis du har nogle forslag vil vi meget gerne høre fra dig. Tak. (Distributør og Cloanto kontakt information kan findes ved slutningen af denne fil.) Product Registration Please don't forget to mail the registration card which came with Personal Paint. If you prefer to register via electronic mail, you can edit and e-mail the "E-reg.txt" file, which is stored on the program disk, in the same directory as this file. If you do so, please do not mail the registration card. 1.2 System Configuration On systems having only one Mbyte of total RAM, newer versions of the Amiga operating system (e.g. version 3) and certain custom software and hardware configurations (e.g. permanently resident utilities or multiple floppy disk drives) occupy more memory than the original system configuration, and may leave insufficient free memory to run Personal Paint. If this is the case, an attempt should be made to install Personal Paint to hard disk or floppy disk with the "decompress" option of the installation procedure enabled (section 1.13.1). The decompressed version of the software uses more disk space, but requires less RAM during loading. In general, 1 Mbyte systems benefit more by an inexpensive RAM expansion than by an upgrade to a newer and more memory consuming operating system. 1.12 Configuring and Loading Personal Paint While "PPaint:PPaint_Prefs" remains the default location for storing settings files, during startup Personal Paint also scans the "ENV:PPaint" drawer (if it exists). Any files stored in "ENV:PPaint" have a higher priority than those in "PPaint:PPaint_Prefs". The use of Amiga environment variables is especially useful when it is not possible to write to the application storage medium, for example if Personal Paint is run from a CD-ROM. To make these changes persist after the computer is reset, they must be stored in "ENVARC:PPaint". 1.14 External User Interface Files Personal Paint 6.3 has a "new look". All user interface pictures (tools, gadget images, etc.) are stored in a separate and editable file named "UIGraphics.pic" (inside "PPaint_Prefs"). The file may be stored in GIF format to reduce disk occupation. For faster program loading after hard disk installation, it can be loaded as a brush and saved again using the IFF-ILBM format. 3.1.4.1 Image Processing - Stereograms How to Create a Stereogram To generate a stereogram, you need to use both program environments: one to provide depth information and one to render the actual stereogram. Stereogram animations are also possible. If you select the Pattern stereogram type (SIPS) instead of the Random Dot type (SIRDS), you need to store a tile-pattern in the current brush. In single image stereograms, the "hidden image" is defined by different levels of depth. The 3D image does not have its own colors: it consists of depth information only. It does however inherit the texture of the "container" image, where very creative combinations of colors and patterns can be used. In the pattern type of stereograms, for example, a pattern can be used to create a forest or a sea, where the 3D shapes can be concealed. Depth information is provided by shapes drawn in different levels of gray. Simple shapes are normally easier and quicker to recognize. If text needs to be written in the hidden image, sans-serif, extra bold type is usually more readable. Black indicates the "most elevated" (closest) level, white corresponds to the "deepest" (farthest) level, while "flatness" is associated to a 50% gray (in the Palette requester: H=0, S=0, V=50%). This is the level which is not distorted when using pattern stereograms. Note that "front" and "back" are subjective, and can be reversed depending on the technique used for viewing the image: cross-eyed or parallel style. Extreme depths, such as those associated to black and white, are not necessarily the easiest to recognize. To the contrary. Highest quality is usually provided by intensities closer to medium levels of gray. For a quick test, draw a black box on a 50% gray background. Then go to the other environment, choose an appropriate screen mode (having the same size as the screen containing the black box) and color palette, select Image Processing from the Project menu and select one of the Stereogram filters. SIRDS (Random Dot Single Image Stereograms) are constructed using random dots, whereas SIPS (Single Image Pattern Stereograms) use the current brush to create a pattern. Personal Paint will render the stereogram in the current environment. Different variants of predefined filters are provided: High Quality filters produce stereograms which are easier to recognize, whereas the More Levels filters are capable of rendering more detailed depth variations (up to 256 levels, associated to gray shades ranging from white to black). Help symbols can be placed automatically on stereograms. By default, these are constructed by drawing small squares on top of the image, but they can easily be replaced by pasting a custom brush over the square. For convenience and maximum accuracy, the squares have an odd pixel size, so that in Magnify mode the brush handle can quickly be positioned over the central pixel of the box. Technically, stereograms are created by constructing vertical columns of almost identical patterns. When the eyes are crossed or widened as required to view single image stereograms, each eye focuses on a different column. The difference between the repeated patterns is very similar to the difference perceived by the eyes when looking at an object in the real world. What makes stereograms particularly interesting from a scientific point of view is that perspective information is not required at all. In fact, people who normally rely on perspective rather than on eye convergence to calculate distances have more difficulties than others when viewing stereograms. The wider the pattern (i.e., the columns), the greater the perceived distance. Too narrow or too wide patterns should however be avoided, since the resulting stereograms are not easy to view (the eyes must be able to cross or widen enough, so that two consecutive patterns overlap). The width of the pattern is determined either by the brush width (SIPS stereograms) or by other filter settings (Appendix C). In case of SIPS, the current environment should have the same color palette as the brush. For stereograms about as large as a VGA computer screen, 8 columns should provide a good quality/contrast compromise. This means that for SIPS stereograms the brush width would be 1/8th of the screen width, in pixels. Of course a brush can contain a pattern which is already repeated two or more times in the brush itself. The complexity, and most of the compromises of computer generated stereogram generation are caused by the fact that each column forms a pair with both the column to its left and the one to its right. When all this information is overlapped, shadows and echo effects may appear. Personal Paint's filter settings (Appendix C) provide different options to finely tune the creation process. For example, where "ghost" outlines result from very sharp changes in elevation (more likely to occur in SIPS than in SIRDS), flattening the image, increasing the Quality value or activating the Echo Suppression option should help. Echo Suppression works by using random stripes of the pattern as necessary. As a side effect, the hidden shapes may emerge in the final image. Viewing Stereograms Important: Single image stereograms have recently become very popular through posters and best-selling books (e.g. "Magic Eye", "Stereogram" and "3D Wonderland" series). Personal Paint uses some of the most recent and effective stereogram generation techniques, although the first papers dealing with this subject have been published more than 30 years ago. Since stereograms were first used for scientific visualization and in medical tests, research has been conducted on potential side effects of humans viewing such images. Not only have no harmful effects been discovered, but the techniques used for viewing single image stereograms are also sometimes employed for eye training. While even reading a textbook may cause eye strain and mental fatigue, we believe that it remains prudent to consider that crossing eyes, merging two different views into one and separating focusing from convergence are all actions which do not occur frequently in a natural environment. People with ametropia (e.g. hypermetropia or astigmatism) may tire more easily when viewing these images. Also, some optometrists have advised that people with autonomic ataxia and those at the beginning of farsightedness caused by age should avoid attempting naked eyed 3D viewing. What is a single image stereogram? It is a single picture containing different information for the left and right eye. When the eyes look at the picture "normally", the hidden clues cannot be recognized. However, when each eye looks at a different spot on the picture (which is what happens when the eyes pretend to look at an object positioned before or beyond the picture), after some adjusting, matching patterns can be recognized. Acting on eye convergence and divergence, the differences in the pattern provide the brain with depth information. While other methods use polarized light or colored glasses to separate the images, single image stereograms can be seen by focusing on a point which is either between the eyes and the picture (cross-eyed style), or much farther away than the picture (parallel style). Some stereograms can be seen in one of the two styles only. Most stereograms have two reference symbols on top of the picture, to ease proper adjusting. When you stare at the page out of focus, the two symbols may appear as four. This is because the eyes do not converge on the same image, and thus see "double". Now slowly adjust your eyes until the two inner symbols overlap, so that you see a total of three symbols. This is the appropriate convergence to see the stereogram. Slowly move your eyes downwards. You should soon begin to recognize some shapes, which your eyes will be able to focus on. The process can be initiated, for example, either by bringing a finger close to your eyes and moving it, or by imagining to concentrate on something very distant (e.g. mountains or clouds), or by putting the picture to the nose, and then slowly moving it forward, leaving the eyes unfocussed. It is very important that the page be perfectly flat and horizontal. All edges should have about the same distance from your face. Try and resist the temptation to focus on the monitor (or paper). Once the brain begins to merge the two images, focusing will slowly follow automatically. 3.1.4 Image Processing - Alpha Channel The alpha channel is a special feature which is available with Brush Transparency effects. The alpha channel mode is activated by setting the Bias value to -1, and requires two consecutive brushes rather than one. In this mode, the degree of transparency of each pixel in the brush is a function of the brightness of the corresponding pixels in the second brush, rather than being defined by the plain Bias value. The additional transparency information provided by the second brush is called alpha channel. This data is very useful, for example, to create and manipulate images which must remain antialiased regardless of the background. White pixels in the second brush correspond to complete opacity, while black and undefined pixels indicate full transparency. Example. Suppose you want to paste down a brush which is solid in the center and gradually becomes more transparent towards the edges. The alpha channel brush would reflect this and can be created using a gradient fill, white in the center fading to black around the edges. 3.1.10 Undo The Undo tool allows the user to move backwards and forwards through the history of changes applied to the image and to its color palette. Clicking on Undo with the right mouse button performs a "redo". The maximum number of changes which can be undone (undo levels) is limited only by the available RAM and hard disk space, and can be finely tuned in the Memory Management requester (sections 1.3.5, 8.<3.2 and C.1). The use of Personal Paint's multi-level undo feature isn't limited to experimenting and correcting mistakes. For example, it may sometimes be useful to go back a few levels only to copy a piece of an older image with the Brush tool, and then paste the brush on the current image. Copying an area with a brush does not affect the chain of undo levels. The undo buffer can be freed either by pressing , or by clicking on the dedicated gadget in the Memory Information requester (section 4.11), or by selecting the Clear tool twice. This is an extremely useful way of making some memory available in critical conditions. The Brush and Color Palette menus have Restore functions which provide for additional undo capabilities (sections 5.5 and 7.1.6). Animation Personal Paint accepts and creates the following animation formats: ANIM-5, ANIM-7 (short and long-words), ANIM-8 (short and long-words) and hybrid files which may contain any combination of these frame formats. In general, ANIM-5 remains the most space-efficient and widely used format. Personal Paint includes the original Auto ANIM save format, which, for each animation frame, selects the best compression scheme (ANIM-5, 7, etc.) Compared to pure ANIM-5 files, hybrid files may be up to 5-10% shorter, and still remain fully compatible with the official ANIM specifications. ANIM-8 is an evolution of ANIM-5, just as ANIM-7 is, although ANIM-7 is generally considered to be superior. Compared to ANIM-5, both formats may achieve faster loading of animation files. The Animation Menu: Storyboard In the Animation Storyboard, three dots under a reduced picture indicate frames having a palette differing from the current one. Double-clicking on a frame makes that frame (and its palette) the current one. 7.2.3 Edit Stencil Multiple colors can be selected or deselected with a single mouse click by dragging the mouse (with the mouse button pressed) over the color boxes in the the Stencil requester (just as in the tool bar palette). This is especially useful with large palettes. 3.2 Moving Around The image can be scrolled to the end of the page by holding down the key while the cursor keys are used. 4.3 Print Image In addition to the system printer and PostScript modes, Personal Paint supports direct printing through the Studio Print Server software. This allows users of the Studio and CanonStudio packages (version 2 and beyond) to print directly from Personal Paint. If the Mode cycle gadget is set to Studio, Personal Paint adds each print job to the Studio print spool, and does not need to wait for the printing process to complete. The image data is stored in a temporary file, from where it is printed by Studio. Personal Paint's temporary files are stored in the device having more free space, choosing from those specified in the Virtual Memory settings (section 8.<3.1). Personal Paint's server (message port) name is "PPaint_Studio". This name may be requested by the Studio software (e.g. to save a configuration). 4.10 Project Information This requester provides information on the current image or animation, and allows the user to edit some annotations which can be saved together with the file. The contents of the Author, Copyright and Annotation fields is normally stored inside the file when using the IFF (ILBM, ANIM, etc.) or GIF format, and as an Amiga filenote (file comment) if other formats are used. If only the Annotation field is used, then it is always stored as an Amiga filenote. No additional file information is stored if all fields are empty. In this case, an existing Amiga filenote is cleared, and no extension chunks (IFF or GIF) are stored. The Annotation field may be useful to provide indications such as the author's address, trademark information related to the image, or particular techniques employed to create or process the image. 4.11 Memory Information Memory occupied by each animation is included in the respective Environment field. In compressed mode, animations also require some RAM for screen buffers, which is accounted for in the Buffers field. Three gadgets can be used to flush or free RAM in memory-critical situations. When Flush is selected, Personal Paint moves as much RAM data as possible (Chip, Fast and virtual storage) to disk storage. This is useful to launch other software in an unexpected low-RAM condition. Flush All goes beyond this, and its use should be limited to more critical situations: it frees any remaining buffers (such as the one used to display the brush with an image, rather than with a thin border) and may attempt to close the Workbench. Free Undo frees all information stored in the Undo/Redo buffer. This is equivalent to pressing in normal paint mode. 8.<3 Memory Management If memory was unlimited, this requester would probably not need to exist. In practice, RAM is a precious resource, and deciding how to make best use of it is frequently a matter of compromise. This requester allows the user to adapt Personal Paint to different requirements and configurations. 8.<3.1 Virtual Memory The Virtual Memory settings allow the user to switch RAM and/or disk based virtual memory on or off. It is also possible to change the minimum amount of memory which Personal Paint will always leave free on each device. The default settings need normally not be changed. It is always a good practice not to allow virtual memory to completely fill a storage device. Two storage locations can be used for virtual memory. One is intended to be in RAM, and one on a hard disk. RAM is usually faster, but more "precious", while hard disk space offers a good space/time compromise. Even using a floppy disk, there would still be a clear advantage: any operation which activates virtual memory would certainly fail if a feature like virtual memory didn't exist. From this point of view, it is always good to have virtual memory. Personal Paint tries to use RAM first. Although the RAM storage path (and device, e.g. "RAM", "RAD" or "VD0") can be selected by the user, the program assumes and may require that Fast RAM be available. The exact behavior depends on the RAM device being used: "RAM" requires Fast RAM, "RAD" does not (since, unlike others, its size is not dynamic). If the RAM location does not provide enough space, disk storage is used. Virtual memory only becomes active when there is a "memory problem". Whenever this happens, a special "clean up" process occurs, in order to have only the most recently used items in Chip RAM, and store the less-used items in the RAM device and on disk. When an object stored in virtual memory needs to be displayed or processed, it is moved back automatically. Personal Paint stores virtual memory items into separate files, which are deleted when they are not used any more, or when the program terminates. These files can be recognized by the ".vmem" file name suffix. If the program is still running when the computer is shut-down, any remaining virtual memory files are deleted when the program is run again. Virtual memory files can be very small, but are more likely to range in the dozens or even hundreds of Kbytes (otherwise, a system with a minimum of free RAM would probably not have required the use of virtual memory in the first place). When handling virtual memory allocations, Personal Paint assumes that RAM is faster than the disk, also considering that it would still be better not to use virtual memory for an object subject to reuse (or at least, keep it in RAM rather than on disk). The program therefore tries to optimize the combined use of all resources in order to provide faster access to the items which are used more frequently. Although virtual memory is most useful to free Chip RAM, it also handles objects normally stored in Fast RAM (like animation frames other than the current one). The Storyboard undo buffer is always placed in virtual memory. If the undo buffer cannot be created as required (e.g. if virtual memory is disabled, or if there is no space beyond a safe minimum) the Storyboard Cancel gadget is "ghosted". In general, hard disk space does not "breath" as dynamically as RAM. Unless the hard disk is always nearly full, and huge files still have to be written from time to time, it may even be wise to set a lower minimum for the hard disk than for the RAM. In a multitasking, RAM-dependent environment like the Amiga, leaving some free RAM may be more important than having free space on the hard disk. 8.<3.2 Undo History The undo history buffer records all changes applied to the image and to the color palette. Even if Personal Paint is quite "intelligent" in deciding how to keep a record of different types of changes, this can consume a lot of memory. Also, there is normally no need to store actions which are very old. Two program parameters allow to set the maximum number of changes to be stored, and the maximum amount of memory which the undo history buffer may occupy. As the limits are exceeded, the oldest levels are freed. Regardless of these settings, Personal Paint will always try to store at least one level of undo/redo. If the limit is explicitly set to a maximum of only one level (use of similarly low values is is in general not recommended), then Undo and Redo become synonymous and, as in other packages, can be accessed with the same Undo command. 8.<3.3 Emergency Closing of Workbench Screen In certain extreme conditions of RAM shortage, Personal Paint may attempt to close the Workbench screen to free some RAM (Chip or Fast, depending on the memory requirement and the system display type). While this is normally acceptable, Personal Paint can be programmed not to automatically close the Workbench screen. Once closed, the Workbench screen can be reopened manually at any time (section 8.16), and is reopened automatically when the program terminates. 8.8 File Requester The File Requester menu allows the user to replace the standard Personal Paint file requester with an ASL (Amiga Standard Library) compatible file requester, such as the Magic File Requester. A second requester appears to select the image format when saving a picture, unless the file name suffix indicates a file format. Recognized suffixes include: ".c", ".gif", ".iff", ".ilbm", ".lbm" and ".pcx". For example: "Clown.gif" would automatically be saved in GIF format, but in the case of filenames such as "Flower.pic" or "Painting", a format selection requester would appear. 9.3 HP DeskJet Drivers Several people have asked whether the enhanced HP DeskJet drivers supplied with Personal Paint support 600×300 dpi graphics output. It appears that some owners of DeskJet 560C and DeskJet 520 were misled by incomplete information. The advertised "600×300" printing capabilities of these models are mainly a result of RET (Resolution Enhancement Technology) applied to the 300×300 dpi print data. The printers cannot produce 600×300 dpi color graphics, and there is no documented command to send black & white graphics to the printer in 600×300 dpi. A. Program Messages Incorrect version of Personal.font This message usually appears only when a new version of Personal Paint is run for the first time. It indicates that the program, searching for its user interface font (named "Personal"), found an incorrect (probably older) version of the font. Normally, Personal Paint searches for the font inside the "PPaint:fonts" drawer (first choice) and in the system FONTS: directory (second choice). Any old "Personal.font" files stored in these directories are normally updated automatically by the installation procedure. The same should be done in case of manual installation. If different versions of Personal Paint or the Personal Fonts Maker need to be used on the same computer, and these programs require different versions of the Personal font, then the "Personal.font" file should be removed from the system FONTS: directory. This message may also be displayed if a correct version of "Personal.font" has been installed, but the old Personal font is still in use by the system or by an application. If this is the case, executing the "Avail FLUSH" command from a Shell window or rebooting the system should solve the problem. Section 9.5 has more on the Personal font. Studio server cannot be activated The Studio Print mode was selected for printing, but the Studio Server software could not be activated. Most likely, the Studio software was not installed properly, or it is an older version of the software. The Studio Print Server software is supported from version 2 of the Studio and CanonStudio packages. Previous releases of Studio printer drivers can be accessed by selecting Personal Paint's "PRT" (System printer) print mode. In this case, it may be preferrable to (also) activate Personal Paint's own 24-bit printing routines (section 4.3.2.4). The filter requires a brush Some image processing filters use the current brush to apply certain transformations to the image. This message appears if no brush has been defined. The filter requires an additional brush Image processing effects such as Alpha Channel require two consecutive brushes. The filter requires two environments Stereograms and other effects require two environments (i.e. two images). The filters apply the changes to the current environment, using the other environment as a source. UIGraphics.pic cannot be loaded The file containing the images used in Personal Paint's user interface could not be loaded. Possible causes include: file not found, insufficient memory, file corrupt. When editing the image, it is important that the reference lines used to the delimit the areas in the picture be respected and not modified. Section 1.14. B. Command Shortcuts In program requesters not containing any text gadgets, the and keys can be used instead of the Proceed (or OK) and Cancel gadgets, in addition to other keyboard shortcuts which may appear underlined. Key Command Section Undo (One Level) 3.1.10 Redo (One Level) 3.1.10 Undo All 3.1.10 Redo All 3.1.10 Free Undo/Redo Buffer 3.1.10 Scroll to End 3.2 <@> Project Information 4.10 Storyboard Requester = Jump to first frame = Jump to last frame C.1 Program Settings FILTER (Image Processing Filters - Section 3.1.4) The second parameter (Filter Type) can be in the range 0-8 (6 = Environment Transparency, 7 = Brush Transparency, 8 = Stereogram). The following notes apply to the Stereogram Filter Type. A value of DivFac (Division Factor, range SHORTMIN .. SHORTMAX) greater than zero generates SIRDS (random dot) stereograms and indicates how many columns are to be created. This means that the pattern of random dots will be as wide as the image width divided by DivFac. Values of zero or less generate SIPS stereograms, which use the current brush as a pattern. Bias (range 1 .. 16) allows to make some changes which affect the perceived quality of the stereogram. Lower quality stereograms (low Bias values) allow for more levels of depth, but may generate defects in certain shapes (e.g. thick vertical bars may appear thin). Higher quality images are easier to recognize, but their "flatness" (which is relative, because the contrast is excellent) leaves less room for different levels of depth. BiasDx (range SHORTMIN .. SHORTMAX) is used as a Random Seed for SIRDS in general and for SIPS with Echo suppression. Negative values cause a different seed to be generated automatically each time the filter begins processing. Values >= 0 allow exact reproduction of SIRDS, as the patter remains constant for each single value. BiasDy controls different other options, which are associated to its individual bits. The range is 0 .. 3, and the values must be added: 1 = Help Symbols (on top of image), 2 = Echo Suppression. DISPLAY (Amiga DisplayID - Section 4.5) A value of 0xFFFFFFFF indicates to use the same screen mode as the Workbench screen. This was designed with the program startup files in mind. By default, Personal Paint is launched with the same screen mode as the Workbench, which avoids monitor flickering in combination with graphics boards. FILREQ (File Requester Flags - Section 8.8) The 6th bit in the FILREQ program setting is associated to the ASL (system) file requester option. The range for FILREQ is 0-63. PATHSET (Settings Requester Default Path - Section 7.1) PATHSET = "Path" UNDOLIM (Multi-level Undo - Sections 3.1.10 and 8.<3.2) UNDOLIM = MaxLevels, MaxBuffer MaxLevels range: 1 .. SHORTMAX (number of Undo/Redo levels). MaxBuffer range: 1 .. LONGMAX (in bytes: 1 Mbyte = 1 048 576 bytes). MaxBuffer indicates the maximum amount of memory (including virtual memory) which can be used to store the Undo levels (up to a maximum of MaxLevels Undo levels). Once the maximum is reached, the oldest levels are progressively freed to leave room for the most recent levels. Whatever the settings, one level of undo and redo is always guaranteed (even if it exceeds the memory limit set by the MaxBuffer setting). WBCLOSE (Emergency Closing of Workbench Screen - Sections 1.3.5 and 8.<3.3) WBCLOSE = Permission Status 0 = Not allowed, 1 = Allowed. In case of RAM shortage, and if allowed to do so, Personal Paint may automatically try to close the Workbench screen to free some memory. Noter Et original og unikt Cloanto seriel nummer er knyttet til dette produkt. Vi bruger disse numre som en del af vores kvalitetsstyringssystem for at sikre produkt identifikation på alle steder i produktion, lager og levering, ligesom vi bruger det til kunde-registrering og hjælp. Hvis du rapporterer et problem vil vi være i stand til at bruge nøjagtig samme version af softwaren som du bruger. Med dette nummer kan vi finde produktionsdatoen, mærket på de disketter der blev benyttet, firmaet som lavede manualen og hvem der samlede produktet. På verdensplan er Cloanto seriel nummeret din garanti for kvalitet. Pakker der bliver solgt uden dette nummer bør anses for forfalskninger. Vi vil gerne altid være i stand til at tilbyde dig gode manualer og høj-kvalitets disketter, men husk, dette er kun en lille del af det du får når du køber originalt software. Vigtigst, det er hårdt arbejde for de mennesker og organisationer der har gjort det muligt. Hjælp os med at bekæmpe software pirater og invester dine penge i vores fremtid. For at få mere information om opgraderinger og andre Cloanto produkter, kontakt venligst de lokale distributører som er navngivet ved slutningen af denne fil. En gang i mellem vil nye oplysninger måske blive sendt direkte til brugerne af vore produkter. For at få denne fordel, må du ikke glemme at indsende registreringskortet som kom sammen med dette produkt. Product Announcement: Cloanto Personal Suite Quality Amiga CD-ROM This CD-ROM includes Personal Paint and Personal Write from Cloanto, Superbase Personal (from Oxxi), Personal Fonts Maker 1 & 2 (Cloanto), 27 professional Kara fonts (Kara Computer Graphics), Cloanto's DirDiff (file synchronization and replication software) and PNG Toolkit, plus ½ Gbyte of pictures, animations, stereograms, stereogram animations, Amiga fonts, printer downloadable fonts and texts. This is one of the first «different» Amiga CD-ROMs. The Personal Suite CD-ROM contains no public domain or shareware software. Everything is high-quality. Our goal was not to fill a CD-ROM, but to find some of the best in different fields, with a preference for material not available on other Amiga CD-ROMs. The commercial titles are the latest versions available, with full AmigaGuide manuals (English and German, with some titles also in Italian and French). The capacity of the CD-ROM made it possible to include an enhanced version of Personal Paint. Also included, a compilation of animations by Eric Schwartz, for the first time in IFF ANIM format (with permission of the author). The German artist Karl Bihlmeier kindly prepared a selection of his Amiga art for this CD-ROM. Jim Sachs also worked with us. More people contributed to put together more quality material than could be named here. The Personal Suite CD-ROM is scheduled for shipping in summer 1995. Cloanto Personal Paint, Copyright © Cloanto Italia srl 1992-1995, All Rights Reserved. Parts are Copyright © Nomad Publishing Corporation, 1993-1995. The HP DeskJet drivers included with Personal Paint are Copyright © Commodore-Amiga Inc. 1985-1993 and Cloanto Italia srl 1993. The Installer and Installer project icon are Copyright © Commodore-Amiga Inc. 1991-1993, reproduced and distributed under license. The JPEG DataType software is included with the kind permission of Steve Goddard. Executable file decompression modules by Peter Struijk and Albert J. Brouwer, used with permission. Lharc software by Paolo Zibetti, used with permission. Please refer to the original User Guide for further information. Cloanto and the Cloanto logo are registered trademarks of Cloanto Italia srl HTX, Personal Fonts Maker, PFM, Personal Paint, PPaint, Personal Suite, PSuite, Personal Write and PWrite are trademarks of Cloanto Italia srl Coca-Cola and Coke are registered trademarks of The Coca-Cola Company EGS 28/24 Spectrum is a trademark of Great Valley Products Inc. Fargo is a registered trademark of Fargo Electronics Inc. Picasso is a trademark of Village Tronic Marketing GmbH Piccolo and Rainbow are trademarks of Ingenieurbüro Helfrich Primera is a trademark of Fargo Electronics Inc. Retina is a trademark of MS MacroSystem Computer GmbH Talon is a trademark of DKB Cloanto Italia srl Tel +39 432 545902 PO Box 118 Fax +39 432 609051 33100 Udine Bbs +39 432 545905 Italy E-mail info@cloanto.it Bruger og forhandler forespørgsler bør ske ved henvendelse til de nationale distributører. Great Britain: Ramiga International Ltd. Tel +44 1690 770304 Stablau 'Rin Fax +44 1690 770266 GB - Pentrefoelas, Clwyd LL24 0HT Bbs +44 1690 770696 Meridian Software Distribution Ltd. Tel +44 181 5433500 East House Fax +44 181 5432255 East Road Industrial Estate GB - London SW19 1AH North America: DKB Tel +1 810 348-3755 (tech.) 29318 Lorie Lane Tel +1 810 348-3821 (sales) USA - Wixom, MI 48393 Fax +1 810 348-3531 German Area: Casablanca Multimedia GmbH Tel +49 234 72035 Wiemelhauser Straße 247 a Fax +49 234 72060 D - 44799 Bochum The Netherlands: Barlage Computer Hardware Tel +31 45 425881 Kaalheidersteenweg 262 Fax +31 45 424411 NL - 6467 AH Kerkrade Danemark: Epic Data Tel +45 59 93 10 25 Østerlyngvej 1 Fax +45 59 93 20 54 DK - 4500 Nykøbing Sjælland Sweden: ProComp Tel +46 472 70845 Box 46 Fax +46 472 71680 S - 340 36 Moheda Bbs +46 472 71270 France: Cuda Informatique sarl Tel +33 1 42 46 47 48 31, rue de Trevise Fax +33 1 42 46 47 01 F - 75009 Paris Greece: Multi-RAK Tel +49 234 9489411 Karnassiotis & Radouniklis GBR Fax +49 234 9489444 Prinz-Regent-Straße 70 D - 44795 Bochum Australia and New Zealand: Amadeus Computers Tel +61 2 652-2712 34 Tecoma Drive Fax +61 2 652-1515 Glenorie NSW 2157 Australia Italy: Db-Line srl Tel +39 332 767270 Viale Rimembranze 26/C Fax +39 332 767244 I - 21024 Biandronno VA Bbs +39 332 767329 Italy (OEM): CTO spa Tel +39 51 753133 Via Piemonte 7/f Fax +39 51 753418 I - 40069 Zola Predosa BO