@BEGIN_FILE_ID.DIZThe BALLZ! Faq version 1.0!
Maintained by Bryan Carter
[Intro, Moves, Strategies, Secrets]
@END_FILE_ID.DIZ
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BALLZ! FAQ v1.0

11-18-94

Maintained by Bryan Carter (aka R.I.P.)
              gmezero@gz.bomb.com

-3) Intro:

Ok, I've got all but a couple moves in here finally.  If anyone
has found a move that isn't in this file, send it to me so i
can get it included.  Sorry for the delay on releasing this
update.  I loaned the game out to a friend for a day, and it
took me a week to get it back from him so I could finish this
up.  Enjoy...

-2) What's new in this file:

- finishing moves
- boss stratagy suggestion for T-Wrecks
- updated moves for Kronk and Yoko

-1) Things to come:

- more boss strategies (maybe)

0) Object of the game:

Fight past seven other players, several bosses, and if you are
good enough, you can make it to the Jester.  Defeat him and ???

1) Moves:

+++++++++
Everyone-
+++++++++
	Standard moves
  Punch and Down	-	Low punch
  Toward and Punch	-	Lunging punch
  Away and Punch	-	Short punch
  Kick and Down		-	Low kick
  Toward and Kick	-	Lunging kick
  Away and Kick		-	Short kick

	Blocks
  Away			-	Back-pedal and block
  Away and Down		-	Crouch, stationary block
  Away and Up		-	High block
  Punch and Up/Down	-	Roll away when knocked down

	Morphs (these moves are the same for all characters)
	       (and more than one can be done in a round   )
  Right, Left, Punch and Jump		=	Morph to Boomer
  Right, Down, Left, Punch and Jump	=	Morph to Bruiser
  Down, Right, Punch and Jump		=	Morph to Crusher
  Right, Up, Left, Punch and Jump	=	Morph to Divine
  Left, Left, Punch and Jump		=	Morph to Kronk
  Left, Right, Punch and Jump		=	Morph to Tsunami
  Right, Right, Punch and Jump		=	Morph to Turbo
  Right, Up, Punch and Jump		=	Morph to Yoko

	Close quarters attacks
    Repeatedly push Punch button to win grapple, keep pushing afterwards
  to get special attack.
    Push Kick when close to opponent and you will grab him and get
  a special attack

	Escaping/Undizzy
    Whenever you are being held, or are dizzy, rapidly hit Punch to
  escape or recover

	Finishing moves
    When opponent get down to three balls of life or less, do Up, Up
  while close to them to get the finishing move.  This works for all
  characters.

	Taunts
    In order to perform a taunt, hit Punch, Kick, and Jump all at the
  same time.  This will increase the damage of your next attack as long
  as you don't get hit first.  Taunts are additive, the more you do in
  a row, the more dammage you will do to opponent

	Begging
    When low on life, hit Down 3 times rapidly to begin begging (restores
  life), the more times you hit Down, the more life restored

	Attacks that do damage to both players/Tangles
    Some special attacks cause damage to both players (e.g. explosions,
  and cyclone attacks).  Also, some attacks when repeated to often can
  cause the player to become tangled and helpless.  NOTE:If you miss with
  one of these attacks, or you become tangled, you will be helpless until
  you are hit by your opponent (hitting Punch repeatedly may free you,
  but I haven't had luck with this enough to say it is the case).

+++++++
Boomer- (first 4 moves are from manual)
+++++++
  Left, Left, Kick
	Left handstand kick

  Away, Towards, Punch
	Head hurl (shoulder level)

  Up and Punch
	Jack-in-the-box

  Right, Down, Left, Up, Punch (d-pad moves performed as rotation)
	Self destruct

  Right, Right, Kick
	Right handstand kick

  Away, Towards, Kick
	Bowl head at oppenent

  Down and Punch and Kick (all at same time)
	Punch at three times arms length+

++++++++
Bruiser- (first 4 moves are from manual)
++++++++
  Left, Left, Kick
	Cartwheel left

  Right, Right, Kick
	Cartwheel right

  Down, Down, Kick
	Slide tackle

  Right, Down, Left, Up, Punch (d-pad moves performed as rotation)
	Torqueno

  Back, Forward, Kick
	Kick ball at opponent

  Back, Forward, Punch
	Lob ball at oppenent

  Win grapple (Punch when close)
	Grab enemy under arm and punch in face

  Jump, while holding hit Down, Down
	Stomp ground and shake enemy off feet

  Jump, while holding hit Punch and Jump
	Kick high with both legs while in air

  Down and Punch and Kick (when close)
	Reach out and sweep opponent off their feet

  Up, Down, Up, Down
	Do jumping jacks (is this an attack?)

  Towards, Towards, Towards
	Charge opponent

  Right and Kick and Jump
	Sidestep to right

  Left and Kick and Jump
	Sidestep to left

  Kick (when close)
	Grab opponent and break them over knee

  Towards, Away, Towards
	Spin around with arms outstretched

++++++++
Crusher- (first 3 moves are from manual)
++++++++
  Toward, Toward, Toward
	Charge

  Win grapple (Punch when close)
	Pummel

  Away, Toward, Punch
	Underhand horn heave

  Away, Up, Punch
	Overhead horn heave

  Towards, Towards, Punch
	Hold horn in hand like sword and stab at opponent

  Away, Away, Punch
	Lean back and crank arm

  Kick (when close)
	Lift opponent up and gore them

  Left, Down, Punch
	Charge left, then at opponent

  Right, Down, Punch
	Charge right, then at opponent

+++++++
Divine- (first 3 moves are from manual)
+++++++
  Punch&Kick when close
	Flip & Throw opponent

  Win Grapple (Punch when close)
	Spanking

  Toward, Toward, Toward
	Reverse Cartwheel Head Scissors

  Down, Down, Up
	Makes you sing a high pitched note that makes other player dizzy

  Down, Down, Away
	Fakes dizziness, can be exited by pushing kick or punch

  Down, Down, Towards (when close)
	Knee opponent in groin

  Towards, Away, Towards, Away (must be in opponents line-of-sight)
	You swivel your hips and whistle at opponent.  Causes opponent
	to uncontrollably move towards you.  Once close, Divine
	automatically executes "Flip & Throw" on opponent.

  Away then arc to Down, while holding hit Punch
	Uppercut

  Up, Up, Kick
	Toe leap at opponent.

  Kick and Jump, while holding hit Down 3 times fast
  or
  Away then arc to Down, Kick and Jump (keep holding down)
	Drop back onto arms and perform flying kick at opponent

  Away then arc to Up
	Spin on one foot with arms outstretched (if performed to many
	times you will become tangled as if stunned, and unable to move)

  Jump, Kick at top of jump, then guide Divine to land on opponents head
	Land on back of oppenent and knaw on the back of their head

  Away, Away, Kick
  or
  Toward, Toward, Kick
	Spring attack (you jump away from oppenent, then bounce back in
        a kick)

++++++
Kronk- (first 4 moves are from manual)
++++++
  Up, Punch
	Overhead club

  Away, Up, Punch
	Lobber loogie

  Kick (do while close)
	Tee off

  Toward, Toward, Toward
	Duck, dive and roll

  Toward, Kick
	Lunging kick (seems to make you impervious to ground attacks)

  Toward, Toward, Punch
	Lunge at opponent with club

  Jump, while holding hit Down, Down
	Stab at opponent from the air

  Away, Towards, Punch
	Spit at opponent (straight line)

  Away, Up, Punch
	Spit at opponent (high arc)

  Down, Up
	Swing club in arc over head (block arial attacks)

++++++++
Tsunami- (First 3 moves are from manual)
++++++++
  Toward, Toward, Toward
	Belly charge

  Away, Away, Jump
	Flying summersault kick

  Left, Right, Punch and Jump
	Morph into Tsunami

  Right, Right, Kick
	Jump right then kick left

  Left, Left, Kick
	Jump left then kick right

  Kick (when close)
	Hold opponent down and pummel them

  Up, Up, Jump
	Hover and meditate (restores health, and may protect from
	ground attacks)

  Away, Away, Jump
	Flip away, then do double flip at oppenent

++++++
Turbo- (first 3 moves are from manual)
++++++
  Towards, Towards, Towards
	Charge flip kick

  Jump, Kick and Jump
	Flying/Hover

  Towards, Towards and Punch
	Super Blow

  Jump, while holding hit Down, Down
	Jumps then performs flying kick

  Towards, Away, Punch
	Uppercut

  Away, Towards, Punch
	Crank right arm for a wind up

  Away arc to Down, while holding hit Kick
	Drop back on arms and kick out at oppenent

+++++
Yoko- (first 3 moves are from manual)
+++++
  Up, Kick
	Backflip

  Away, Away, Away, Away
	Stun fart

  Jump, Up, Up
	(*) Grab bar and swing (swing like on monkey bars)

  While swinging (do * move first) push kick
	Do flip on monkey bar, kicking out at opponent

  While swinging (do * move first) push punch
	Swing one arm out and around at opponent

  Land on enemies head (drop from * move or from a jump)
	Play bongos on opponents head

  Right, Right, Kick
	Grab pole and swing counter-clock-wise(swing like on fire pole)

  Left, Left, Kick
	Grab pole and swing clock-wise(swing like on fire pole)

  Win Grapple (Punch when close)
	Grabs opponent and flips them over, then screws their head
	into the ground

  Right, Right, Up
	Flail at opponent from right

  Left, Left, Up
	Flail at opponent from left

  Away(?), Down, Towards, Up (I haven't been able to tell if if Away
  needs done first or not)
	Jump at opponent swinging arms

  Kick (when close)
	Swing opponent around and throw them

  Up, Punch
	Uppercut

  Down, Kick
	Remove leg and swing it around like a club

  Toward, Toward, Toward
	Roll at opponent

  Back, while holding hit, Kick
	Slide kick and role away

2) Strategies:

For first boss (the Ostrich) "Guggler"? :
	Wait until it puts its head in the ground, and then taunt it
	multiple times (5+).  Then all it takes is one hit to beat it as
	any character

For second boss (the Kangaroo) "Bouncer" :
	As Turbo, do repeated Super Blows until enemy is dead... that's it.

For third boss (the T-Rex) "T-Wrecks" :
	As Turbo.  Do repeated Jump, Down, Down moves.  This keeps you off
	the ground, and even though it takes a little bit, it will get you
	a kill without you being killed.

For fourth boss (??? looks like a blue ghost/genie) " "? :
	I've had no luck on this boss so far, all he does is morphs into
	other creatures (so far, Bruiser, Crusher, and a python snake),
	then proceeds to stomp my butt.

3) Fun stuff for two players:

Divine and Yoko... (you can guess what their doing)
	While in a grapple, each player take turns at hitting their Punch
	button, first Divine, then Yoko, then Divine, etc... quite funny.

4) Edge 16 information
	According to a manual addendum that came whit Ballz, it is noted
	that the Edge 16 has been cancelled by AT&T and support for that
	device will not be offered.  (Personally, I was hoping for this
	little puppy, it was to include new characters and the like for
	players to use... sigh)
