}2 {2>3 THUNDERDAWN }3 {4>2 REVIEWED BY SHAUN WATTERS }1 {0 >4 ThunderDawn is the latest in the long running BLACK DAWN series. It's also the first to divulge from the SCIFI theme. Overall it has a more fantasy theme to it. Now as I myself have coded three Black Dawn games I think it's unfair to compare it to any others in the series due to personal bias so I'll review it on its own merits. Upon booting it's evident that it's an Andrew Campbell production with it's dark and dismal graphics and moody soundtrack. I'm sure just about everyone reading this review has come into contact with at least one Black Dawn game so I've no need to tell you the game basics. As normal you go wandering around levels blasting monsters and picking up goodies. And that's about it. To be honest there is not a great deal more that can be done with the game formula so don't expect to find anything REALLY original but that does not detract the fact that the game IS fun to play. There are quite a few nice touches in Thunderdawn which are worth mentioning. First and foremost is the fullscreen game area. No longer are you limited to a little in the middle of the screen. However if it just TOO BIG for you the option to change screen modes and sizes are available. Another nice new feature is the presence of seeing your character in the game area ie the viewpoint is set behind the character. Which is a really cool idea (Wish I thought of it!) Thanks to the extra big screen you get some bloody BIG monsters, I'm talking real pant wetting size !!! Overall Thunderdawn is a game which Andy Campbell should be proud of. I do however have a few problems with it :- The biggest problem is speed (or lack of it), because of it's AMOS origins no amount of decent coding is going to get away with the fact that AMOS can't handle full screen manipulation. As a result on a bare 1200 ThunderDawn is just a bit TOO sluggish and on a 500 forget it. Another niggle I had was the lack of a keyboard control for sidestepping. Because of the fullscreen controls (more the mousepointer to move in certain directions) it's just not possible to move the mouse fast enough to get out of a monsters range in time. With a sidestep key it would not be a problem. (nb - I did mention this to Andy but he took no notice) Overall it's a decent game that could have done with a serious speed boost. GRAPHICS : 9/10 Very Atmospheric SOUND : 9/10 Ditto PLAYABILITY : 7/10 There is only so much you can do with the genre. SPEED : 5/10 S - L - O - W (ish) OVERALL : 8/10 Price : 2.99 Supplier : 5th Dimension Licenceware Author : Andrew Campbell