----------------------------------------------------------------------- DKC bonus room locations (v1.1 of 12/12/94) ----------------------------------------------------------------------- This file contains short, semi-vague descriptions of the locations of all DKC bonus rooms (and non-vague descriptions of what you can find in them). If you don't want to see it, hit 'n' now! Index: 1. Kongo Jungle bonus rooms 2. Monkey Mines bonus rooms 3. Vine Valley bonus rooms 4. Gorilla Glacier bonus rooms 5. Kremroc Industries, Inc. bonus rooms 6. Chimp Caverns bonus rooms 7. General notes and strategy hints 8. Special terms and abbreviations 9. Kinds of bonus rooms 10. Acknowledgements ======================================================================= ----------------------------------------------------------------------- 1. Kongo Jungle bonus rooms ----------------------------------------------------------------------- - Jungle Hijinks * First right-hand wall after the Rambi crate. LEVEL: red balloon * Right-hand wall in the pit under the tree with [G] (just after a big hill, or the exit from first bonus room if you go that way). MATCH: Rambi, Expresso, Winky, Enguarde icons - Ropey Rampage * Low off-screen blast barrel, just right of the tree with [O]. LEVEL: [N] * Low off-screen blast barrel, just left of the red arrow. FIND: red balloon - Reptile Rumble * Right-hand wall, immediately below [K]. LEVEL: red balloon * Blast barrel above and left of "DK" barrel on hill, between [K] and [O]. LEVEL: only bananas * Right-hand wall of two-snake pit, just past continue barrel and [N]. LEVEL: only bananas - Coral Capers - Barrel Canyon Canyon * Blast into cliff-side (intentionally miss connecting barrel) immediately after collecting the [O] icon. BLAST-SIDEWAYS: DK barrel and red balloon * Right-hand wall of the pit that is between the 2nd and 3rd purple kremlings after the continue barrel. BLAST-UP: top prizes LCR: Enguarde icon, red balloon, bunch ----------------------------------------------------------------------- 2. Monkey Mines bonus rooms ----------------------------------------------------------------------- - Winky's Walkway * Blast barrel above vulture, just after continue barrel. LEVEL: [N] - Mine Cart Carnage - Bouncy Bonanza * Right-hand wall of the pit under a pair of bees, between [K] and [O]. MATCH: banana, bunch, Winky icon, red balloon * Overhead blast barrel above the moving platform between [G] and exit. BLAST-UP: only bananas - Stop & Go Station * First right-hand wall after continue barrel (a short distance past the steel-rim barrel you can pick up). BLAST-AROUND: only bananas * High off-screen blast barrel at LEFTmost position the first moveable tire can reach (the left edge of wide, shallow pit with three "Klaptraps"). The path up is marked with three bananas in a vertical line. BLAST-UP: top prizes LCR: bunch, bunch, Enguarde icon - Millstone Mayhem * High off-screen blast barrel above entrance door. BLAST-UP: top prizes LCR: DK barrel, bunch, [K] * Blast barrel over 3rd millstone (there is a moveable tire available between the first and second millstones -- use the blast barrel in the pit between the two, and jump to right). SPELL: "RARE" for Enguarde icon * Right-hand wall below fifth millstone. FIND: green balloon ----------------------------------------------------------------------- 3. Vine Valley bonus rooms ----------------------------------------------------------------------- - Vulture Culture * High off-screen blast barrel at right edge of the land area with a coconut-thrower sitting on a moveable tire (path up marked with three bananas in a vertical line). SPELL: "KONG" for Expresso icon * Left-hand wall in the land area just past a sequence with a blast barrel and two vultures; before the continue barrel. JUMP: 2 blue "Klaptraps" for red balloon * Left-hand wall beside a single coconut-thrower on stair-step "hill." BLAST-SIDEWAYS: DK barrel, red balloon - Tree Top Town * Blast barrel up and LEFT of entrance. (Can get there by having Diddy bounce off Gnawty.) MATCH-KONG: red balloon * Off-screen blast barrel in the second barrel sequence after the continue barrel. From the last of the three barrels, blast low sideways at the lone banana (instead of trying to blast high to land on the platform). BLAST-UP: top prizes LCR: nothing, [N], nothing - Forest Frenzy * Blast barrel at bottom edge of screen when hanging on a moving rope (early in the dodging-flying-vultures part that's shortly before the end of the whole level). FIND: Rambi icon * Last left-hand wall before exit (barrel available at the extreme left step of this same chunk of land). LEVEL: Enguarde icon - Temple Tempest * Right-hand wall after the first pit (the first millstone finally comes to a stop covering this entry). LEVEL: Expresso crate * Off-screen blast barrel - straight down off the middle of three ropes. Just past the continue barrel and before the hidden [N], there's a downward-pointing arrow made of bananas marking it. JUMP: one blue "Klaptrap" for Rambi icon - Orang-utan Gang * Under entry vine (use Expresso to fly left from the location of the first DK barrel) SPELL: "WINKY" for Winky icon, then "RAMBI" for Rambi icon, then "ENGUARDE" for Enguarde icon, then "EXPRESSO" for Expresso icon. * Right-hand wall under vines past the [N] icon. Use Expresso to fly right from [N], under vines. You'll get to some land you can stand on, a cliff to the right (where the entrance is) and a barrel (which you can use to open it). LEVEL: bounce off of tire to reveal DK barrel * Left-hand wall in small pit, under last vine before exit. LEVEL: bounce off of tire to reveal only bunches of bananas * Right-hand wall past the above small pit, just before the cliff that ends under the last vine before exit. LEVEL: bounce off of tire to reveal [G] * Right-hand wall immediately before red arrow. LEVEL: Expresso crate and red balloon - Clam City ----------------------------------------------------------------------- 4. Gorilla Glacier bonus rooms ----------------------------------------------------------------------- - Snow Barrel Blast * Off-screen blast barrel directly above entrance (bounce off vulture). FIND: Winky icon * Off-screen blast barrel in the pit a short ways left of the continue barrel (watch carefully, another barrel will shoot you past this area and into the continue barrel -- you have to backtrack). BLAST-UP: top prizes LCR: nothing, [O], nothing * Blast barrel on ledge, below the barrel with three bananas and a bee, the last one before the land area with the Rambi icon. (Blast down from the bee barrel, and go right along the ledges.) You'll get [N] on the way to the room. BLAST-SIDEWAYS: only bananas - Slip Slide Ride * Left-hand wall at top of the first blue up-rope near the entrance. MATCH-KONG: red balloon * Left-hand wall at bottom of first red down-rope. There's a barrel halfway down the rope on the right. SPELL: "NINTENDO" for red balloon * Blast barrel at top of a blue up-rope, the third rope in a group of four a short distance after the continue barrel. LEVEL: Expresso icon - Ice Age Alley * Off-screen blast barrel on ledge; follows a string of vultures which sit beyond the landing point from the first set of ropes (use Diddy to bounce off the vultures and over to the barrel). LEVEL: Expresso icon, Expresso crate * Off-screen blast barrel on ledge, above the series of downward ledges with "Klaptraps" that follow the peak with a steel barrel. With Expresso, fly to the right from the peak. MATCH: red, green, or blue balloon - Croctopus Chase - Torchlight Trouble * Right-hand wall just past continue barrel (there is a barrel above and just to the right of the bonus-room entrance wall). BLAST-AROUND: Expresso icon (Expresso crate at right-hand exit) * Left-hand wall just before the exit. JUMP: one blue "Klaptrap" for Rambi icon; [G] also in room. - Rope Bridge Rumble * Visible blast barrel in center of the second pit. LEVEL: Winky crate * Off-screen blast barrel above the second tire after the red arrow, marked with a single banana high on the screen. MATCH: Rambi, Enguarde, Winky, and Expresso icons ----------------------------------------------------------------------- 5. Kremroc Industries, Inc. bonus rooms ----------------------------------------------------------------------- - Oil Drum Alley * Blast barrel under the first flaming oil drum (blow up the drum with a TNT barrel). BLAST-UP: top prizes LCR: nothing, red balloon, nothing * In a tall left-hand wall, the first left-hand wall after [K]. MATCH: banana, bunch, Winky icon, red balloon * The right-hand wall of the previous bonus level (match single banana to get barrel). SPELL: "DONKEY" for red balloon, then "KONG" for green balloon, then "COUNTRY" for blue balloon. * Right-hand wall under the earliest mid-air flaming oil drum. It is shortly after the second Manky Kong (who has a barrel on his platform). BLAST-SIDEWAYS: [N] - Trick Track Trek * Blast barrel under the wooden ramp at the midpoint, just before the continue barrel (use Diddy and cartwheel-jump from the left as the first-half moving platform falls away). LEVEL: only bananas * Visible blast barrel up beside 2-gnawty platform about halfway between continue barrel and end (jump to the gnawty platform while the moving platform is still left of it and on a higher section of track, then jump from there to the blast barrel). JUMP: one purple "Klaptrap" for red balloon * Off-screen blast barrel below the Manky Kong on the exit platform (once he is killed, just walk past where he was sitting, off the edge, without jumping up to the level of the exit). MATCH: red, green, and blue balloons - Poison Pond - Mine Cart Madness * Off-screen blast barrel at gap in bananas on upper track (reach the mine car on this high track via the rope). Shortly before continue barrel, I think. LEVEL: Rambi icon, red balloon * Tire bounce to high-up blast barrel, just past the big downhill which follows the [N] icon. MATCH: Rambi, Expresso, Enguarde, and Winky icons * Multi-tire bounce to blast barrel, under peak of the big hill that is immediately before the exit. LEVEL: only bananas - Blackout Basement * Low off-screen blast barrel under the last (fourth of a group of four) falling platform beyond the continue barrel. BLAST-AROUND: [N] * The last left-hand wall before the exit (easiest way: ride the steel barrel that appears upon exiting the first bonus area, and never get off). FIND: red balloon - Elevator Antics * Open door off-screen, reached via the first rope right by the entrance. (Use Diddy to jump left from the second rope, which can be reached from the ground. This rope moves slowly back and forth a short distance -- jump when it is at its leftmost point.) MATCH-KONG: red balloon * Hidden off-screen hallway, reached via a three-rope segment with one ascending/descending "Zinger" on each rope. (Jump up and right from the top of the third rope -- you'll land on an off- screen ledge. Walk to the right and you'll enter the bonus room.) LEVEL: [O] * Open door off-screen, reached via the last "elevator" before the exit. (Stay on the elevator and ride it down below the level of the exit. Jump off into a small alcove on the right.) BLAST-UP: only bananas ----------------------------------------------------------------------- 6. Chimp Caverns bonus rooms ----------------------------------------------------------------------- - Tanked Up Trouble * Off-screen blast barrel below first vertical track section (avoid first fuel can and stand in the middle of the platform as it falls). FIND: red balloon - Manic Mincers * Right-hand wall of a pit with a single Krusha, shortly after the continue barrel. JUMP: three blue "Klaptraps" for red balloon * Right-hand wall under a stacked pair of stationary mincers, which are just before the exit. FIND: red balloon - Misty Mine * Door beside the bottom of a long rope. The rope is just past the continue barrel, and its path crosses a DK barrel. (Climb down to near the bottom of the rope and wait until it stops moving.) LEVEL: [K], [O], [N], [G], and Expresso crate * Towards the end of the level, the first right-hand wall past the Expresso icon and a tire jump up to a TNT barrel. MATCH: Rambi, Expresso, Enguarde, and Winky icons - Loopy Lights * Off-screen blast barrel in first pit after the entrance (marked with some bananas in a vertical row). BLAST-SIDEWAYS: [K] * First right-hand wall after the coconut-throwing bird. LEVEL: Expresso icon, [N] - Platform Perils * Blast barrel visible underneath the entry walkway. (Once the moving platform has moved about its own length, jump from it to another off-screen moving platform that is directly under the original position of the visible moving platform.) MATCH-KONG: red-balloon * Blast barrel underneath exit walkway. (Jump as far right as possible from one of the moving platforms near the exit and just below its level. The lower walkway doesn't stick out to the left nearly as much as the exit walkway.) FIND: Enguarde icon ----------------------------------------------------------------------- 7. General notes and strategy hints ----------------------------------------------------------------------- - Entry to all bonus areas are: (1) doorways -- either needing a barrel to break a wall to expose them, or ones which are already open but not visible because they aren't usually on the screen; and (2) blast barrels, which may or may not be visible on the screen. - The skill of putting down a barrel (other than TNT, which explodes after a while when set down) is helpful because it lets you kill off enemies without losing the barrel. To set a barrel down, press and hold "down" on the control pad before releasing the Y button. - If you have to carry a barrel (especially a TNT barrel) a long ways, it's easiest to go ahead and kill the enemies first, then backtrack and pick up the barrel. Then you don't have to worry about losing the barrel by touching an enemy while carrying it. - Since Diddy carries barrels low and in front of himself, they will automatically break when he brushes up against a breakable wall. If you are having trouble finding a breakable wall, go through the level once to kill off everything, and then backtrack and have Diddy carry a barrel around. - What's not here? A complete FAQ would include locations of lots of interesting things (hard-to-find areas not counted as bonus rooms, animal crates not in bonus rooms, double-bonus icons in the four collect-the-gold-animal areas, etc.). This list doesn't even always tell you HOW to get to every one of the bonus rooms (though there are hints for most of the difficult ones). ----------------------------------------------------------------------- 8. Special terms and abbreviations ----------------------------------------------------------------------- * Possibly "non-standard" terms and abbreviations: "bunch" = bunch of bananas [K] = golden letter icon (also [O], [N], and [G]). LCR = top prizes (left, center, right) in BLAST-UP game. E.g., "LCR = bunch, [K], red balloon" means: "off the top of the screen of the BLAST-UP game, there is a bunch of bananas at the left side, a [K] icon in the center, and a red balloon on the right." "red arrow" = the red arrow sign that's usually shortly before the exit. * Example of reading a bonus room location and content. The description of the first Ropey Rampage bonus area reads: "* Low off-screen blast barrel, just right of the tree with [O]. LEVEL: [N]" This should be read as: The first bonus room is entered via a blast barrel that's not visible because it's off the bottom of the screen. It is immediately to the right of the tree where you find the golden letter [O] icon. (Just fall into that small gap between that tree and the next one, and you'll land in the barrel.) The type of bonus room is a "LEVEL" (see Section 9 for a description of different kinds of bonus games and the names I've assigned to them). This bonus room contains the golden letter [N] icon. (It also probably contains some bananas -- but bananas are so easy to find, are present in so many of the bonus areas, and aren't worth very much... so they aren't mentioned in this list.) ----------------------------------------------------------------------- 9. Kinds of bonus rooms ----------------------------------------------------------------------- FIND - an object flashes among four barrels; once it stops flashing around and vanishes, you have to pick the barrel in which it last appeared (by jumping up to touch the barrel). If you choose correctly, you get the object. SPELL - jump and hit flashing letters that are flying in a circle, in order to spell a word. If you hit all of the letters in order, you'll be rewarded with something which may or may not be related to the word you spelled. JUMP - bounce on one or more "Klaptrap" (the mini-alligators with big mouths). They spit up bananas when hit (one banana on the first jump, a bunch worth two on the second, a bunch worth three on the third, and so on... up to the 8th jump, when they disappear and you get a reward). I'm not yet sure if the reward is always the same, or instead varies for the same bonus level, depending on some factor (e.g., how many of the Klaptrap's bananas you pick up). BLAST-UP - you start in a barrel at the bottom of the screen; the barrel may be sliding back and forth, or spinning, or both. There are bananas on the screen, and up to three hidden objects just off the top of the screen (left, center, right). You can reach these objects when you blast straight up (when your barrel is at the left, center, or right). You can't always get all three top items -- you can only get one at a time and you have to fall back into the barrel to continue the bonus room. It is useful to know the position of the item that is the most important to have, so you can try for that one first. BLAST-AROUND - four or eight rotating barrels in a square (if four, the corners of the square; if eight, like a tic-tac-toe board excluding the center square), with various objects in between that can be picked up by blasting from barrel to barrel. (There may be an exit platform in the bottom right corner of the room, which may also have something you can pick up.) BLAST-SIDEWAYS - a horizontal string of barrels that blast left-to-right, with various things in between that can be picked up. If the barrels aren't the kind which rotate, you can zoom through these levels collecting everything if you just quickly and constantly tap the "B" button. MATCH - objects flash on three barrels in a rotating sequence (e.g., banana, bunch, banana, Winky icon, banana, red balloon, [repeat]). Each barrel freezes on what it was displaying when you jumped up and touched it. You need to touch all three barrels so that they freeze on the same object, to collect that object. MATCH-KONG - similar to MATCH, except there are four barrels and the rotation is [K]-[O]-[N]-[G]-banana. The object is to spell "KONG" across the four barrels, for which the usual reward is a red balloon. LEVEL - a mini-level (generally not-reused for any other bonus rooms) in which there are various things to collect. ----------------------------------------------------------------------- 10. Acknowledgements ----------------------------------------------------------------------- Thanks to... * "Big Bad Harvey" (wnl100@psu.edu) ...who helped me find two exits (one each in Forest Frenzy and Orang-utan Gang) so that I could write up this list. Just to let people know what you are talking about, I'll start from the begining: -- EXTRA HINT: How to get free lives. Taken from rec.games.video.nintendo of course... Start off by killing all your remaining lives, making sure the last time you die you are using Diddy. Next, Hit the start button when you see the game over screen. When you are back to the opening screen where Cranky is playing the recordplayer, press Down, Y-button, Down, Down, Y-button. This will take you to a screen with three of each gold animal. Get as many free lives as you want. When you are done and you want to go back to the regular game hit the start button (pausing the game) and then hit the select button. This will take you back to the last screen you died on. Oh yeah, to answer your question, you will not be able to leave the special screen UNLESS YOU HAVE AN EVEN NUMBER OF LIVES.