Section 2 Getting Started It is very important to make duplicate copies of your Head Coach master disks prior to their use. The copies can be used for all functions of Head Coach. The master disks should be kept in a safe place. Duplicating Head Coach 1. Turn on your Amiga. When the Kickstart prompt appears, insert your copy of Kickstart. Note: While Kickstart is loading you should check the Head Coach Master Disks to make sure they are write-protected. If you are looking at the front of a disk there should be a square opening in the upper right-hand corner. If you cannot see through the opening, the disk is not write-protected and could be accidently erased. Slide the write-protection tab to the open position. It should click into place and stay. Your disk is now protected. 2. When the Workbench prompt appears, insert your Workbench disk #1 into the internal disk drive (df0:). 3. When the Workbench menu appears, insert Head Coach master disk #1 into any disk drive. Select the Head Coach icon with the left mouse button (one click) and use the right mouse button to select "duplicate" from the workbench menu. From this point follow the on-screen instructions to duplicate the disk. After duplication, you will need to rename the "Copy of HeadCoach1" to "HeadCoach1", by selecting the icon with the left mouse button (one click) and using the right mouse button to select "rename" from the workbench menu. Delete the words "Copy of" and the space before "HeadCoach1" and press return. Repeat the procedure for Head Coach master disk #2. For further clarification, please refer to your Amiga Users manual for disk copying instructions. Contents of the Head Coach Master Disks Head Coach comes on two disks. The disks are named Head Coach Master #1 (headcoach1) and Head Coach Master #2 (headcoach2), and contain: Head Coach Master #1 The Head Coach program The League Office program And other files needed to startup the program Head Coach Master #2 Documentation files The Game plan editor The Playbook editor The Team file editor The Stats transfer utility The Make program The Documentaion program The View utility The Special utility #1 The Special utility #2 Amiga Preferences program The Team files The Playbook files The Game Plan files Head Coach Master Screen Boot your Amiga by inserting your Head Coach master disk #1 at the workbench prompt. Insert Head Coach master disk #2 in the external drive when prompted. If you have a one drive system, please be patient, there will be a number of disk swaps necessary. When the booting procedure is completed, the screen will display the Head Coach master screen. The Head Coach master screen allows you to select the operation you wish to perform. The Make Utility You can play a game with the Head Coach disks as delivered. However, the make program will allow you to create your own Head Coach disks complete with the teams you want, optional printer drivers, league files, statistics files, etc. Before running the make program, you must initialize a new disk. 1. Turn on your Amiga. When the Kickstart prompt appears, insert your copy of Kickstart. 2. When the Workbench prompt appears, insert your Workbench disk #1 into the internal disk drive (df0:). 3. When the Workbench menu appears, insert the disk to initialized into any disk drive. Select the icon for the disk just inserted (for a new disk it will be "Bad") with the left mouse button (one click) and use the right mouse button to select "initialize" from the disk menu. From this point follow the on-screen instructions to initialize the disk. After initialization, you will need to rename the "Empty" name to whatever name you wish to use for the disk, by selecting the disk icon with the left mouse button (one click) and using the right mouse button to select "rename" from the workbench menu. Follow the instructions to rename your new disk. For further clarification, please refer to your Amiga Users manual for disk copying instructions. After initializing as many new disks as you want, reset your Amiga with the Head Coach Master #1 in the internal drive (df0:). In order to run the make program, click once on the "make files/disk" gadget on the Head Coach master screen. Make first asks you to enter the number of disks you have on your system. If you have at least two floppy disks, be sure to tell make. The disk building procedure is much faster if two disk drives are available. Make then asks a series of questions about what to copy to the new disk. If you tell make you would like to support a printer, you will be instructed to insert the disk containing the printer drivers, normally Workbench Extras, into a disk drive. If you have your own drivers, you must have your drivers stored in the same directory structure as does Commodore. That is, the drivers must be in the "devs/printers" directory. Simply follow the instructions and you will have Head Coach disks customized for your use. The Stats Utility For league play, Head Coach maintains a statistics file for each team. When starting a game, current statistics for both teams must be on a disk. If you are playing an opponent using a modem and telephone line (see Section 12, Modem Play), you may need to get the statistics file for your opponent from your opponent. You and your opponent must use the stats utility by clicking with the left mouse button the "stats" gadget on the Head Coach master screen. Pre-arrange which computer will place the call. Follow the instructions and the stats utility will transfer statistics files as required. See also Section 11, League Play, and Section 12, Modem Play. Ready to Start? The rest of this section provides information you need to get the most from your Head Coach system. However, if this is the first time you have used Head Coach, you may be eager to start your first game. If so, you may select "Play a Game" from the Head Coach master screen, and turn to the paragraph in this section titled "Playing a Game" for final instructions on getting the game started. At some time however, take the time to read the rest of this section and the rest of the manual. The information will enable you to get the most from your Head Coach investment. Data Files Information required to simulate games is stored in disk data files. Because the data files are text files that can be processed using any text editor, you have the ability to customize your Head Coach system. There are four types of files you may edit: team files, playbook files, league files, and game plan files. The team files describe teams. The playbook files give easy to learn names to professional plays. The league files describe the makeup of a league. The game plan files specify playbook plays that are to be used in specific game situations. The files are stored on your Head Coach disks. Data File Names On Head Coach disks the files are named as follows: name.type "Name" is the name of the file (team name for example), and "type" specifies the type of file as follows: team Team file pb Playbook file gp Game plan file lf League file sa Saved game file (saved game files cannot be edited) stat Statistics file (statistics files cannot be edited) For example, the standard game plan file is named: standard.gp The team file for the Bulldogs team is: bulldogs.team Editing Data Files To edit a file, select the desired editing function from the Head Coach master screen and follow the on-screen instructions. You may also choose to use any text editor you prefer to edit data files. CAUTION! When editing data files, be careful not to add extra blank lines. Extra blank lines will confuse the processing of the file. Team File Template If you are using a standard text editor to create a new team file, Head Coach provides a team file template "template.team." The template contains all the required lines for a team file, with places for data values that you provide. The template also contains comments that explain the values that are required. The Head Coach tream file editing utility cannot be used to edit the template file. The values that must be provided are either numbers or alphabetic characters. Numbers that must be provided are indicated in the template file by "xx". To indicate alphabetic characters that must be provided for names, the template uses "nn". For example, the following is a template file line for a player description: xx nn nn xx As described in Section 10, Team Files, the data values are: jersey number, name, position, and ability. Properly edited, the required line might be: 25 "JONES, B" WR 3.6 This indicates player number 25 is a wide receiver (WR) named "JONES, B" with an overall player ability of 3.6. See Section 10, Team Files, for a complete description of the format of team files. The fomat of the files are described in the following sections: Team files: Section 10 Playbook files: Section 4 Game Plan files: Section 9 League files: Section 11 Playing a Game To start a game select "Play a Game" from the Head Coach master screen. This loads the Head aCoach setup screen. To play a game with the current settings, simply select the "Start Game" gadget and turn to Section 3, "Your First Game". Good luck and have fun! Default Game Settings Head Coach comes setup for a human vs computer game with beginner playbooks and game plans. The following paragraphs describe how to change and save the settings.